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Errant Waypoints
Is there a fix for waypoints that when vehicles etc... don't follow the correct path and then once set stay fixed to the errant path no matter what, so a boat will go through buildings and over mountains?! :sadroll:
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I do not understand fully what you are asking.
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i found they usually did that when they were going too fast, or you didn;t tell them to stop at the end
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Some generalized issues because I do not know what specifically you are asking are:
1. When you select the WP Set it's distance to 0. This ensures that the subject hits the exact cooridinates of your WP on it's center. This is great for walking people through buildings. 2. Select your subject that is following a WP and set it's distance to 0 as well. 3. When a vehicle is set to 0 it will not move on to a WP until reaching the first one. If you have a vehicle moving at a high speed on a sharp angle it may initially miss it's WP and will have to circle around at that high speed until it can reach the WP. This can be avoided by lowering the speed, or setting the distance higher on certain WP's. |
Excellent, I think my explanation was a bit vague but I see what you mean and will try all the suggestions put forward and thank you.
Though I don't seem to be having the same problem in DFX2MEd but I am sure the circumstances must be the same. Just a slight excess in the speed vs angle of ssn approach to the waypoint can make it happen. |
3 Attachment(s)
Now waypoint Charlie won't activate in my current project, could someone run this sub-mission to give me some criticism, I really need some feedback before going too far, decided to stick with DFX2 and try some WAC effects.:insane:
Big trouble with ssn 1teamate staying in chopper, at first I had him run with me to the chopper but some AI setting has made it not work now and I put him in there with me like the old days and he still miss behaves, I seem to gets lots of trouble with simple programming, hope someone can fiddle around as I would like to make at least one full working mission eventually. |
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