I made some WiQ mod tweaks
4 Attachment(s)
'Cause I like a meaningful crosshair.
The Mils and the Mrads are questionably accurate at the resolution I used, but the MOA pips and the rangefinder are spot on. I like the shading I did on the edges, too. I'm attaching the actual m40CH.tga, BFC compressed and in a .zip file. I'm in a good mood about it. I included the weapon.def positions under the alpha, but here they are: 403 275 621 493 |
nice job!
|
2 Attachment(s)
Then I thought about a binocular graphic for DFBHD with a crosshair divided into mils. I came up with what you see in the attached .png.
Through some careful but inept math to some trial and error testing, I edited a map with wooden fence posts 509-some-odd meters away from the spawn point, spread out to fairly exact mil divisions (1/6400th of a circle, or 0.05625°), then worked out a Binoculr.tga that lined up on the posts well. And I know I'm over-doing it with these experiments, but now I can tell you things like this: in DFBHD, with the sniper scope at 22x magnification, the pips on the crosshair are as close to 1 mil apart as you can possibly get them. |
All times are GMT -5. The time now is 10:38 AM. |
Powered by vBulletin®