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Forum: Delta Force 05-28-2002, 08:34 PM
Replies: 2
Views: 1,193
thanks for the help

and I finally got it sorted. Cheers Guys
Forum: Delta Force 05-27-2002, 08:49 PM
Replies: 2
Views: 1,193
HELP ME PLEAAAASSSSE

I'm having real problems with my tunnels, so If someone wants to give me a hand, give me a shout on phreakfrog@msn.com and I will mail you the tunnels to see what you can do. Goddamit, I've got the...
Forum: Delta Force 05-27-2002, 08:17 AM
Replies: 2
Views: 1,513
RollEyes Tunnel Time

Right guys, to save me hrs in experimentation....

Assuming I am using the CRVDENTR piece for my tunnel entrance and it is flat on the ground z=0,0 At what depth do I have to have my tunnel pieces...
Forum: Delta Force 05-26-2002, 09:34 PM
Replies: 5
Views: 1,703
Flat Ground

Okay guys, because I am really a lazy bugger :D and can't be arsed to experiment, which terrains have the most flat ground in one place, I am having great fun making my maps but can't seem to create...
Forum: Delta Force 05-25-2002, 04:25 PM
Replies: 6
Views: 1,754
Maybe it is something that WINXP puts in itself,...

Maybe it is something that WINXP puts in itself, Who knows, that's how I got it to work for me.
Forum: Delta Force 05-24-2002, 05:46 PM
Replies: 6
Views: 1,754
Okay, I got it sorted now. The instructions I...

Okay, I got it sorted now. The instructions I read weren't explicit enough.

For anyone else having the same prob.......

You have to put the /showall after the " marks.
So the end is...
Forum: Delta Force 05-24-2002, 10:38 AM
Replies: 6
Views: 1,754
winxp & /showall

ok guys....

How the hell do you get all the objects on the DFLW mis. editor on WinXP. I have tried the /showall cmd in the target box but it just tells me that it is invalid. I have put a space...
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