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-   -   DFBHD BMS File Names (https://novahq.net/forum/showthread.php?t=38119)

Chrispy 04-16-2007 07:02 PM

DFBHD BMS File Names
 
This basically contains the file names and names of all the stock maps in DFBHD. Enjoy! :)

=============
Attack and Defend
=============

ADK_01a.bms = Crossfire A
ADK_01b.bms = Crossfire B
ADK_02a.bms = Urban Raid A
ADK_02b.bms = Urban Raid B
ADM_01a.bms = Rapid Fire A
ADM_01b.bms = Rapid Fire B
ADM_01e.bms = Ground Fire A
ADM_01f.bms = Ground Fire B
ADM_01g.bms = Dust and Bones A
ADM_01h.bms = Dust and Bones B
ADM_02a.bms = Valkyrie A
ADM_02b.bms = Valkyrie B
ADM_03a.bms = Snake Pit A
ADM_03b.bms = Snake Pit B
ADP_01A.bms = Lost and Dead A
ADP_01B.bms = Lost and Dead B
ADP_11A.bms = Defensive Assault A
ADP_11B.bms = Defensive Assault B

============
Capture the Flag
============

CTFK_01a.bms = The Barrens A
CTFK_01b.bms = The Barrens B
CTFK_02a.bms = Tug O' War A
CTFK_02b.bms = Tug O' War B
CTFK_03a.bms = Groundhog Day A
CTFK_03b.bms = Groundhog Day B
CTFM_01a.bms = Block Mayhem A
CTFM_01b.bms = Block Mayhem B
CTFM_01e.bms = Burned Asphalt A
CTFM_01f.bms = Burned Asphalt B
CTFM_01g.bms = Desert Trap A
CTFM_01h.bms = Desert Trap B
CTFM_01i.bms = Snake Eyes A
CTFM_01j.bms = Snake Eyes B
CTFM_01k.bms = Storage Space A
CTFM_01l.bms = Storage Space B
CTFM_02a.bms = Dead Zone A
CTFM_02b.bms = Dead Zone B
CTFM_03a.bms = Hit and Run A
CTFM_03b.bms = Hit and Run B
CTFM_05A.bms = Bad Juju A
CTFM_05B.bms = Bad Juju B
CTFP_01A.bms = Ribcage A
CTFP_01B.bms = Ribcage B

=========
Deathmatch
=========

DMK_01a.bms = Road Rage
DMM_01a.bms = City Madness
DMM_01e.bms = Cracked
DMM_01g.bms = Walled In
DMM_01h.bms = Mines Eye
DMM_01K.bms = Stadium Riot
DMM_02a.bms = Desert Funeral
DMM_03a.bms = Devil Dogs
DMP_01A.bms = Squirrels Nest

======
Flagball
======

FBK_01a.bms = Scrimmage Line A
FBK_01b.bms = Scrimmage Line B
FBK_03a.bms = Blitzkreig A
FBK_03b.bms = Blitzkreig B
FBM_01a.bms = Pigskin A
FBM_01b.bms = Pigskin A
FBM_01e.bms = Wall Jumper A
FBM_01f.bms = Wall Jumper B
FBM_01g.bms = Desert Scarab A
FBM_01h.bms = Desert Scarab B
FBM_01k.bms = Bloodball A
FBM_01L.bms = Bloodball B
FBM_02a.bms = Sky Fire A
FBM_02b.bms = Sky Fire B
FBM_03a.bms = Frontal Assault A
FBM_03b.bms = Frontal Assault B
FBP_01A.bms = Frantic Traffic A
FBP_01B.bms = Frantic Traffic B

===========
King of the Hill
===========

KHM_01a.bms = KHM_01a
KHM_01e.bms = KHM_01e
KHM_01g.bms = KHM_01g
KHM_02a.bms = KH_02a
KHM_03a.bms = KHM_03a

==============
Search and Destroy
==============

SDK_01a.bms = Mog Mayhem A
SDK_01b.bms = Mog Mayhem B
SDM_01a.bms = Firefighter A
SDM_01b.bms = Firefighter B
SDM_01e.bms = Roof Stalker A
SDM_01f.bms = Roof Stalker B
SDM_01g.bms = Savannah Town A
SDM_01h.bms = Savannah Town B
SDM_01K.bms = Stadium Feud A
SDM_01L.bms = Stadium Feud B
SDM_02a.bms = Sky Raiders A
SDM_02b.bms = Sky Raiders B
SDM_03a.bms = Trail Blazer A
SDM_03b.bms = Trail Blazer B
SDP_01A.bms = The Hidden A
SDP_01B.bms = The Hidden B

==========
Single Player
==========

SPBHD_00.bms = Weapons Range
SPBHD_01.bms = Marka Breakdown
SPBHD_02.bms = Bandit's Crossing
SPBHD_03.bms = River Raid
SPBHD_04.bms = Gasoline Alley
SPBHD_06.bms = BESIEGED
SPBHD_08.bms = Radio Aidid
SPBHD_10.bms = Russian Underground
SPBHD_11.bms = Shattered Palace
SPBHD_13.bms = United Knights
SPBHD_14.bms = Shore Patrol
SPBHD_15.bms = Irene
SPBHD_16.bms = Lost Convoy
SPBHD_17.bms = Valiant Soldier
SPBHD_18.bms = SP18 Last Stand
SPBHD_19.bms = Mogadishu Mile
SPBHD_20.bms = Aidid Takedown

=============
Team Deathmatch
=============

TDMK_01a.bms = Culture Clash A
TDMK_01b.bms = Culture Clash B
TDMM_01a.bms = Mean Streets A
TDMM_01b.bms = Mean Streets B
TDMM_01K.bms = Double Barrel A
TDMM_01L.bms = Double Barrel B
TDMM_02a.bms = Hornets Nest A
TDMM_02b.bms = Hornets Nest B
TDMM_03a.bms = Sidewinder A
TDMM_03b.bms = Sidewinder B
TDMP_01A.bms = Clue Map A
TDMP_01b.bms = Clue Map B

===============
Team King of the Hill
===============

TKHK_01a.bms = Meat Grinder A
TKHK_01b.bms = Meat Grinder B
TKHM_01a.bms = House of Pain A
TKHM_01b.bms = House of Pain B
TKHM_01e.bms = Eye of the Dead A
TKHM_01f.bms = Eye of the Dead B
TKHM_01g.bms = Dust Devil A
TKHM_01h.bms = Dust Devil B
TKHM_01K.bms = Spider Web A
TKHM_01l.bms = Spider Web B
TKHM_02a.bms = Desert Insertion A
TKHM_02b.bms = Desert Insertion B
TKHM_03a.bms = Desert Fox A
TKHM_03b.bms = Desert Fox B
TKHP_01A.bms = Tunnel Trouble A
TKHP_01B.bms = Tunnel Trouble B


Chris :)

ahmad 08-11-2010 05:14 PM

where i can find those maps to edit

MERMITE 08-11-2010 09:40 PM

Now thats saved me a lot of time....thanks Chris


"M"

dave61 08-12-2010 05:06 PM

Quote:

Originally Posted by ahmad (Post 367440)
where i can find those maps to edit

They're probably in the PFF file. You'll need a PFF extractor to view those files and export them for editing.


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