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-   -   [DFBHD] Is it possible to import terrains from comanche 4 to dfbhd? (https://novahq.net/forum/showthread.php?t=50499)

cambreaKer 12-26-2019 07:37 PM

Is it possible to import terrains from comanche 4 to dfbhd?
 
The terrains from comanche 4 look pretty cool, is it possible to import those to delta force black hawk down for custom missions? I'm guessing that would be easy since both games run on the same engine

~BLÃÐE~ 12-27-2019 05:58 AM

Hi did them years ago, >>HERE<< is a link to them.

cambreaKer 12-27-2019 07:05 AM

Thanks a lot!

cambreaKer 12-27-2019 07:49 AM

So.. how do i install the terrains? Do i need to pack them in a pff file?

Baldo_the_Don 12-27-2019 09:59 AM

If the terrain files are in the same folder as the game .exe and you got the /d tag in the target line of the game desktop icon, it should work.

Alternatively, pack the terrains into a .pff, put that .pff in the mod folder (create the mod folder if there isn't one yet), then make sure the target line has the /d and the /mod PFFNAME and it should work.

cambreaKer 12-27-2019 11:13 AM

Oh, cool. Thanks.

cambreaKer 12-27-2019 12:57 PM

So i tried using the terrains in a custom mission, when the game is loading the custom mission it crashes with an error that says "!polytrn color map not specified"

Baldo_the_Don 12-28-2019 05:05 AM

Please note before I waste your time: I have little experience with adding terrains, but massive experience with using other added game files, like .cin, .end, .bin, .wac, et cetera, ad nauseum. It's possible that terrains are special problems, and everything I tell you here is probably empty conjecture. Anyway...

"!polytrn color map not specified" is the message you get when the game can't find the terrain.

If the terrain loaded into the MEd, then the MEd has the right target line tags, and the terrain is accessible, so you should confirm the target line tags for the game are correct.

If you did not actually create the custom mission then we're back to square one, so for testing purposes:

• Confirm that the terrain files are all in the same folder as the game .exe.

After looking in my own resource.pff, I can see that each terrain needs a .trn, a .cpt, a .tga, and one or more .pcx files, but not all .trn files have matching .cpt, .tga, or .pcx files. Just for kicks, I opened notepad.exe and drag/dropped a few .trn files into it. .trn files are readable this way, and I see a list of required files right there.

Uh-oh. dvd2.trn also calls for a .raw file. This is getting complicated. FUN!

• Confirm that you've added the /d to the target line of the shortcut you're starting the game with.

This'll help:

https://novahq.net/forum/showthread....098#post393098

What I didn't explain in that post is that you can also:
• Press Windows key+R to open the Run dialog.
• Click on "Search" and navigate to your game .exe, then click "Open" (I guess, my system is in german), which will bring you back to the Run dialog with the .exe path in the "Run" line.
• Click on the .exe path in the "Run" dialog, press the "End" key to move the cursor to the end, and AFTER the closing quote (or the last character if there is no closing quote), add a space, a /, then a d.
• Click "OK" to run the game with the /d tag.

And at some point in time after trying this, do consider coming back here and telling us how mangled my instructions are.

cambreaKer 12-28-2019 06:12 AM

Okay, the problem is fixed. I just had to put the mod file name without the pff extension in the target line. Now it works, thanks.

Baldo_the_Don 12-28-2019 11:16 AM

I remember specifically thinking I should mention not adding the .pff extension to the target line edit, and I don't know why I didn't, except I'm a fifty-year-old headbanger and sometimes that happens.

It's almost always something simple with this game, though, isn't it?

Have fun!


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