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Forum: Delta Force 12-23-2023, 12:29 PM
Replies: 195
Views: 17,316
Posted By mg
Damn that sucks, man! This tripped me up so...

Damn that sucks, man!

This tripped me up so much too. I had never seen CS1.6 crash like this before, and had no idea the developers themselves had a little fun inverting the icon in the task bar...
Forum: Delta Force 08-21-2023, 01:16 PM
Replies: 8
Views: 1,255
Posted By mg
Developers: TiMi (https://timi.qq.com/) (Moby...

Developers: TiMi (https://timi.qq.com/) (Moby (https://www.mobygames.com/company/38319/timi-studio-group/), IGN (https://www.ign.com/games/producer/timi-studio))

(Moby)

Publisher: Level...
Forum: Delta Force 04-07-2023, 11:47 PM
Replies: 195
Views: 17,316
Posted By mg
Crazy hobby you've got! These all look great, and...

Crazy hobby you've got! These all look great, and even more importantly accurate and functional.

I reckon your research is valuable for game developers and modders of all scenes (and you're always...
Forum: Feedback / Novahq.net Support 02-11-2023, 08:23 AM
Replies: 2
Views: 1,991
Posted By mg
You'd have to first figure out Scott's favorite...

You'd have to first figure out Scott's favorite brand of beer and send some over to get temporary access to a SQL prompt for the backend database. From there it should be easy enough ;).
Forum: Tech Support 12-17-2022, 04:21 PM
Replies: 5
Views: 1,310
Posted By mg
More likely, when it happened that way...

More likely, when it happened that way previously, a subsequent update on top of the broken one fixed a regression (i.e. bug introduced in the previous update).

Unless you're into some shady stuff...
Forum: Delta Force 12-11-2022, 05:02 PM
Replies: 195
Views: 17,316
Posted By mg
Very cool, love the PSO-1. Indeed, I...

Very cool, love the PSO-1.



Indeed, I don't think that's exactly "standard". Either an odd variant for some sort of game hunting or just.. you know.. the developers of COD not giving it too...
Forum: Delta Force 08-02-2022, 02:54 AM
Replies: 9
Views: 657
Posted By mg
In C that'd be the modulo operator...

In C that'd be the modulo operator (https://en.wikipedia.org/wiki/Modulo_operation).
Forum: Delta Force 07-01-2022, 01:15 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 809
Posted By mg
Per the thread prefix, I believe we're all...

Per the thread prefix, I believe we're all talking strictly about BHD/BHD:TS (others are indeed quite different in many regards).



Well, respectfully, my challenge to that claim still stands...
Forum: Delta Force 06-30-2022, 08:08 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 809
Posted By mg
Cheers! That makes sense, and no worries it seems...

Cheers! That makes sense, and no worries it seems I did roughly understand where you were going with it!



Oh yeah I can totally see that being the case. Thanks for the heads up.



I wasn't...
Forum: Delta Force 06-30-2022, 02:52 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 809
Posted By mg
If by that you imply that they're running at a...

If by that you imply that they're running at a constant real time speed independent from the (variable) rendering rate, I can confirm from observation as mentioned before (i.e. in SP at 7x the base...
Forum: Gaming Talk 06-28-2022, 09:22 PM
Replies: 9
Views: 1,385
Posted By mg
FTR: Problem also manifests at ~500 FPS (single...

FTR: Problem also manifests at ~500 FPS (single player test where framerate is uncapped), at what feels like a similar "magnitude" (similar angles for similar flicks, but didn't measure).

Although...
Forum: Delta Force 06-28-2022, 09:17 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 809
Posted By mg
Hmm actually I'd like to challenge that. I just...

Hmm actually I'd like to challenge that. I just realized the 64 FPS cap is only in place for multiplayer. In single player it is in fact uncapped, and even at ~500 FPS the physics appear fine and the...
Forum: Gaming Talk 06-28-2022, 08:47 PM
Replies: 9
Views: 1,385
Posted By mg
Just saw your edit, Per my previous...

Just saw your edit,



Per my previous message I think we should be able to invalidate that hypothesis at least (I don't use mouse acceleration in Windows and we can prove the game doesn't use...
Forum: Gaming Talk 06-28-2022, 08:32 PM
Replies: 9
Views: 1,385
Posted By mg
Thanks a bunch for that, it's pretty nice to know...

Thanks a bunch for that, it's pretty nice to know I'm not bonkers.

For reference at 4:3 default FOV (I've read 80 hfov somewhere), 800 DPI, I've settled on a mousescale of 13h (19d). Virtually...
Forum: Delta Force 06-28-2022, 05:36 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 809
Posted By mg
Gotcha, that's unfortunate. Thanks for the info!

Gotcha, that's unfortunate. Thanks for the info!
Forum: Gaming Talk 06-28-2022, 05:36 PM
Replies: 9
Views: 1,385
Posted By mg
Tested DFBHDTS: the problem is present there as...

Tested DFBHDTS: the problem is present there as well, and is even more apparent regardless of the resolution.

With BHD I can hook RTSS and Afterburner (probably the first D3D version supported by...
Forum: Delta Force 06-28-2022, 04:31 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 809
Posted By mg
Uncap framerate

I see the framerate is capped at 64 FPS. Is there any known way to uncap it?

If so, is it known to break certain aspects of the simulation?
Forum: Gaming Talk 06-26-2022, 06:07 AM
Replies: 9
Views: 1,385
Posted By mg
It's not necessarily a bad assumption at this...

It's not necessarily a bad assumption at this point -- any player who cared enough about these games to still be interested in them probably dabbled with it. I know I produced more maps than I can...
Forum: Delta Force 06-25-2022, 12:54 PM
Replies: 0
Views: 700
Posted By mg
Summer of 2022 co-op sessions

Hello everyone!

I'm replaying through all DF games (many for nostalgia, but also some I had never done). I've done DF1, DF2 and DFLW, and I'm on DFTFD at the moment. If anyone is interested in...
Forum: Gaming Talk 06-25-2022, 12:48 PM
Replies: 3
Views: 866
Posted By mg
Oh, so that's why you mentioned 5 values! To...

Oh, so that's why you mentioned 5 values!

To anyone who might want to use the offsets I provided here: they're only valid for the first player entry.



Thanks for that! It's confirmed then,...
Forum: Gaming Talk 06-25-2022, 12:33 PM
Replies: 9
Views: 1,385
Posted By mg
Damn, OK. I believe I follow the logic and its...

Damn, OK. I believe I follow the logic and its implications, however I'm not 100% clear on your notation/numbers for "X of [-2][49152] instead of [-1][-16384]" and how they relate to the desired X/Y...
Forum: Gaming Talk 06-25-2022, 11:27 AM
Replies: 2
Views: 636
Posted By mg
Thanks for the suggestion! I often use it as...

Thanks for the suggestion!

I often use it as well, however it doesn't hook into DFLW/DFTFD. At least not out-of-the-box; I also just re-confirmed it works as-is on another non-Novalogic game right...
Forum: Gaming Talk 06-24-2022, 11:08 PM
Replies: 2
Views: 636
Posted By mg
Framerate recorder and limiter

Hello,

To investigate this issue (https://novahq.net/forum/showthread.php?t=56408) (mostly test a hypothesis), I'd like to cap the framerate of some Novalogic games (currently testing on DFTFD,...
Forum: Gaming Talk 06-24-2022, 10:48 PM
Replies: 2
Views: 1,585
Posted By mg
Just want to say this sounds really great. Better...

Just want to say this sounds really great. Better than most modern games!

Beyond a write up (which I admit would only satisfy my curiosity as I am not an audio engineer), anything you might be...
Forum: Gaming Talk 06-24-2022, 10:41 PM
Replies: 9
Views: 1,385
Posted By mg
Variable mouse polling rate

Hello,

I've observed what feels like negative acceleration of the mouse input in a few Novalogic games.

However:


It seems highly dependent on the scene: sometimes it will happen,...
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