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-   -   Interface with AI (https://novahq.net/forum/showthread.php?t=44941)

Guest001 04-11-2010 04:46 AM

Interface with AI
 
Would the ultimate delta force game include the ability to place and fly the helo's with the same interface as in Comanche4, tanks like the Battlefield series etc....with a MEd that powerful it could be huge.:dance:

Steve 04-11-2010 04:48 AM

i always think DF sould be infantry based only, just personal preference but I know what you mean about having a bigger more detailed game. i never played comanche, pretty easy to control?

Guest001 04-11-2010 04:58 AM

Yes with multiple views, Joystick/Keys or Mouse, target tracking etc..same MEd

ShadowZ 04-12-2010 10:37 AM

Maybe for another JO but not a DF title.

DF should try to emphasize infantry capabilities instead of vehicular abilities...

Btw Stomp, I'm still a bit confused on what your poll is about?

Guest001 04-12-2010 11:52 AM

Expand the games capabilities, simply put the 3rd person view (DFX/2) when using helo units isn't very impressive, to be able to use available assets in game in a more realistic manner, similar to some other iterations of combat oriented game platforms. Having a variety of modes, shoot and scoot while other team members patrol with air and armour etc...

Guest001 04-12-2010 12:14 PM

Haven't tried JO but would assume (without criticism) that it uses a similar mode of vehicular operation, I am basically asking for a first person view in all aspects of game play for more immersion in the experience, it feels exciting to me as I have been playing DF since DFLW and others I have talked to lately (not on this site) kind of laugh at the latest, "DFX2" as they cannot help but compare. I love the MEd and will never give up the game for that reason. Have you ever used GtkRadiant (in other apps) as a level editor? Well it isn't for the average Joe whereas DF can be mapped by most people without having to have high end skills in multiple fields.

MERMITE 04-13-2010 01:55 AM

My 2nd DFX2 mission was a rip of Comanche4 using the huge terrain and map linking tricks to join it all up, then discovered the p2 had no missiles to fire just the cranky gatling gun.
The issue was or is what does the player do? pilot or gunner, this is for the apache 64
he can't really do both and the lil bird doesn't have the range, I wanted this to be another 'real time ' mission.(18+hours)
The mission is stacked awaiting ideas.
I do know that a mod is out with the apache64 firing missiles but can't remember which one, one can re-write the ai txt file, but I did that before, stuff 's up other missions.
Dave 61 posted sumthing about this 6 months ago.

What will keep this game alive is the ability to be FLEXIABLE so far in DFX2 I've done ""anything thats in the news type mission"", you as a mapper have got to bend in the wind otherwise we would all be still playing "HAIR DRESSER TYCOON"

"M"

Guest001 04-14-2010 09:39 AM

perhaps in the future...
 
The thought was worth having I hope, perhaps in the future then... :)

dave61 04-14-2010 02:38 PM

Quote:

Originally Posted by MERMITE (Post 363905)
I do know that a mod is out with the apache64 firing missiles but can't remember which one, one can re-write the ai txt file, but I did that before, stuff 's up other missions.
Dave 61 posted sumthing about this 6 months ago.

"M"

Ther are 2 textfiles for the Apache.
One is *Helo - Apache (Advanced Ground Attack)*
and the other is *Helo - Apache (Advanced Air Attack)*.

I haven't used these yet, but as Mermite said you could edit the AIP's and include your edited version when you upload your map (just save the AIP's as different names so the original AIPs are not overwriten).

________________________________________________

description "Helo - Apache (Advanced Ground Attack)"
type HELO
default_state HELO_FOLLOWWP // HELO_FOLLOWWP HELO_PRETTY HELO_FORMATION(not working yet)

rank 0
view_fov 180 // degrees
view_dist 800 // meters
radar_fov 180 // degrees
radar_dist 1000 // meters
priority_air 3
priority_ground 4
priority_organics 2
priority_decorations 1

evade_flags COUNTER
combat_flags NO_CAP COUNTER

react_time 2
aim_skill 4
check_six_rate 0
target_eval_rate 0
tether_dist 0

primary_weap HELLFIRE // id of primary weapon
primary_ammo 8 // # of rounds
primary_rate 6 // # of seconds between firing rounds
primary_fov 30 // degrees
primary_range 500 // meters
primary_facing 0
primary_flags 0

secondary_weap 30MM // id of secondary weapon
secondary_ammo -1 // # of rounds (-1 = unlimited)
secondary_rate 0.20 // # of seconds between firing rounds
secondary_fov 180 // degrees
secondary_range 500 // meters
secondary_facing 0
secondary_flags WEAPON_TURRET

hunt_flags 0
hunt_limit 0

patrol_speed 70 // KPH
patrol_altitude 25 // meters
patrol_climb 5 // meters per sec

combat_speed 100 // KPH
combat_altitude 40 // meters
combat_climb 10 // meters per sec

min_agl 10 // meters
min_speed 0 //KPH
min_chase_dist 200 // meters
max_chase_dist 1000 // meters

flight_skill 0
turn_rate 20 // degrees per second turn rate

accel_time 10

radio_distance 0
radio_delay 0
use_waypoint_z 0

________________________________________________

description "Helo - Apache (Advanced Air Attack)"
type HELO
default_state HELO_FOLLOWWP // HELO_FOLLOWWP HELO_PRETTY HELO_FORMATION(not working yet)

rank 0
view_fov 180 // degrees
view_dist 800 // meters
radar_fov 180 // degrees
radar_dist 1000 // meters
priority_air 4
priority_ground 3
priority_organics 2
priority_decorations 1

evade_flags FOLLOW_WP COUNTER
combat_flags NO_CAP COUNTER

react_time 2
aim_skill 4
check_six_rate 0
target_eval_rate 0
tether_dist 0

primary_weap AI_STINGER // id of primary weapon
primary_ammo 16 // # of rounds
primary_rate 6 // # of seconds between firing rounds
primary_fov 30 // degrees
primary_range 800 // meters
primary_facing 0
primary_flags 0

secondary_weap 30MM // id of secondary weapon
secondary_ammo -1 // # of rounds (-1 = unlimited)
secondary_rate 0.20 // # of seconds between firing rounds
secondary_fov 180 // degrees
secondary_range 500 // meters
secondary_facing 0
secondary_flags WEAPON_TURRET

hunt_flags 0
hunt_limit 0

patrol_speed 70 // KPH
patrol_altitude 25 // meters
patrol_climb 5 // meters per sec

combat_speed 100 // KPH
combat_altitude 40 // meters
combat_climb 10 // meters per sec

min_agl 10 // meters
min_speed 0 //KPH
min_chase_dist 200 // meters
max_chase_dist 1000 // meters

flight_skill 3
turn_rate 20 // degrees per second turn rate

accel_time 10

radio_distance 0
radio_delay 0
use_waypoint_z 0

Guest001 04-14-2010 05:46 PM

Extreme care
 
Will use extreme care as I am still a noob in a lot of areas. Will use SG mod duplicate, as unable to force reinstall of DFX2 game because of Steam protections.

dave61 04-14-2010 06:37 PM

Jmo, but I don't allow my Steam app to launch or control anything else but my COD2:MW game.

Jmho ...

Guest001 04-15-2010 06:04 AM

:This is a place holder:

Guest001 04-15-2010 06:06 AM

Jmo Jmho ... ?

Guest001 04-15-2010 06:08 AM

Steam as it apears in Sth, AUS.
 
1 Attachment(s)
"I don't allow my Steam app to launch or control anything else but my COD2:MW game."

Be good to know how.

dave61 04-15-2010 02:16 PM

Quote:

Originally Posted by stompem (Post 363987)
Jmo Jmho ... ?

JMO = Just my opinion

JHMO = Just my humble opinion

dave61 04-15-2010 02:18 PM

Quote:

Originally Posted by stompem (Post 363988)
"I don't allow my Steam app to launch or control anything else but my COD2:MW game."

Be good to know how.

Try right clicking the game and then select delete .

Guest001 04-15-2010 03:38 PM

All I have is "Delete Local Content", can't do that, downloading the stuff costs and I've had to do it a few times, some are 10GB+. They (games) are also protected and will not run without first channelling through the Steam Application. Could be something to do with geographical location having different protocols?

dave61 04-15-2010 04:22 PM

Man, I hate Steam !!

Steam has more bugs than a crackhouse Whores' crotch !!

I've had to contact their Tech support a few times myself !

Guest001 04-15-2010 04:43 PM

It's a very rude concept, wish I hadn't bought the game from them.
By the way what time was it for you when you posted today?
For me it was 6:08am

dave61 04-15-2010 05:10 PM

Quote:

Originally Posted by stompem (Post 364001)
It's a very rude concept, wish I hadn't bought the game from them.
By the way what time was it for you when you posted today?
For me it was 6:08am

It was 5:22 PM .... just got off work.

Tommorrow is FRIDAY !!!!! YEAH !!!


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