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Old 08-04-2004, 11:01 AM
joselz is offline joselz
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Join Date: Aug 2004
Posts: 3

When making Single Player maps you must use a combination of player waypoints, teammate waypoints, area triggers and even teleport targets to get AI's to 'appear' to follow you thru buildings, in tunnels, narrow alleyways, confined spaces or heavy vegetation.

Becasue they are AIs and not human beings, they will do as they are programmed (ask any married guy!). When told to 'goto group' or 'goto player', that is exactly what they will do. They will take the most direct route to achieve that goal. They are not capable of 'seeing' buildings, trucks, trees, corners etc. and going around them.

If the player walks around a corner, a staircase landing or tunnel and puts a building fence or wall (or any other object) between you and the straight line to the AI, they will always get stuck.

When making your map you MUST carefully plan the routing of the temmates to cover any route the player may take. It takes a lot of time and a lot of adjustment as trial and error will reveal the numerous corrections that need to be made. There is no easy, magic solution.

If you are doing what has been suggested to you in the many times you have raised this question you will get the results you desire.


Yes, I know They get Stuck.
Yes, I KNOW there is a solution.

But, Also i THINK the WE will Never Find Out the Soulution, Because NOVALOGIC has they OWN MED, And they would NEVER Relase it.

Thanks
J.L.
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My BHD SP Maps

Tu Parsero Ecuatoriano.
joselz
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