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Forum: Joint Operations 06-24-2014, 05:08 PM
Replies: 2
Views: 1,316
Posted By HomeSkool
Bump?

Bump?
Forum: Joint Operations 06-21-2014, 12:37 PM
Replies: 2
Views: 1,316
Posted By HomeSkool
Adding vehicle models.

Long story short I am trying to figure out what extra vehicles it is possible to add to Joint Ops. I know there are some mods out there I'm not too sure how to work with them and or if I'm allowed...
Forum: Joint Operations 06-19-2014, 05:57 PM
Replies: 5
Views: 2,282
Posted By HomeSkool
Thanks for the info guys! And yes It was the...

Thanks for the info guys!

And yes It was the depth I wanted to modify. That or create a new terrain map from scratch. Super surprised there was not a terrain creator made publicly available for...
Forum: Joint Operations 06-19-2014, 04:46 PM
Replies: 5
Views: 2,282
Posted By HomeSkool
Terrain Editor?

Just curious if it is possible to edit the terrain in Joint ops? I did a little search and found next to nothing talking about it. I'd assume you'd have to start from scratch but I'm curious if it...
Forum: Joint Operations 06-19-2014, 04:45 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Awesome, Look forward to hearing about your...

Awesome, Look forward to hearing about your findings.
Forum: Joint Operations 06-17-2014, 07:08 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
lol... Insane.... You have labeled the LFP...

lol... Insane....

You have labeled the LFP of each bunker to the order you want? The neutral base needs to exist in the middle of the list? I can't read the base letters in the picture.
If the...
Forum: Joint Operations 06-17-2014, 01:47 AM
Replies: 49
Views: 3,638
Posted By HomeSkool
Yikes. That sounds a little beyond me. On my AAS...

Yikes. That sounds a little beyond me. On my AAS map you only see the green neutral base in the hud. Someone has to take it over before it shows the standard red and blue hud. I cannot recreate...
Forum: Joint Operations 06-16-2014, 11:54 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Awesome! I'll fool around with WAV files at a...

Awesome! I'll fool around with WAV files at a later date and explore your scripts there.

As for setting up a natural base I was able to do it without error.
I setup 5 base, 1 & 2 were rebel, 3...
Forum: Joint Operations 06-16-2014, 01:16 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
I'd be happy to explore this option for you....

I'd be happy to explore this option for you. Neutral base's are something I can see myself wanting to add as well. I'll try to figure it out once I'm home back at my workstation. I'll let ya know...
Forum: Joint Operations 06-16-2014, 12:16 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Sounds good. I'll try to use your script in the...

Sounds good. I'll try to use your script in the WAC when I get home later today.

I'd prefer to only use the in game event manager but I can't seem to easily make delays in waypoints? I want the...
Forum: Joint Operations 06-16-2014, 02:12 AM
Replies: 49
Views: 3,638
Posted By HomeSkool
I now have many events that happen. But the...

I now have many events that happen. But the trigger for the events is often a simple "if ssn is alive". My next goal is to make the time of day trigger these events. But I am at a total loss on how...
Forum: Joint Operations 06-16-2014, 12:16 AM
Replies: 49
Views: 3,638
Posted By HomeSkool
Thanks for much for the input! Luckily it...

Thanks for much for the input!

Luckily it was fairly simple to setup AAS in MED.
1. You just assign the bunkers to be red team or blue team
2. Then on each bunker you assign a "LFP group"...
Forum: Joint Operations 06-15-2014, 01:54 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Oh maybe I missed something then. I am trying to...

Oh maybe I missed something then. I am trying to add advance and secure bunkers to my map, I'm trying to recreate it just like it was in the Original Twin Islands Map.

I am now using DFXMed to do...
Forum: Joint Operations 06-14-2014, 09:41 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Excellent! Thank you so much! When I do...

Excellent! Thank you so much!

When I do the integrity check it says unknown objects. These are all of the JOE add-ons. I am struggling to get DFXMED to access the JOE information?

**UPDATE**...
Forum: Joint Operations 06-14-2014, 12:09 AM
Replies: 49
Views: 3,638
Posted By HomeSkool
I'm in Canada and it's 10pm so sleep is a good...

I'm in Canada and it's 10pm so sleep is a good idea for me too. Thanks a ton and talk to ya in awhile!
Forum: Joint Operations 06-13-2014, 11:38 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Copy that. I've followed your instructions and...

Copy that. I've followed your instructions and uploaded both files in a rar. :fingersx:

The main area I am working on is the delta base area on the Twin Island Terrain file. Hight of objects like...
Forum: Joint Operations 06-13-2014, 11:11 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Done & done. Still trying to understand how...

Done & done.
Still trying to understand how to apply JOE to DFX

And it also removed the bunkers I had set for Advance and secure. I'll have to learn how to setup that again.

Your help has...
Forum: Joint Operations 06-13-2014, 10:25 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
I've managed to "Save and Export" my file but for...

I've managed to "Save and Export" my file but for whatever reason it causes a sysdump error when I try to load it. Not sure what may be causing this.

I've done an integrity check in DFX and it...
Forum: Joint Operations 06-13-2014, 09:52 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Sorry I posted before I saw you already responded...

Sorry I posted before I saw you already responded to me with a solution!
I've converted my file and it now opens in DFXMED! This is excellent!
I'm going to start to test some of your provided...
Forum: Joint Operations 06-13-2014, 09:38 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Okay. Trying to follow you on this one. I have...

Okay. Trying to follow you on this one. I have countless hours of programing into this map I've already made in Nile. There is no way to convert it so it is readable in DFXMED?
Forum: Joint Operations 06-13-2014, 08:32 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Excellent. I'll fool around with variables more...

Excellent. I'll fool around with variables more then.

Also, I downloaded DFX MEd 2.60.
When I try to open it it says Warning: Unable to load file game bin file.
I cannot find any settings where...
Forum: Joint Operations 06-13-2014, 07:36 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
That test map you made is awesome. I've never...

That test map you made is awesome. I've never seen such a good explosion in Joint Ops before. That must have taken forever!

I've set the time to 60 minutes per day in Nile, So 1 sec = 1 minute....
Forum: Joint Operations 06-13-2014, 11:00 AM
Replies: 49
Views: 3,638
Posted By HomeSkool
Wow thanks man! I'll try to understand the...

Wow thanks man! I'll try to understand the scripts you just provided this weekend.
I'll do my best to build a script that changes the time of day to match 1 minute to ever real second that passes. ...
Forum: Joint Operations 06-12-2014, 03:38 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
That is awesome! I'll test it when I get home...

That is awesome! I'll test it when I get home later today.

One more thought. Is the 24 hour clock a variable?
1. I could make a guy walk down the street and go stand guard at 0800
2. Have him...
Forum: Joint Operations 06-12-2014, 01:07 PM
Replies: 49
Views: 3,638
Posted By HomeSkool
Thanks Stomp! I'm in no hurry I just wanted to...

Thanks Stomp!
I'm in no hurry I just wanted to get the ball rolling! Thank you for responding.

I'll check out your map as well.

My events work well with the game timer. But after it does...
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