lets start from scratch:
make a waypoint path that goes down to an area, and make sure "Waypoint does NOT loop" is checked.
now insert a BH and make it start off following the waypoint.
now place 2 area triggers around the last waypoint, and label them as 1 where you're supposed to
make an event:
DELAY: 1
IF:
ssn(BH) enters area trigger 1
THEN:
change ai ssn(BH) AI state to land
now you got it to land, next is making it take off and leave.
make a waypoint path that goes from the BH to wherever you want it.
and now make another event:
DELAY: 10
IF:
EVENT (the land event) happened
THEN:
-change ai ssn (BH) to follow waypoint
-redirect ssn (BH) to waypoint path (the new path)
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