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Old 03-30-2007, 10:39 PM
Xx_jet_xX is offline Xx_jet_xX
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Join Date: Apr 2004
Location: California
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This is how you do it

Code:
colorfade(#) //seconds for color to transition (zero is normal) 
sun(#,#,#) //sets sun rgb ENV override 
sky(#,#,#) //sets sky rgb 
ground(#,#,#) //sets ground rgb 
ceiling(#,#,#) //sets ceiling rgb 
floor(#,#,#) //sets floor rgb (inside ground) 
lightning(#,#,#) //sets the color of the lightning 
cloud(#,#,#) //sets the cloud color 

gain(#,#,#) //sets the brightness of the whole scene 

fogcolor(#,#,#) //set fogcolor to R,G,B, changes at color fade rate 
fog(#,#,#) //same as fogcolor 
skyfogcolor(#,#,#) //set skyfogcolor to R,G,B 
skyfog(#,#,#) //same as skyfogcolor 
fogtype(#) //set fog type 0=fog, 1=haze, 2=haze wall, 3=fog wall 
fogdist(#) //sets fogdist to # meters 
movefog(#,#) //move fogdist to # meters over # seconds 
skyspeed(#) //sets the sky movement speed 
skyheight(#) //sets the height of the sky
This is all the wac commands for environmental overide, i spaced out the one you want. and yes you can make a whole complete environment file using these wac scripts. yes you can virtualy make ANY environment.

heres the wac command to make a very dark map:

Code:
if never() then
gain(0,0,0)
endif
Add that to your maps .wac file and let us know how it worked.
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Last edited by Xx_jet_xX; 03-30-2007 at 10:47 PM.
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