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-   -   Need wac script (https://novahq.net/forum/showthread.php?t=48715)

SpecOpsSniper 03-28-2018 09:53 PM

Need wac script
 
Guys i need a wac script that changes the atmosphere into day. The environment is Midnight(NSO DEADLINE) and i need a wac script that can be triggered by a certain event! :hump:

Baldo_the_Don 03-29-2018 03:23 PM

This is not great, but it's a start:

Code:

/midnight.env original parameters:
/skyfog  50 50 50
/fog    55 55 55
/cloud  56 56 56
/sun    15 15 15
/sky    0 0 0
/ground  10 10 17
/ceiling 21 21 21
/floor  11 11 11

if past 9 and never then
colorfade 3600 /1 hour (60 sec. × 60 min. = 3600)
sunfade 100 600 / Sun or moon graphic fades 100% in 10 minutes
skyfog  100 100 100
fog    110 110 110
cloud  112 112 112
sun    0 0 0
sky    20 20 34
ground  10 10 17
ceiling 21 21 21
floor  11 11 11
endif

I have a thing for day-night cycles in DFBHD .wacs


SpecOpsSniper 03-30-2018 05:53 AM

Quote:

Originally Posted by Baldo_the_Don (Post 389221)
This is not great, but it's a start:

Code:

/midnight.env original parameters:
/skyfog  50 50 50
/fog    55 55 55
/cloud  56 56 56
/sun    15 15 15
/sky    0 0 0
/ground  10 10 17
/ceiling 21 21 21
/floor  11 11 11

if past 9 and never then
colorfade 3600 /1 hour (60 sec. × 60 min. = 3600)
sunfade 100 600 / Sun or moon graphic fades 100% in 10 minutes
skyfog  100 100 100
fog    110 110 110
cloud  112 112 112
sun    0 0 0
sky    20 20 34
ground  10 10 17
ceiling 21 21 21
floor  11 11 11
endif

I have a thing for day-night cycles in DFBHD .wacs


Hmmmm
(Typed in j2 prime lol)

Oscarmike247 03-30-2018 10:15 AM

I've not mapped much in BHD, but does the TOD command not work as it does in dfx/jo?

If event (#) and never () then
TOD(300)
Endif

Baldo_the_Don 03-30-2018 10:21 AM

Quote:

Originally Posted by Oscarmike247 (Post 389226)
I've not mapped much in BHD, but does the TOD command not work as it does in dfx/jo?

If event (#) and never () then
TOD(300)
Endif

My experience is that this does not work in DFBHDTS.

SpecOpsSniper 04-01-2018 09:51 PM

I Also need another WAC Script that generates earthquakes. I did this scripts on NSO Deadline but none work.

Baldo_the_Don 04-02-2018 04:06 PM

1 Attachment(s)
Code:

if TRIGGER and never then
quake 10 / shakes player's view for 1 second
endif

You know, you should have the KYLE.WAC. No self-respecting mapper should be without it. It's probably available in the download section somewhere, or you can extract it from the localres.pff in your game folder.

Attaching my "Nuke Strike Demo" map. Most likely only marginally helpful, but I love it.

SpecOpsSniper 04-02-2018 11:16 PM

Quote:

Originally Posted by baldo_the_don (Post 389248)
Code:

if trigger and never then
quake 10 / shakes player's view for 1 second
endif

you know, you should have the kyle.wac. No self-respecting mapper should be without it. It's probably available in the download section somewhere, or you can extract it from the localres.pff in your game folder.

Attaching my "nuke strike demo" map. Most likely only marginally helpful, but i love it.

thank you so much

SpecOpsSniper 04-03-2018 04:57 AM

Quote:

Originally Posted by Baldo_the_Don (Post 389248)
Code:

if TRIGGER and never then
quake 10 / shakes player's view for 1 second
endif

You know, you should have the KYLE.WAC. No self-respecting mapper should be without it. It's probably available in the download section somewhere, or you can extract it from the localres.pff in your game folder.

Attaching my "Nuke Strike Demo" map. Most likely only marginally helpful, but I love it.

The Demo map is very GOOD.
Didnt knew this is possible on the game
wiith out mods :headbang::headbang::headbang:


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