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Forum: Delta Force 11-08-2020, 08:13 PM
Replies: 54
Views: 2,401
Posted By Verok
Don't think so. It will take too much time. This...

Don't think so. It will take too much time. This is somewhere deeply inside Voxel Engine
Forum: Delta Force 10-29-2020, 12:19 PM
Replies: 54
Views: 2,401
Posted By Verok
Hm, Alt+W not a good idea for WSAD. So moved to...

Hm, Alt+W not a good idea for WSAD. So moved to Alt+Enter
Forum: Delta Force 10-29-2020, 12:08 PM
Replies: 54
Views: 2,401
Posted By Verok
Yeah, I forgot to save this option after...

Yeah, I forgot to save this option after selection. Fixed!.
I also added key Alt+W for toogle windowed mode, as ScrollLock is not so good, especially under Wine. So now Alt+W and ScrollLock will do...
Forum: Delta Force 10-29-2020, 11:41 AM
Replies: 54
Views: 2,401
Posted By Verok
Sorry I tried find this code, but no luck. This...

Sorry I tried find this code, but no luck. This is somehow depends on depth buffer. The more polygons, the faster they disappear. Also it depends on game resolution. As higher it is, the faster...
Forum: Delta Force 10-28-2020, 08:45 PM
Replies: 54
Views: 2,401
Posted By Verok
What do you mean "raytracing"? real joke?...

What do you mean "raytracing"? real joke? :fingersx:
Forum: Delta Force 10-28-2020, 07:51 PM
Replies: 54
Views: 2,401
Posted By Verok
Sorry, I had bad experience last time, so don't...

Sorry, I had bad experience last time, so don't want provide any source codes for now. You can check my other patches on my GitHUB repo for old games. These patches work in the same manner.
(see...
Forum: Delta Force 10-27-2020, 04:44 AM
Replies: 54
Views: 2,401
Posted By Verok
Better way is ReShade for this. But as we...

Better way is ReShade for this. But as we discussed before, I can't test it, as my GPU supports only OpenGL 4.0, and ReShade requires min 4.5



It's too much work, as for this I need create new...
Forum: Delta Force 10-26-2020, 07:34 PM
Replies: 54
Views: 2,401
Posted By Verok
Antialising? Do you mean make game blockless? If...

Antialising? Do you mean make game blockless? If yes, then it's almoust imposiible, because then we need rewrite whole VoxelSpace Engine, as it suses integer based calculation. Even if we'll made...
Forum: Delta Force 10-20-2020, 03:50 PM
Replies: 54
Views: 2,401
Posted By Verok
Yes, such problem still persist. I'll fix it as...

Yes, such problem still persist. I'll fix it as soon as I have free time
Forum: Delta Force 10-12-2020, 07:15 PM
Replies: 54
Views: 2,401
Posted By Verok
Fixed. Download patch again

Fixed. Download patch again
Forum: Delta Force 10-12-2020, 06:22 PM
Replies: 54
Views: 2,401
Posted By Verok
Thanks cambreaKer. Seems like this problem...

Thanks cambreaKer. Seems like this problem appears without patch too. It related to locked 1024x768 resolution. With lower resolution everything is ok.

Thanks again. I'll take a look what a can do...
Forum: Delta Force 10-08-2020, 11:23 PM
Replies: 54
Views: 2,401
Posted By Verok
1. 60fps is max what my screen can handle. It's...

1. 60fps is max what my screen can handle. It's smooth enogh. I can't feel smother even 1000fps, because game doesn't skip any frame and my screen can't produce any extra frame. CS:GO might uses some...
Forum: Delta Force 10-07-2020, 12:56 AM
Replies: 54
Views: 2,401
Posted By Verok
Tahnk you cambreaKer. I've fixed tihs on my blog,...

Tahnk you cambreaKer. I've fixed tihs on my blog, but I think I can't edit post here. So if someone can edit it, please do it.
Forum: Delta Force 10-06-2020, 06:59 AM
Replies: 54
Views: 2,401
Posted By Verok
Thanks Scott. It will be great Thanks Steve...

Thanks Scott. It will be great

Thanks Steve for your comment on YouTube :gj:
Forum: Delta Force 10-03-2020, 03:21 AM
Replies: 54
Views: 2,401
Posted By Verok
OpenGL patches for DF1 / DF2

Hi everyone, I'm new member here. I've made graphc patch for Dela Force 1 & 2, which replaces legacy DirectDraw by OpenGL for modern OSs. It fixes several window issues in windowed mode and also adds...
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