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Forum: Delta Force 02-24-2004, 08:03 PM
Replies: 12
Views: 2,349
Posted By ICU::CHI
Tongue COntacting NOvaLOGIC

Contact them, Yes! Emailed them, Yes! Been all over their website, Yes!

Trying to get a responce from NOvaLOGIC people is like pulling teeth from a toothless man, just don't hold your breath.
...
Forum: Delta Force 02-18-2004, 08:41 PM
Replies: 12
Views: 2,349
Posted By ICU::CHI
eek EXCITED!

My first question would be this. You say it works in MULTI, was it just you that saw it open and close, the door that is? Cause I have multi player maps I have made and it works for me as the server,...
Forum: Delta Force 02-14-2004, 06:03 PM
Replies: 12
Views: 2,349
Posted By ICU::CHI
eek more help

I use 2.05c, seems to work better.

I use the PLAY ANIMATION, and have not used the WAC file, so I know it works without WAC file present.


ICU::CHI
Forum: Delta Force 02-14-2004, 06:24 AM
Replies: 12
Views: 2,349
Posted By ICU::CHI
eek More help for you.

If you locate the PPF Extractor, extract the THBHD_6.BMS file from the EXP1.PPF, convert with the BMS2MIS convertor, then look at even 6 and even 2. This line stops the Pavelow, so that the troops...
Forum: Delta Force 02-13-2004, 05:33 PM
Replies: 12
Views: 2,349
Posted By ICU::CHI
Angry Pavelow Doors

Well, I have been making maps for DF Games for years, and I have to say, I have had a heck of a time gettting the doors to work correctly.

I have located the code that opens the doors and closes...
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