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Search: Posts Made By: Oscarmike247
Forum: Gaming Talk 05-15-2022, 06:27 PM
Replies: 0
Views: 72
Posted By Oscarmike247
Fixing Nova's slow ROF in multiplayer

I'm experimenting with a way to fix the full auto fire in multiplayer.

In vanilla nova games, shooting full outo in multiplayer sounds slow from a 3rd person perspective. The sound you hear from...
Forum: Joint Operations 05-08-2022, 10:35 AM
Replies: 0
Views: 166
Posted By Oscarmike247
Impact FX

Sorry the content has been slow lately. It's been busy lately. I'm trying to give you guys at least a little something here and there.

I'm starting to learn more about editing PTL files. I plan on...
Forum: Feedback / Novahq.net Support 05-05-2022, 01:55 PM
Replies: 3
Views: 58
Posted By Oscarmike247
Got it, i think it was chrome blocking it as a...

Got it, i think it was chrome blocking it as a security risk, but didn't bother to give me any notification. -_-

Thanks guys!
Forum: Feedback / Novahq.net Support 05-05-2022, 12:30 AM
Replies: 3
Views: 58
Posted By Oscarmike247
Joint Operations Mod Tools not downloading

https://novahq.net/files.php?ID=537

Can't seem to get this download to work. What's the problem? :dontknow:
Forum: General Chat 05-01-2022, 08:49 PM
Replies: 1
Views: 53
Posted By Oscarmike247
Modding section

We need a modding section in the forums. Somewhere to share modding work on nova games, past questions, and tutorials and such.
Forum: Delta Force 04-26-2022, 04:37 PM
Replies: 53
Views: 2,300
Posted By Oscarmike247
not really annoying. I'm just more interested in...

not really annoying. I'm just more interested in joint ops stuff because I don't play or mod those other game.
Forum: Joint Operations 04-21-2022, 03:32 PM
Replies: 0
Views: 154
Posted By Oscarmike247
Using Distortion Particles for cool effects

Decided to take a break from work on the vehicle stuff and mess around with the Distort particle effects and try some things to see how else they could be used. I thought it would look cool to make...
Forum: Joint Operations 04-12-2022, 12:15 AM
Replies: 12
Views: 795
Posted By Oscarmike247
My progress so far on the M1A2 Abrams. Changed...

My progress so far on the M1A2 Abrams. Changed the muzzled flash effects a bit. Such as decreasing the time the flash is seen, adding some heat distortion/pressure wave, and the smoke puff after...
Forum: Delta Force 04-07-2022, 11:24 AM
Replies: 53
Views: 2,300
Posted By Oscarmike247
looking good Baldo! I'm experimenting with...

looking good Baldo!

I'm experimenting with my new tank model to add a turret position indicator.

I don't think it's possible to add animated hud icons, let alone ones attached to a control...
Forum: Delta Force 04-02-2022, 07:29 PM
Replies: 53
Views: 2,300
Posted By Oscarmike247
That looks fantastic!

That looks fantastic!
Forum: Delta Force 04-01-2022, 06:41 AM
Replies: 53
Views: 2,300
Posted By Oscarmike247
Hahaha! Yeah, that's the only thing is the...

Hahaha!

Yeah, that's the only thing is the loadout doesn't work. If you're missing items, try using eagle eye's med from the download section.

https://novahq.net/files.php?ID=326

I'm not...
Forum: Delta Force 03-31-2022, 08:53 PM
Replies: 53
Views: 2,300
Posted By Oscarmike247
I have the same issue with the MED with my MOD....

I have the same issue with the MED with my MOD. I've found that if I temporarily move the weapon.def from my game directory, I can open the MED with no issues. then replace the weapon.def after you...
Forum: Delta Force 03-31-2022, 08:29 PM
Replies: 53
Views: 2,300
Posted By Oscarmike247
Here's how it looks in lower light. ...

Here's how it looks in lower light.


https://media.giphy.com/media/PZcedu5xlQx9nWPybb/giphy.gif
Forum: Delta Force 03-31-2022, 07:45 PM
Replies: 53
Views: 2,300
Posted By Oscarmike247
Those sights look great. Nice work! I did...

Those sights look great. Nice work! I did something similar with some of mine with dual sights options. It's nice to be able to utilize the features available to you as you would in reality.
...
Forum: Joint Operations 03-31-2022, 07:24 PM
Replies: 12
Views: 795
Posted By Oscarmike247
Trying to find a way to use the machinegun on the...

Trying to find a way to use the machinegun on the turret a long with the main gun. This is what I have so far, but there's a few bugs I'm trying to work out. If anyone knows a good way to do this,...
Forum: Delta Force 03-31-2022, 04:52 PM
Replies: 53
Views: 2,300
Posted By Oscarmike247
Its actually aluminated. Im not home at the...

Its actually aluminated. Im not home at the moment, but next time i get a chance ill upload a gif. Its hard to see it with pics.
Forum: Delta Force 03-29-2022, 09:34 PM
Replies: 53
Views: 2,300
Posted By Oscarmike247
Looking good! I'm not sure how I feel about...

Looking good!

I'm not sure how I feel about the scratched glass effect, though. maybe some subtle dirt and grime, but it looks like someone went ham on that lens, haha.

The glass scratches...
Forum: Joint Operations 03-28-2022, 12:06 AM
Replies: 0
Views: 146
Posted By Oscarmike247
AH-64 Gun Run

I Revised the gunner position on the apache. It makes for some cool gunship missions.

Thoughts?

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Forum: Joint Operations 03-24-2022, 09:42 AM
Replies: 12
Views: 795
Posted By Oscarmike247
Thanks! I took a look at it. Looks like the...

Thanks!

I took a look at it. Looks like the wheels and track movements are animated using UVGen for movement, but there's nothing set in part animations for wheel suspension movement.

Also...
Forum: Joint Operations 03-24-2022, 12:27 AM
Replies: 12
Views: 795
Posted By Oscarmike247
I did not even think of that. Right now they are...

I did not even think of that. Right now they are set to move with tire02 (left front wheel) and right track is on tire12 (front right tire) so the tracks do move with the suspension, but only with...
Forum: Joint Operations 03-23-2022, 11:22 PM
Replies: 12
Views: 795
Posted By Oscarmike247
Got to messing around with the antennas on the...

Got to messing around with the antennas on the turret and set them to rotate with the suspension.

now they react to the tank movement or when firing.

...
Forum: Joint Operations 03-23-2022, 11:12 PM
Replies: 12
Views: 795
Posted By Oscarmike247
Great info. Thanks blade! I used the obj...

Great info. Thanks blade!

I used the obj files from the 3di to obj converted files here on novahq. but I still had to basically rework everything.

I'll check out the DFreload forums for...
Forum: Joint Operations 03-23-2022, 08:48 PM
Replies: 12
Views: 795
Posted By Oscarmike247
Here's a full video. sPeG5Ab6fCc

Here's a full video.

sPeG5Ab6fCc
Forum: Joint Operations 03-23-2022, 05:55 PM
Replies: 12
Views: 795
Posted By Oscarmike247
Decided to just revise the tank altogether. So, I...

Decided to just revise the tank altogether. So, I found this beautiful low poly M1 Abrams model on TurboSquid for 10 bucks. I've never processed a new vehicle in SOED, so it was a challenge. The main...
Forum: Joint Operations 02-10-2022, 07:49 PM
Replies: 12
Views: 795
Posted By Oscarmike247
Tank go boom

New sound for the Abrams.

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Distance sound demonstration for the BTR and Stryker.

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