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-   -   [DFBHD] Question by MAJWIZ - Filling in a bin file? (https://novahq.net/forum/showthread.php?t=47527)

Guest001 03-19-2014 03:51 AM

Question by MAJWIZ - Filling in a bin file?
 
Quote:

Originally Posted by MAJWIZ
STOMPEM: is there any to help me on filling in a bin file. i have pgms to change from bin to text and back. but for some reason the goals never seem to work correctly.


If the spacings and params are incorrect it will cause errors.
Use this one and fill in you own data but keep strictly to the format as laid out. :)

'[Mission Dialog]'
STRDLGLINE000 = "Alpha 1 is down.";
STRDLGLINE001 = "Alpha 2 is down.";
STRDLGLINE002 = "Charlie 1 is down.";
STRDLGLINE003 = "Charlie 2 is down.";
STRDLGLINE004 = "Delta 1 is down.";
STRDLGLINE005 = "Bravo is down.";
STRDLGLINE006 = "is down.";
STRDLGLINE007 = "is down.";
STRDLGLINE008 = "is down.";
STRDLGLINE009 = "is down.";
STRDLGLINE010 = "is down.";
STRDLGLINE011 = "is down.";
STRDLGLINE012 = "is down.";
STRDLGLINE013 = "is down.";
STRDLGLINE014 = "is down.";
STRDLGLINE015 = "is down.";

'[info]'
Title = "";
briefing = " ";
WIN_DEBRIEFING = "Mission Execute [Affirmative]. Take Some Well Earned R&R";
LOSE_DEBRIEFING = "Mission Execute [Negative]. Report To CHQ For Debriefing.";

'[WPNames]'
STRWPNAME000 = "Null";
STRWPNAME001 = "Alpha";
STRWPNAME002 = "Bravo";
STRWPNAME003 = "Charlie";
STRWPNAME004 = "Delta";
STRWPNAME005 = "Echo";
STRWPNAME006 = "Foxtrot";
STRWPNAME007 = "Golf";
STRWPNAME008 = "Hotel";
STRWPNAME009 = "India";
STRWPNAME010 = "Joker";
STRWPNAME011 = "Kilo";
STRWPNAME012 = "Lima";
STRWPNAME013 = "Mike";
STRWPNAME014 = "November";
STRWPNAME015 = "Oscar";
STRWPNAME016 = "Papa";
STRWPNAME017 = "Quebec";
STRWPNAME018 = "Romeo";
STRWPNAME019 = "Sierra";
STRWPNAME020 = "Tango";
STRWPNAME021 = "Uniform";
STRWPNAME022 = "Victor";
STRWPNAME023 = "Whiskey";
STRWPNAME024 = "X-Ray";
STRWPNAME025 = "Yankee";
STRWPNAME026 = "Zulu";

'[WinConditions]'
STRWINCOND000 = "null";
STRWINCOND001 = "Clear Approach To Base";
STRWINCOND002 = "Rondevous With Helo";
STRWINCOND003 = "Eliminate All Forces In Area Charlie";
STRWINCOND004 = "Secure The Enemy Codebook";
STRWINCOND005 = "Proceed To Extract at WP Delta";
STRWINCOND006 = "Destroy Radio Equipment";
STRWINCOND007 = "Destroy Command Center";
STRWINCOND008 = "Destroy Communications Tower";
STRWINCOND009 = "Stop advancing troops";
STRWINCOND010 = "Eliminate all resistance at the objective";
STRWINCOND011 = "Eliminate enemy helicopters";
STRWINCOND012 = "Destroy weapon emplacements";
STRWINCOND013 = "Sink cargo ship";
STRWINCOND014 = "Destroy bridge";
STRWINCOND015 = "Eliminate perimeter patrols";
STRWINCOND016 = "Sink LCACs";
STRWINCOND017 = "Protect civilians";
STRWINCOND018 = "Protect your squad";
STRWINCOND019 = "Destroy Supply Trucks";
STRWINCOND020 = "Destroy crates at objective";
STRWINCOND021 = "Eliminate all forces at Waypoint Alpha";
STRWINCOND022 = "Eliminate all forces at Waypoint Bravo";
STRWINCOND023 = "Eliminate all forces at Waypoint Charlie";
STRWINCOND024 = "Eliminate all forces at Waypoint Delta";
STRWINCOND025 = "Eliminate all forces at Waypoint Echo";
STRWINCOND026 = "Eliminate all forces at Waypoint Foxtrot";
STRWINCOND027 = "Eliminate all forces at Waypoint Golf";
STRWINCOND028 = "Eliminate all forces at Waypoint Hotel";
STRWINCOND029 = "Eliminate all forces at Waypoint India";
STRWINCOND030 = "Eliminate all forces at Waypoint Joker";
STRWINCOND031 = "Eliminate all forces at Waypoint Kilo";
STRWINCOND032 = "Eliminate all forces at Waypoint Lima";
STRWINCOND033 = "Eliminate all forces at Waypoint Mike";
STRWINCOND034 = "Eliminate all forces at Waypoint November";
STRWINCOND035 = "Eliminate all forces at Waypoint Oscar";
STRWINCOND036 = "Eliminate all forces at Waypoint Papa";
STRWINCOND037 = "Eliminate all forces at Waypoint Quebec";
STRWINCOND038 = "Eliminate all forces at Waypoint Romeo";
STRWINCOND039 = "Eliminate all forces at Waypoint Sierra";
STRWINCOND040 = "Eliminate all forces at Waypoint Tango";
STRWINCOND041 = "Eliminate all forces at Waypoint Uniform";
STRWINCOND042 = "Eliminate all forces at Waypoint Victor";
STRWINCOND043 = "Eliminate all forces at Waypoint Whiskey";
STRWINCOND044 = "Eliminate all forces at Waypoint X-Ray";
STRWINCOND045 = "Eliminate all forces at Waypoint Yankee";
STRWINCOND046 = "Eliminate all forces at Waypoint Zulu";
STRWINMSG000 = "null";
STRWINMSG001 = "Approach Is Clear!";
STRWINMSG002 = "Rondevous Successful!";
STRWINMSG003 = "Enemy Forces Destroyed!";
STRWINMSG004 = "Codebook Is Secured!";
STRWINMSG005 = "Exfil Delta Has Been Reached!";
STRWINMSG006 = "Enemy Forces Destroyed";
STRWINMSG007 = "Enemy Forces Destroyed";
STRWINMSG008 = "Enemy Forces Destroyed";
STRWINMSG009 = "Enemy Forces Destroyed";
STRWINMSG010 = "Enemy Forces Destroyed";
STRWINMSG011 = "Enemy Forces Destroyed";
STRWINMSG012 = "Enemy Forces Destroyed";
STRWINMSG013 = "Enemy Forces Destroyed";
STRWINMSG014 = "Enemy Forces Destroyed";
STRWINMSG015 = "Enemy Forces Destroyed";
STRWINMSG017 = "Enemy Forces Destroyed";
STRWINMSG018 = "Enemy Forces Destroyed";
STRWINMSG019 = "Enemy Forces Destroyed";
STRWINMSG020 = "Enemy Forces Destroyed";
STRWINMSG021 = "Enemy Forces Destroyed";
STRWINMSG022 = "Enemy Forces Destroyed";
STRWINMSG023 = "Enemy Forces Destroyed";
STRWINMSG024 = "Enemy Forces Destroyed";
STRWINMSG025 = "Enemy Forces Destroyed";
STRWINMSG026 = "Enemy Forces Destroyed";
STRWINMSG027 = "Enemy Forces Destroyed";
STRWINMSG028 = "Enemy Forces Destroyed";
STRWINMSG029 = "Enemy Forces Destroyed";
STRWINMSG030 = "Enemy Forces Destroyed";
STRWINMSG031 = "Enemy Forces Destroyed";
STRWINMSG032 = "Enemy Forces Destroyed";
STRWINMSG033 = "Enemy Forces Destroyed";
STRWINMSG034 = "Enemy Forces Destroyed";
STRWINMSG035 = "Enemy Forces Destroyed";
STRWINMSG036 = "Enemy Forces Destroyed";
STRWINMSG037 = "Enemy Forces Destroyed";
STRWINMSG038 = "Enemy Forces Destroyed";
STRWINMSG039 = "Enemy Forces Destroyed";
STRWINMSG040 = "Enemy Forces Destroyed";
STRWINMSG041 = "Enemy Forces Destroyed";
STRWINMSG042 = "Enemy Forces Destroyed";
STRWINMSG043 = "Enemy Forces Destroyed";
STRWINMSG044 = "Enemy Forces Destroyed";
STRWINMSG045 = "Enemy Forces Destroyed";
STRWINMSG046 = "Enemy Forces Destroyed";

'[LoseConditions]'
STRLOSECOND000 = "null";
STRLOSECOND001 = "Player Killed";
STRLOSECOND002 = "Friendly Forces Eliminated.";
STRLOSECOND003 = "Friendly helicopters destroyed";
STRLOSECOND004 = "Trucks destroyed";
STRLOSECOND005 = "Transmitter destroyed";
STRLOSECOND006 = "Black Hawk destroyed";
STRLOSECOND007 = "Ground troops eliminated";
STRLOSECOND008 = "Too many casualties";
STRLOSECOND009 = "Operative killed";
STRLOSECOND010 = "Jeeps destroyed";
STRLOSECOND011 = "Bridge destroyed";
STRLOSECOND012 = "Weapon emplacement destroyed";
STRLOSECOND013 = "Communications destroyed";
STRLOSECOND014 = "Cargo ship sunk";
STRLOSECOND015 = "Squad killed";
STRLOSECOND016 = "Relief supplies lost";
STRLOSECOND017 = "Enemy reached waypoint";
STRLOSECOND018 = "Codebook Lost";
STRLOSECOND019 = "Explosives detonated";
STRLOSECOND020 = "Too many crates destroyed";
STRLOSECOND021 = "Teammate killed";
STRLOSECOND022 = "Little Bird destroyed";
STRLOSECOND023 = "Did not reach objective in time";
STRLOSECOND024 = "Arms shipment destroyed";
STRLOSECOND025 = "Emplaced weapons destroyed";
STRLOSECOND026 = "Too far off course";
STRLOSECOND027 = "Too many civilians killed";
STRLOSECOND028 = "Friendly fire";
STRLOSECOND029 = "Codebook Lost";
STRLOSECOND030 = "Waypoint not secured";
STRLOSEMSG000 = "Mission Failed!";
STRLOSEMSG001 = "You Were Killed!
Try Again.";
STRLOSEMSG002 = "Mission Failed!
You've lost some men";
STRLOSEMSG003 = "Mission Failed!
Friendly helicopters destroyed";
STRLOSEMSG004 = "Mission Failed!
Trucks destroyed";
STRLOSEMSG005 = "Mission Failed!
Transmitter destroyed";
STRLOSEMSG006 = "Mission Failed!
Black Hawk destroyed";
STRLOSEMSG007 = "Mission Failed!
Ground troops eliminated";
STRLOSEMSG008 = "Mission Failed!
Too many casualties";
STRLOSEMSG009 = "Mission Failed!
Operative Killed";
STRLOSEMSG010 = "Mission Failed!
Jeeps destroyed";
STRLOSEMSG011 = "Mission Failed!
Bridge destroyed";
STRLOSEMSG012 = "Mission Failed!
Weapon emplacement destroyed";
STRLOSEMSG013 = "Mission Failed!
Communications destroyed";
STRLOSEMSG014 = "Mission Failed!
Cargo ship has been sunk";
STRLOSEMSG015 = "Mission Failed!
Squad killed";
STRLOSEMSG016 = "Mission Failed!
Relief supplies lost";
STRLOSEMSG017 = "Mission Failed!
Enemy has reached waypoint";
STRLOSEMSG018 = "Mission Failed!
Codebook not secured!";
STRLOSEMSG019 = "Mission Failed!
Explosives detonated";
STRLOSEMSG020 = "Mission Failed!
Too many crates destroyed";
STRLOSEMSG021 = "Mission Failed!
Teammate killed";
STRLOSEMSG022 = "Mission Failed!
Little Bird destroyed";
STRLOSEMSG023 = "Mission Failed!
Failed to reach objective";
STRLOSEMSG024 = "Mission Failed!
Arms shipment destroyed";
STRLOSEMSG025 = "Mission Failed!
Emplaced weapons destroyed";
STRLOSEMSG026 = "Mission Failed!
You've gone too far off course";
STRLOSEMSG027 = "Mission Failed!
Too many civilians killed";
STRLOSEMSG028 = "Mission Failed!
You've shot your own team";
STRLOSEMSG029 = "Mission Compromised!
Codebook Lost!";
STRLOSEMSG030 = "Mission Failed!
Waypoint not secured";

'[LOCATIONS]'
LOCATION000 = "Location 1";
LOCATION001 = "Location 2";
LOCATION002 = "Location 3";
LOCATION003 = "Location 4";

'[PeopleNames]'
STRNAME000 = "Alpha 1";
STRNAME001 = "Charlie 1";
STRNAME002 = "Alpha 2";
STRNAME003 = "Charlie 2";
STRNAME004 = "DELTA 1";
STRNAME005 = "Bravo";
STRNAME006 = "";
STRNAME007 = "";
STRNAME008 = "";
STRNAME009 = "";
STRNAME010 = "";
STRNAME011 = "";
STRNAME012 = "";
STRNAME013 = "";
STRNAME014 = "";
STRNAME015 = "";

'[AINAMES]'
AI_ALPHA1 = "Alpha 1";
AI_CHARLIE1 = "Charlie 1";
AI_ALPHA2 = "Alpha 2";
AI_CHARLIE2 = "Charlie 2";
AI_DELTA1 = "DELTA 1";
AI_Bravo = "Bravo";
AI_ = "";
AI_ = "";
AI_ = "";
AI_ = "";
AI_ = "";
AI_ = "";
AI_ = "";
AI_ = "";
AI_ = "";
AI_ = "";

MAJWIZ 03-19-2014 04:59 PM

Thanks stompem got it to work ok, but still having problems with the briefing area?

Hellfighter 03-19-2014 11:20 PM

'[WPNames]'
STRWPNAME000 = "Null";
STRWPNAME001 = "Alpha";
STRWPNAME002 = "Bravo";
STRWPNAME003 = "Charlie";
STRWPNAME004 = "Delta";
STRWPNAME005 = "Echo";
STRWPNAME006 = "Foxtrot";
STRWPNAME007 = "Golf";
STRWPNAME008 = "Hotel";
STRWPNAME009 = "India";
STRWPNAME010 = "Joker"; they replace the word with joker lol

we don't use the word "joker" as a call-sign lmfao
funny to see that thou

Guest001 03-20-2014 02:59 AM

@MAJWIZ
If you have any problems using it (in BHD?) send your required names etc.. and I will build it for you. Don't forget the /d switch and use an unlocked editor.

@Hellfighter (Chief)
You can use Juliet instead of Joker if you want to. (goes with Romeo)
BTW Joker is from the default waypoint list BHD and up but I don't know about earlier releases.

You can rename all the waypoints to any you like.

Look up air-force call signs - Some of them are funny

MAJWIZ 03-20-2014 09:24 AM

Thanks but 26 years in the USAF has burnt the call signs into my brain. (13 enlisted and the last 13 as an officer. retired as an 0-4 MAJOR hence the name MAJWIZ.:) ) and the briefing area that i am working with is in DFX and DFX2.

Guest001 03-20-2014 12:11 PM

Quote:

Originally Posted by MAJWIZ (Post 383303)
Thanks but 26 years in the USAF has burnt the call signs into my brain. (13 enlisted and the last 13 as an officer. retired as an 0-4 MAJOR hence the name MAJWIZ.:) ) and the briefing area that i am working with is in DFX and DFX2.

OK then, I respect your experience there, commendable record.

Sometimes difficulties can crop up with BIN edits, if so just post here and I'll respond ASAP.

:wave:

Guest001 03-20-2014 12:21 PM

Quote:

Originally Posted by MAJWIZ (Post 383298)
Thanks stompem got it to work ok, but still having problems with the briefing area?

EXAMPLE:

'[Mission Dialog]'
STRDLGLINE000 = "Alpha 1 is down.";
STRDLGLINE001 = "Alpha 2 is down.";
STRDLGLINE002 = "Charlie 1 is down.";
STRDLGLINE003 = "Charlie 2 is down.";
STRDLGLINE004 = "Delta 1 is down.";
STRDLGLINE005 = "Bravo is down.";
STRDLGLINE006 = "CustomName 1 is down.";
STRDLGLINE007 = "CustomName 2 is down.";
STRDLGLINE008 = "CustomName 3 is down.";
STRDLGLINE009 = "CustomName 4 is down.";
STRDLGLINE010 = "CustomName 5 is down.";
STRDLGLINE011 = "CustomName 6 is down.";
STRDLGLINE012 = "CustomName 7 is down.";
STRDLGLINE013 = "CustomName 8 is down.";
STRDLGLINE014 = "CustomName 9 is down.";
STRDLGLINE015 = "CustomName 10 is down.";

'[info]'
Title = "Map Name Here";
briefing = "
***[EYES ONLY]***
[BRIEFING]

These guys have been hiding here for years. You will infiltrate
while they are all mostly asleep. Our main command interface will
be Teletext but you will have local communications with your
immediate superior on the ground, codenamed "Bravo".

[EXECUTION]
[1] *Eliminate Patrol Observing Our Base Camp*
[2] *Guide Squad To Base Camp For Rondevous With Greybird*
[3] *Be Prepared To Eliminate All Enemy Personnel*
[4] *Destroy The Enemy Fuel Depot And Monitoring Station*
[5] *Retrieve The Radio Frequency Codebook*
[6] *Leave<cfcFF0000> No<-co> Functionality To Enemy Base*

[SUPPORT]
[1] *Command Will Monitor Via GEOSAT*
[2] *H.U.D. Navigation*

";
WIN_DEBRIEFING = "Mission Execute [Affirmative]. Take Some Well Earned R&R";
LOSE_DEBRIEFING = "Mission Execute [Negative]. Report To CHQ For Debriefing.";

'[PeopleNames]'
STRNAME000 = "Alpha 1";
STRNAME001 = "Charlie 1";
STRNAME002 = "Alpha 2";
STRNAME003 = "Charlie 2";
STRNAME004 = "DELTA 1";
STRNAME005 = "Bravo";
STRNAME006 = "CustomName 1";
STRNAME007 = "CustomName 2";
STRNAME008 = "CustomName 3";
STRNAME009 = "CustomName 4";
STRNAME010 = "CustomName 5";
STRNAME011 = "CustomName 6";
STRNAME012 = "CustomName 7";
STRNAME013 = "CustomName 8";
STRNAME014 = "CustomName 9";
STRNAME015 = "CustomName 10";

'[AINAMES]'
AI_ALPHA1 = "Alpha 1";
AI_CHARLIE1 = "Charlie 1";
AI_ALPHA2 = "Alpha 2";
AI_CHARLIE2 = "Charlie 2";
AI_DELTA1 = "DELTA 1";
AI_BRAVO = "Bravo";
AI_CUSTOMNAME1 = "CustomName 1";
AI_CUSTOMNAME2 = "CustomName 2";
AI_CUSTOMNAME3 = "CustomName 3";
AI_CUSTOMNAME4 = "CustomName 4";
AI_CUSTOMNAME5 = "CustomName 5";
AI_CUSTOMNAME6 = "CustomName 6";
AI_CUSTOMNAME7 = "CustomName 7";
AI_CUSTOMNAME8 = "CustomName 8";
AI_CUSTOMNAME9 = "CustomName 9";
AI_CUSTOMNAME10 = "CustomName 10";

http://i887.photobucket.com/albums/a...Q/AInames3.jpg

So if the AI name is 6, the bot name is CustomName 1

MAJWIZ 03-20-2014 05:38 PM

Thanks STOMPEM that was what i was looking for.

Luis 03-23-2014 09:10 AM

Hello all, long time out, how are u guys? :D

Guest001 03-23-2014 10:13 AM

Quote:

Originally Posted by Luis (Post 383335)
Hello all, long time out, how are u guys? :D

Hey Luis!
:clap2:


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