Code:
colorfade(#) //seconds for color to transition (zero is normal)
sun(#,#,#) //sets sun rgb ENV override
sky(#,#,#) //sets sky rgb
ground(#,#,#) //sets ground rgb
ceiling(#,#,#) //sets ceiling rgb
floor(#,#,#) //sets floor rgb (inside ground)
lightning(#,#,#) //sets the color of the lightning
cloud(#,#,#) //sets the cloud color
gain(#,#,#) //sets the brightness of the whole scene
fogcolor(#,#,#) //set fogcolor to R,G,B, changes at color fade rate
fog(#,#,#) //same as fogcolor
skyfogcolor(#,#,#) //set skyfogcolor to R,G,B
skyfog(#,#,#) //same as skyfogcolor
fogtype(#) //set fog type 0=fog, 1=haze, 2=haze wall, 3=fog wall
fogdist(#) //sets fogdist to # meters
movefog(#,#) //move fogdist to # meters over # seconds
skyspeed(#) //sets the sky movement speed
skyheight(#) //sets the height of the sky
This is all the wac commands for environmental overide, i spaced out the one you want. and yes you can make a whole complete environment file using these wac scripts. yes you can virtualy make ANY environment.
heres the wac command to make a very dark map:
Code:
if never() then
gain(0,0,0)
endif
Add that to your maps .wac file and let us know how it worked.