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-   -   Need help with COOP teleports.. (https://novahq.net/forum/showthread.php?t=46419)

grenadier501 01-11-2012 10:19 AM

Need help with COOP teleports..
 
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Hi all.
I need help with COOP teleports in DFX1 (specifically, LAN patch for DFX1, similar to JO) .

I'm making coop maps for DFX1 and I want to do COOP teleports, but I dont know how. I know it's possible because I've seen it in AW2 coop maps.

But I dont know if it is done by WAC commands, Nile, or MED events..

So could someone, maybe a more experienced mapper than me LOL, tell me how to do it?

No matter if they are different logic engines, i just want to try it in my coop maps..

grenadier501 01-11-2012 12:10 PM

mm for exanple, when a player enters a area trigger, he teleports to other locations but without teleporting other players. Only that individual player who entered that specific area trigger..

ArcticWolf 01-11-2012 06:23 PM

Back in DFLW and TFD we had a problem with teleports in coop maps, it seemed that only the host was being teleported. I don't know if anyone ever found a way to get around that, I honestly couldn't help ya, I haven't been in map making for a few years but I plan to hopefully start again very soon for DFLW and TFD. You might check the Map Editing Forum at DFArena.com, they might have more info, OldFox and Smokin are more familiar with map making in the newer DF than I am.

MERMITE 01-12-2012 11:40 AM

Quote:

Originally Posted by grenadier501 (Post 376273)
mm for exanple, when a player enters a area trigger, he teleports to other locations but without teleporting other players. Only that individual player who entered that specific area trigger..

Ensure that the player, is in his own team/group (1) then:

If SSNarea(player,5) then //player steps into area 5
teleport(1,3) //player,group 1, is teleportred to tele marker 3
endif

Crazy Horse 01-12-2012 11:55 AM

I wrestled with a map that featured a teleport area for 2 months and found only the Blue team is capable of being teleported.

If I recall correctly, you can designate each player slot (player 1, player 2, player 3...etc) up to the maximum number of players anticipated so they will teleport individually.

Guest001 01-13-2012 04:23 AM

I don't mean to be funny AS I CANNOT TEST IT so if you have already tried this then sorry to have bothered you

I am assuming the engine discriminates between "ssn10000" and "Player"

.WAC script
if ssnarea(player,1) then// PLAYER IN AREA 1
telessn(player,1)// TELEPORT PLAYER TO TARGET 1 (target1 outside area 1)
endif


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