I really like the outcome of this. Surface map credit goes to Oshyan from his article at Outland,
"Creating Micro-Surface Detail in Terragen". I did tweak the textures abit as far as coverage, fractal noise and slope constraints. Terrain was done in World Machine, and minor color, contrast and sharpening done in Photoshop 7.
Enjoy
ETERNAL LIGHT
Original Render: 4096x3072