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Forum: Delta Force 08-18-2019, 07:28 AM
Replies: 28
Views: 11,199
Posted By Guest001
Delta Force Extreme 2 Project MapPics ...

Delta Force Extreme 2 Project MapPics

http://www.gardenshedproductionsinc.com/public/nhq/dfx2%2018-08-2019_1.png

http://www.gardenshedproductionsinc.com/public/nhq/dfx2%2018-08-2019_2.png
Forum: Delta Force 08-10-2019, 03:12 PM
Replies: 28
Views: 11,199
Posted By Guest001
I can perfectly understand the requirement for...

I can perfectly understand the requirement for lighter server overhead, more objects etc.

I'm happy to call these issues quirks and that it's probably best to make MP maps with no item critical...
Forum: Delta Force 08-09-2019, 01:47 AM
Replies: 28
Views: 11,199
Posted By Guest001
It's up to the mapper not to overload maps. ...

It's up to the mapper not to overload maps.

Fixing things then ending up with things that don't work?

That's a compromise not a fix.

BTW - Why ppl think they know better and what's meant to...
Forum: Delta Force 08-08-2019, 03:34 PM
Replies: 28
Views: 11,199
Posted By Guest001
Good work and good luck :gj:

Good work and good luck :gj:
Forum: Delta Force 08-08-2019, 03:27 PM
Replies: 28
Views: 11,199
Posted By Guest001
If it worked fine then why worry about the...

If it worked fine then why worry about the resource?
Forum: Delta Force 08-07-2019, 11:28 PM
Replies: 28
Views: 11,199
Posted By Guest001
Please download the map I uploaded to see what I...

Please download the map I uploaded to see what I mean.
Forum: Delta Force 08-06-2019, 11:58 AM
Replies: 28
Views: 11,199
Posted By Guest001
:dontknow: Correction - I'll try to do without...

:dontknow:
Correction - I'll try to do without AI and exploding objects and just make a few Multiplayer maps.
:fingersx:
Forum: Delta Force 08-04-2019, 05:40 PM
Replies: 28
Views: 11,199
Posted By Guest001
Stand I've bad news for the Mod, it looks like...

Stand I've bad news for the Mod, it looks like you've still got real issues I'm afraid.

I'm finding that exploding objects do not leave their destroyed models (die objects) or decals (decal stay)...
Forum: Delta Force 08-03-2019, 03:57 PM
Replies: 28
Views: 11,199
Posted By Guest001
Embeded your mod url and some nhq bb code on...

Embeded your mod url and some nhq bb code on Enjin

https://stompem-web.enjin.com/
Forum: Delta Force 07-29-2019, 06:28 PM
Replies: 28
Views: 11,199
Posted By Guest001
That's great news I thought it was worse that. ...

That's great news I thought it was worse that.
:clap2:
I used a text editor, the commandline and pack.exe to extract and repack the PFF's to do a sort of a crude debug, so a lot of the errors on...
Forum: Delta Force 07-27-2019, 09:19 AM
Replies: 28
Views: 11,199
Posted By Guest001
Found a few possible leads: The image file...

Found a few possible leads:

The image file ststsczxwall.tga exceeds 15 the character limt, 34axm8.dds (and possibly more) is unrecognizable to all of my image editors and pack.exe could not seek...
Forum: Delta Force 07-19-2019, 08:48 AM
Replies: 28
Views: 11,199
Posted By Guest001
Fatal Error On loading new SP map - terrain...

Fatal Error On loading new SP map - terrain vietnamb: Poly Critical File Not Found (blendermap)
Forum: Delta Force 07-16-2019, 07:04 PM
Replies: 28
Views: 11,199
Posted By Guest001
Yes I certainly will Stand :gj:

Yes I certainly will Stand :gj:
Forum: Delta Force 07-15-2019, 12:12 PM
Replies: 28
Views: 11,199
Posted By Guest001
Looks like I'm the first to download - Thanks :gj:

Looks like I'm the first to download - Thanks :gj:
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