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Forum: Delta Force 01-06-2010, 08:11 PM
Replies: 3
Views: 1,631
Posted By Navigator
In the surprise ending of "The OutPost v4" where...

In the surprise ending of "The OutPost v4" where you play tic tac toe with the Alien force 1500 feet up, where you parachuted to their platform, for world domination with the missile launchers in a...
Forum: Delta Force 01-06-2010, 05:03 PM
Replies: 3
Views: 1,631
Posted By Navigator
Adding your Text to DFX2

So how did I make those voice overs in the those two great series of maps (The OutPost and Operation GroundZero X), well here it is:

The voices are free, by using AT&T Labs Natural Voices®...
Forum: Delta Force 01-06-2010, 07:52 AM
Replies: 12
Views: 4,633
Posted By Navigator
Spinney, you are so right. Tough to determine a...

Spinney, you are so right. Tough to determine a feature left out vs. a feature that performs incorrectly.

Although, I challenge the 4 RPG thing. In any one game, if I go to the armory the first...
Forum: Delta Force 12-28-2009, 10:00 AM
Replies: 27
Views: 4,791
Posted By Navigator
Well faking a sinking is easy using teleports, in...

Well faking a sinking is easy using teleports, in fact faking any motion with a multiple series of teleports is just that - defined repositioning, but that isn't what we want to happen. Unfortuantely...
Forum: Delta Force 12-25-2009, 08:18 AM
Replies: 6
Views: 1,630
Posted By Navigator
NORAD has issued a Stand Down on this alert. ...

NORAD has issued a Stand Down on this alert.
The bogey was never IDed, but had uncanny flight characteristics.
Bogey cleared US airspace around 5:00 am EST and never showed on radar again.

Good...
Forum: Delta Force 12-24-2009, 01:44 PM
Replies: 6
Views: 1,630
Posted By Navigator
Thanks Central Command. NORAD Update: ...

Thanks Central Command.

NORAD Update:

Bogey still heading west, and still in Russian airspace
Moscow takes no responsibility and claims it is not Russian
ISS, International Space Station has...
Forum: Delta Force 12-24-2009, 07:42 AM
Replies: 6
Views: 1,630
Posted By Navigator
Bogey spotted - NORAD ALERT

A bogey was spotted less than 4 hours ago, west of the Aleutian Islands (Alaska) bearing Two Six Niner.
The bogey is evading radar and continues westward in an erratic flight.
The Atlantic fleet is...
Forum: Delta Force 12-18-2009, 07:40 AM
Replies: 9
Views: 1,972
Posted By Navigator
Looks cool. Remember, build around the story, not...

Looks cool. Remember, build around the story, not the pieces, then what can't be done doesn't seem so major (althougth the ending still has to be memorable).
Forum: Delta Force 12-17-2009, 07:45 AM
Replies: 9
Views: 1,972
Posted By Navigator
Now I see why everyone thinks DFX2 is lame....

Now I see why everyone thinks DFX2 is lame. Novalogic easily could have put everything but the kitchen sink into it, since much of this technology exists.
Forum: Delta Force 12-15-2009, 07:29 AM
Replies: 9
Views: 1,972
Posted By Navigator
Where did he get that different screen layout ?

Where did he get that different screen layout ?
Forum: Delta Force 12-14-2009, 08:02 PM
Replies: 38
Views: 4,905
Posted By Navigator
Is this a problem because of no brackets ?...

Is this a problem because of no brackets ? on...... if random 6 then

;=============================================
; TANK SHOOTS
;=============================================
if area(3) then...
Forum: Delta Force 12-11-2009, 07:17 AM
Replies: 38
Views: 4,905
Posted By Navigator
I have found that if I used all 20 THENs of a...

I have found that if I used all 20 THENs of a trigger that things would not happen and I would have to drop back to maybe 12 and 8 in 2 IFs. Maybe your problem is similar, too much at once, followed...
Forum: Delta Force 12-08-2009, 08:37 PM
Replies: 2
Views: 1,617
Posted By Navigator
How to stop helo from "'popping" upward when attacked ?

Ever notice how a helo will gain altitude when fired upon. Is there any way to stop that from happening ?
Forum: Delta Force 11-24-2009, 10:58 AM
Replies: 5
Views: 1,748
Posted By Navigator
How to chain() faster ?

I need to have triggers go off at a rate faster then 1 second (which is what chain(1) does). Is there anyway to maybe do a chain(0) and "something" which would be, maybe a 1/4 of a second. That way...
Forum: Delta Force 11-23-2009, 08:39 PM
Replies: 0
Views: 1,134
Posted By Navigator
2nd Time in Event trigger ?

I'm trying to setup a situation where a group of 40 enemies will respawn 1 time (for a total of 80)and so when a total of 60 enemy are dead, I want an action to happen.

I tried a trigger in the...
Forum: Delta Force 11-23-2009, 09:50 AM
Replies: 13
Views: 2,268
Posted By Navigator
yes that works: opendoors(group #) ...

yes that works:

opendoors(group #)
closedoors(group #)
Forum: Delta Force 11-20-2009, 07:22 PM
Replies: 13
Views: 2,268
Posted By Navigator
Thanks but no- I meant when a vehicle comes up to...

Thanks but no- I meant when a vehicle comes up to a door, like a Player would, I need the door to open on the fort ?
vwendb = DF1 entrance for both castle walls
Forum: Delta Force 11-20-2009, 05:47 PM
Replies: 13
Views: 2,268
Posted By Navigator
Open a door for vehicle

I am using the fort double door entrance and it will normally open when the Player bumps against it. How do I have the door open for a vehicle ?

I tried, but no luck:

if event(9) and never()...
Forum: Delta Force 11-18-2009, 12:44 PM
Replies: 3
Views: 1,256
Posted By Navigator
Oh yes I see - quite limited. Is that the only...

Oh yes I see - quite limited. Is that the only ones that I can use ?
What does S&D stand for ?
Forum: Delta Force 11-18-2009, 11:15 AM
Replies: 3
Views: 1,256
Posted By Navigator
Attach non-moveable to moveable objects

How do you attach a non-moveable object to a moveable object ?
For instance, how do you attach a crate on the back of a truck, that will then navigate waypoints ?
OR
Mount a radio component on the...
Forum: Delta Force 11-17-2009, 02:22 PM
Replies: 13
Views: 5,813
Posted By Navigator
I know what you mean. I racked my brain for a...

I know what you mean. I racked my brain for a while on v4 trying to make sure that DFX2 could play tictactoe without losing. In the end it was one simple move.
Forum: Delta Force 11-16-2009, 04:41 PM
Replies: 13
Views: 5,813
Posted By Navigator
So fellow map makers, who has the next map ? I...

So fellow map makers, who has the next map ? I know there is a rumor of some good ones in the works. Let's get to game time...
Forum: Delta Force 11-15-2009, 10:09 AM
Replies: 13
Views: 5,813
Posted By Navigator
MERMITES rating code finally broken, as he gives out a 10/10

I finally figured out MERMITE's rating system. Its based on the old Nostratic macrofamily of Indo-European, Hamito-Semitic (comprised of Semitic, Egyptian, Berber, Cu****ic, Omomtic, and Chadic),...
Forum: Delta Force 11-13-2009, 07:53 AM
Replies: 7
Views: 1,419
Posted By Navigator
I understand. What I especially liked was the way...

I understand. What I especially liked was the way that you did small grouping of story lines and tied them all together. I really liked the Crash Site map, as it felt like a mini movie, as they all...
Forum: Delta Force 11-12-2009, 06:12 PM
Replies: 7
Views: 1,419
Posted By Navigator
bigjoe11a..I just finished playing all your maps....

bigjoe11a..I just finished playing all your maps.
You should upload them here. They are very very good.
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