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Forum: Joint Operations 11-18-2022, 12:19 PM
Replies: 2
Views: 277
Posted By Oscarmike247
Post Major Gameplay Changes

The Joint Ops Revision mod is still in progress, but it is getting closer to an initial release. Until then, I'm requesting some input on some of the major changes to the game.

At it's core,...
Forum: Delta Force 11-10-2022, 10:11 AM
Replies: 4
Views: 130
Posted By Oscarmike247
This is off topic, but something else I've...

This is off topic, but something else I've recently discovered. Maybe everyone has always known this, IDK... Maybe you could use it.

"CtrlReg" this is used in the weapon.def under the weapon...
Forum: Delta Force 11-10-2022, 09:05 AM
Replies: 4
Views: 130
Posted By Oscarmike247
I learned about how the coordinate system works...

I learned about how the coordinate system works when creeping through another of your posts. Thanks for the info. :D

I've tried the AI heading WAC command in DFX/JO but the bot always turns back...
Forum: Delta Force 11-09-2022, 03:11 PM
Replies: 4
Views: 130
Posted By Oscarmike247
[DFX/JO MAPPING] Teleport objects, without teleport targets?

Is there a way to do this? Either by WAC or some other way? Currently, the only way I'm aware of is to use a teleport target.

Is there not some WAC script or something you can use to simply change...
Forum: Joint Operations 10-14-2022, 12:56 AM
Replies: 4
Views: 1,154
Posted By Oscarmike247
Leave a like if you notice the (not so) low key...

Leave a like if you notice the (not so) low key reveal in the video... ;)

Cb6fJAjzZ2s
Forum: Joint Operations 10-06-2022, 07:50 PM
Replies: 4
Views: 1,154
Posted By Oscarmike247
Just a few more tweaks left for the MP5 platform...

Just a few more tweaks left for the MP5 platform reload. I will probably make a version of this for the G3 as well since they are similar. It takes more time than the original, but we're going for...
Forum: Joint Operations 09-29-2022, 11:09 AM
Replies: 4
Views: 1,154
Posted By Oscarmike247
Heres the new AK animation. Still have to put it...

Heres the new AK animation. Still have to put it into the game.


Rw_prissWfA
Forum: Joint Operations 09-26-2022, 01:04 AM
Replies: 4
Views: 1,154
Posted By Oscarmike247
New 1st person animations

I've been learning how to rig and animate models recently. This is my second attempt at a new 1st person animation for the M4. I picked the M4 as the first gun to experiment with, as it is a fairly...
Forum: Joint Operations 08-18-2022, 12:27 PM
Replies: 2
Views: 725
Posted By Oscarmike247
Something tells me you'll enjoy it.... a little...

Something tells me you'll enjoy it.... a little more than you should. You sicko. lol


BTW, I had no idea the gif would turn out so dark, looked bright enough on my PC, but looking at it on my...
Forum: Joint Operations 08-18-2022, 07:34 AM
Replies: 2
Views: 725
Posted By Oscarmike247
Zombies...

Because Zombies are always fun... and completely necessary. :naughty2:

Short sneak peak for zombies in my mod...
...
Forum: Joint Operations 08-07-2022, 01:36 PM
Replies: 15
Views: 1,162
Posted By Oscarmike247
You've got some valid points there .. lol ...

You've got some valid points there .. lol


Buuut.... If you just need a quick ride to the objective, i think its a cool option. You bring up a good point about damage from hitting the player,...
Forum: Joint Operations 08-06-2022, 02:34 PM
Replies: 3
Views: 154
Posted By Oscarmike247
Re textured the Zodiac

Re skinned the Zodiac. Same model, new texture and added some cargo bags for a little bit of character.

Also added some movement to boats so they actually look like they're floating when idle....
Forum: Delta Force 08-03-2022, 07:20 PM
Replies: 0
Views: 134
Posted By Oscarmike247
Notepad++ User Defined Language for DEF files

Thought I'd share this here for any modders who might find them useful.

I use Notepad++ for text editing. Setting up a UDL for the DEF files makes them much easier to look at. And you can ALT+0 to...
Forum: Delta Force 08-03-2022, 06:51 PM
Replies: 3
Views: 228
Posted By Oscarmike247
Really wish they had a more realistic heli flight...

Really wish they had a more realistic heli flight mechanics in DF/JO. I get they were trying to make the flight controls accessible for players, but I absolutely hate flying heli's in these games....
Forum: Delta Force 07-30-2022, 12:44 PM
Replies: 96
Views: 5,054
Posted By Oscarmike247
Personally, Id go with the 4x. May be slightly...

Personally, Id go with the 4x. May be slightly more magnified than the real deal, but you have to remember that you're dealing with a game where your vision is pixels on a screen. Your vision isn't...
Forum: Joint Operations 07-27-2022, 11:25 AM
Replies: 15
Views: 1,162
Posted By Oscarmike247
Because why shouldn't you be able to ride on the...

Because why shouldn't you be able to ride on the side of the tank? Any objections?

...
Forum: Delta Force 07-25-2022, 03:45 PM
Replies: 96
Views: 5,054
Posted By Oscarmike247
Yeah so BC: Ballistic Coefficient (drag according...

Yeah so BC: Ballistic Coefficient (drag according to NL) of 1 = no drag from air. but I don't think it accounts for inertia? I'm guessing it's a modifier that a value in the velocity is multiplied by...
Forum: Delta Force 07-25-2022, 02:42 PM
Replies: 96
Views: 5,054
Posted By Oscarmike247
Ok so slight goof on my part... first off, I...

Ok so slight goof on my part...

first off, I edited the wrong ammo.DEF (had another one open), oops. So the above info is from different values, therefore is irrelevant.

Second, I was using a...
Forum: Delta Force 07-25-2022, 09:23 AM
Replies: 96
Views: 5,054
Posted By Oscarmike247
The BC value for 7.62 NATO 175gr is around 0.416....

The BC value for 7.62 NATO 175gr is around 0.416.

Found a ballistic chart for m118lr that puts the drop at 60 inches at 500 yards. which is 152.5cm at 500m. muzzle velocity of 2650fps (807.75m/s)...
Forum: Delta Force 07-23-2022, 05:41 PM
Replies: 9
Views: 286
Posted By Oscarmike247
Very nice, going to try this in joint ops. I'm...

Very nice, going to try this in joint ops. I'm not sure if they work in joint ops, but i remember playing with them in DFX.
Forum: Delta Force 07-23-2022, 09:42 AM
Replies: 2
Views: 177
Posted By Oscarmike247
Very cool! I'm looking to begin terrain...

Very cool!

I'm looking to begin terrain creation for my joint ops mod. I don't know much about it other than looking at the trn files and all that's related. I know the CPT files contain the...
Forum: Delta Force 07-21-2022, 09:22 AM
Replies: 96
Views: 5,054
Posted By Oscarmike247
No prob. You could make a separate layer for the...

No prob. You could make a separate layer for the post for the 1x sights and just position it in the correct spot. So you dont need two full images. Not really saving much space but it gives you tge...
Forum: Joint Operations 07-20-2022, 11:51 PM
Replies: 9
Views: 1,047
Posted By Oscarmike247
Yeah I'm going to have to play with the scaling...

Yeah I'm going to have to play with the scaling on it. Good thing I just made a tool in GIMP that allows me to place an image on to a canvas in Gimp where I want to see it on the screen in game and...
Forum: General Chat 07-20-2022, 10:02 PM
Replies: 3
Views: 1,023
Posted By Oscarmike247
Can confirm, if you're proficient with the MED...

Can confirm, if you're proficient with the MED you can do this. Usually though, I spend several hours simply creating the environment (buildings, decor, trees...etc). But, I tend to spend a lot of...
Forum: Delta Force 07-20-2022, 04:21 PM
Replies: 96
Views: 5,054
Posted By Oscarmike247
For some added detail, you should heavily blur...

For some added detail, you should heavily blur that front sight post. You should barely see that thing through an Acog.

Grabbed my personal rifle and snapped a few shots for ya. Not an acog, but a...
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