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Forum: Delta Force 07-19-2013, 10:26 PM
Replies: 30
[DFX2] no mis file
Views: 2,523
Posted By Dashie
You can just export the map without saving it....

You can just export the map without saving it. Just click "Export mission" as opposed to "Save and Export" or "Save."
Forum: Delta Force 04-05-2013, 10:16 PM
Replies: 17
Views: 2,784
Posted By Dashie
They more or less use the MED, I think. Most of...

They more or less use the MED, I think. Most of the extra cinematics and effects (like camera panning) are done through external files (the ones for the campaign maps are all packed into a file in...
Forum: Delta Force 11-17-2012, 09:00 PM
Replies: 30
Views: 4,930
Posted By Dashie
Zero Hour: Screams of the Dead Zombiecraft...

Zero Hour: Screams of the Dead

Zombiecraft (Just kidding. Someone should make this game, though. :D)

Mermite fan-game 2: Electric Boogaloo (Same as #2)

By the way, I'd love to make maps for...
Forum: Delta Force 11-10-2012, 09:10 AM
Replies: 13
Views: 1,963
Posted By Dashie
Thanks Hellfighter! Hopefully this makes it easy...

Thanks Hellfighter! Hopefully this makes it easy for people who find the concept of writing a WAC file boring, but want the functionality that they bring to maps.



Thanks! I'll post an update...
Forum: Delta Force 11-10-2012, 09:05 AM
Replies: 13
Views: 1,963
Posted By Dashie
You mean like having the editor check the mis...

You mean like having the editor check the mis file and say what events someone has added on there? Sounds like a good idea. I can just get that info from the .mis file.



Nice, thanks! You just...
Forum: Delta Force 11-10-2012, 08:55 AM
Replies: 13
Views: 1,963
Posted By Dashie
That would be tons of help. Also, I didn't know...

That would be tons of help. Also, I didn't know that about the wave function. So, distance would technically be irrelevant for wave("x",y), and using 1 as a value would have the same effect as 10000?...
Forum: Delta Force 11-09-2012, 09:45 PM
Replies: 13
Views: 1,963
Posted By Dashie
Some kind of WAC Builder

This is something I've been working on for fun in my spare time:

http://i248.photobucket.com/albums/gg193/DashieCamel/wacbuilder.png


So, you're pondering right now, wouldn't writing a WAC...
Forum: General Chat 05-27-2012, 08:44 PM
Replies: 38
Views: 3,202
Posted By Dashie
Skinny then pulled out his squirrel gun to...

Skinny then pulled out his squirrel gun to confront Maggie, only to find that she was plotting a small robot invasion of the world.
Forum: Gaming Talk 05-03-2012, 07:04 PM
Replies: 19
Views: 3,703
Posted By Dashie
Plus I really don't like the idea of not...

Plus I really don't like the idea of not physically owning my games. I've been lazy and bought Steam games I didn't want to wait a week for, but I kind of wish I just got the physical copies.

For...
Forum: Delta Force 04-24-2012, 02:02 PM
Replies: 3
Views: 707
Posted By Dashie
No problem. My response kind of stunk - to expand...

No problem. My response kind of stunk - to expand on that a bit: I think it's called "Spin map Color Override" in the item attributes for the item. I usually set it to "red" for enemies, and all...
Forum: Delta Force 04-24-2012, 01:51 PM
Replies: 4
Views: 1,043
Posted By Dashie
Yeah, I hate that. It's the clipping glitch. It's...

Yeah, I hate that. It's the clipping glitch. It's when the engine just says *nope I'm done* when there's too many objects together at once, and stops detecting collision against the player model.
...
Forum: Delta Force 04-18-2012, 10:54 PM
Replies: 3
Views: 707
Posted By Dashie
You have to give them a certain color in the...

You have to give them a certain color in the mission editor for the commander's map. I don't think you can set it so all bad guys show like in the old games, unfortunately.
Forum: Delta Force 03-25-2012, 10:38 AM
Replies: 2
Views: 856
Posted By Dashie
Telessn won't work for me in DFX2 [Mapping with WAC files]

I set up this simple WAC script to test it:

//// SSN 2 = "Indo Joe"

If elapse 2 then
telessn(2, 1)
text "1"
endif

If chain 1 then
Forum: Delta Force 03-20-2012, 07:12 PM
Replies: 5
Views: 3,391
Posted By Dashie
There's no programming in the MED itself, but you...

There's no programming in the MED itself, but you can create WAC files to go along with a mission (they do extra stuff you can't do in the mission editor).

They have their own language. It's If...
Forum: Delta Force 03-19-2012, 07:20 PM
Replies: 5
Views: 3,391
Posted By Dashie
Do you use variables?

In Delta Force map making, that is.

I personally use them, even I can do it a different way in events, because I'm so used to using variables while working with IDE's. I also find that they make...
Forum: Delta Force 03-17-2012, 01:37 PM
Replies: 6
Views: 839
Posted By Dashie
Another thought - has anyone tried "Spawns (WP...

Another thought - has anyone tried "Spawns (WP Pause)" for vehicles (set for the waypoint's attributes, not the vehicles). Do vehicles stop and wait at waypoints like the AI people do (or actually...
Forum: Delta Force 02-07-2012, 09:27 AM
Replies: 2
Views: 932
Posted By Dashie
From what I remember, that stuff is server-side....

From what I remember, that stuff is server-side. The only thing that is client-side is some weapon and some ammo effects. I told nova about this and they just deleted the post and never fixed it.
Forum: Delta Force 01-19-2012, 06:41 PM
Replies: 4
Views: 1,289
Posted By Dashie
It was a popular mod in BHD Co-Op - It allowed...

It was a popular mod in BHD Co-Op - It allowed medics to have access to all of the weapons (like the machine guns, sniper rifles).
Forum: Delta Force 01-10-2012, 09:53 AM
Replies: 2
Views: 1,657
Posted By Dashie
Bad coding - Nova's tiles frequently get corrupt....

Bad coding - Nova's tiles frequently get corrupt. I remember on BHD, they would sometimes "stick" to the terrain, or even outright crash the game. They fixed them a little for DFX and DFX2, but...
Forum: Delta Force 01-10-2012, 09:43 AM
Replies: 1
Views: 997
Posted By Dashie
Are you saying that, you shoot the player, and he...

Are you saying that, you shoot the player, and he instantly spawns where he died?

If so, that's a glitch with the start markers. Either they aren't set up correctly in the map editor, or it is a...
Forum: Delta Force 01-10-2012, 09:17 AM
Replies: 8
Views: 2,241
Posted By Dashie
These are legitimate Team Sabre screen shots, but...

These are legitimate Team Sabre screen shots, but they're probably from the game's Alpha (or early beta) stage.

They originally planned to have player-controlled vehicles in DF:TS, I believe....
Forum: Gaming Talk 11-08-2011, 12:16 PM
Replies: 70
Views: 8,258
Posted By Dashie
It's decently good. It's not the most amazing...

It's decently good. It's not the most amazing game I've ever played, but it's fairly good.

There's no way it's better than BF2, when going by what the games brought to the table when they first...
Forum: Delta Force 11-08-2011, 12:09 PM
Replies: 6
Views: 2,246
Posted By Dashie
King 6 to Bravo, get over to that KFC and get me...

King 6 to Bravo, get over to that KFC and get me some chicken!

King 6, Bravo, they're out of Pepsi! Mission is compromised!
Forum: Gaming Talk 11-02-2011, 02:05 PM
Replies: 70
Views: 8,258
Posted By Dashie
Haha. Stompem, I like the multiplayer, but the SP...

Haha. Stompem, I like the multiplayer, but the SP absolutely sucks! What were they thinking? :disappoint:

Without spoiling anything, you have no freedom to move. There's obnoxious quick time...
Forum: Delta Force 10-16-2011, 09:53 AM
Replies: 13
Views: 2,562
Posted By Dashie
I heard through the grapevine that yeah, there's...

I heard through the grapevine that yeah, there's going to be an editor completely different from now (ability to morph the terrain, make caves, etc.). There will also be a focus on single player this...
Showing results 1 to 25 of 46

 
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