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Update: Applying textures to large multi-mesh objects.
http://gardenshedproductionsinc.com/...P51_texapp.jpg |
Update: Something different from a precompiled bonus games section which'll be included with the package.
The additional content is aimed at helping the game appeal to a wider audience, all the way from casual gamer to serial mapper. http://gardenshedproductionsinc.com/...nceptTotGt.jpg |
Nice!
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Update: Building weapons is a tad more difficult than most things I've ever done but the collection is steadily growing with 30 odd so far.
http://gardenshedproductionsinc.com/...rImageSSAO.jpg |
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:gj:
:headbang: |
Update: General progress.
Time is teaching me new things but unfortunately there isn't time to get everything done I'd like to. The engine has huge potential but I'm only one person so the game will have to be released before everything is in, in fact I've always planned it as a perpetual work in progress - more or less. http://gardenshedproductionsinc.com/...ePistolMk3.jpg |
BTW I'd like to thank you all for checking in and commenting on the game so far. :wave:
Update: http://gardenshedproductionsinc.com/...rimenta001.jpg |
lookin good man
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im ready for that early access.
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Update: Isolation Maps
Extending the playing areas in maps with no terrain - in this case by placing rocks and stepping stones so action can take place below the rig structure. Quote:
I'm building this and other maps as a basis for the game but you can do all of this yourself and more - the engine is relatively unexplored - the physics are pretty amazing, so it'll be fun I'm sure. :) http://www.gardenshedproductionsinc....BAS_rig001.jpg |
Quote:
:headbang: |
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Update: Turret types - First concept vs practicality, then finally to development.
http://www.gardenshedproductionsinc....ypesImg001.png |
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:hail:
:headbang: |
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