Quote:
Originally posted by Mstenger404
hey fellow "map maker" all map makers are my best friends.
lets go to a bar and get drunk and wake up next to ugly......things.
J/K
Git R dun!
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Haha... thats pretty funny! I just got into the map making... but the syntax is a little "unusual" to me. The waypoint problem was very frustrating to say the least... and I am not sure that I have all of it figured out yet. I have my Alpha advancing to Bravo and redirecting patrol groups to come out of the mountains... at Bravo the objective is to assasinate a group... but it doesn't seem to advance to Charlie properly... but once I get home tonight I am gonna work on it some more. If I can get that working correctly then I will turn it into a multiplayer map, so me and my lil bro can shot em up lol I figure in a few more days I will have all this stuff figured out and I'll start posting some neat maps. I love the logic for the events... but i think it has some "flaws" for waypoint advancements... like I can't just say advance when SSN is dead... It appears that you have to assign the SSN to a group and advance when group is destroyed... i thought that was messed up lol O well... i'll get it figured out soon.
Thanks for all the friendly introductions! I haven't been here long and I already feel at home

I can't wait to meet a fellow programmer, so I can get some info on this reverse engineering of .bms. I am at work now... so I can't do too much right now without my "baby"(laptop) with all my toolz.
I do have a question though... On Single Player, when I respawn it goes back to Alpha... I have some ideas on how to fix that... but if anyone knows a quick fix... just PM me or something since this isn't the place for questions... peace