Only 3 stars, could you please help me?
My Greybird 2 has only 3 stars, could you please help me?
I have an error where a helo flies off path and crashes, here is the events...then the WAC underneath.....thanks // Event List for C:\BuilderProjects\Game Editing\Publishing\Pre Publish\DFX2\Greybird2\gbrd2.mis, saved on 7/7/2013, 7:45 Event 0: REDIRECT- Tank Moves Off Delay event 15 seconds Triggers: Group 41 has been destroyed and Event 32 has been triggered and Event 39 has been triggered and SSN 231 is dead and SSN 232 is dead and SSN 1293 is dead and SSN 1287 is dead and SSN 10000 is within area 23 Actions: Redirect SSN 28 to waypoint 1-0 Redirect SSN 17 to waypoint 125-156 Event 1: REDIRECT- ENEMY Crews To Helos Delay event 10 seconds Triggers: Event 0 has been triggered and Event 32 has been triggered Actions: Redirect group 6 to waypoint 125 - 42 Redirect group 8 to waypoint 125 - 45 Redirect group 10 to waypoint 125 - 38 Redirect group 12 to waypoint 125 - 43 Redirect group 14 to waypoint 125 - 40 Redirect group 16 to waypoint 125 - 36 Redirect group 18 to waypoint 125 - 44 Redirect group 20 to waypoint 125 - 41 Redirect group 22 to waypoint 125 - 37 Redirect group 26 to waypoint 125 - 29 Redirect group 48 to waypoint 125 - 30 Redirect group 44 to waypoint 125 - 31 Redirect group 4 to waypoint 125 - 39 Event 2: REDIRECT- Tank Reaches Position1 Triggers: SSN 28 has reached waypoint 1, 1 and SSN 28 is within area 24 Actions: Redirect SSN 28 to waypoint 0-0 Event 3: AI EVENT KILL- Helo1 Triggers: Group 4 has been destroyed Actions: Kill Group 3 Event 4: AI EVENT KILL- Helo2 Triggers: Group 6 has been destroyed Actions: Kill Group 5 Redirect SSN 31 to waypoint 20-0 Redirect SSN 32 to waypoint 21-0 Redirect SSN 30 to waypoint 22-0 Event 5: AI EVENT KILL- Helo3 Triggers: Group 8 has been destroyed Actions: Kill Group 7 Event 6: AI EVENT KILL- Helo4 Triggers: Group 10 has been destroyed Actions: Kill SSN 38 Event 7: AI EVENT KILL- Helo5 Triggers: Group 12 has been destroyed Actions: Kill Group 11 Event 8: AI EVENT KILL- Helo6 Triggers: Group 14 has been destroyed Actions: Kill Group 13 Event 9: AI EVENT KILL- Helo7 Triggers: Group 16 has been destroyed Actions: Kill Group 15 Event 10: AI EVENT KILL- Helo8 Triggers: Group 18 has been destroyed Actions: Kill Group 17 Event 11: AI EVENT KILL- Helo9 Triggers: Group 20 has been destroyed Actions: Kill Group 19 Event 12: AI EVENT KILL- Helo10 Triggers: Group 22 has been destroyed Actions: Kill Group 21 Event 13: AI EVENT KILL- Helo11 Triggers: Group 24 has been destroyed Actions: Kill Group 23 Event 14: AI EVENT KILL- Helo 12 Triggers: Group 26 has been destroyed Actions: Kill Group 25 Event 15: VAPORIZE- Helo1 Delay event 10 seconds Triggers: Event 3 has been triggered Actions: Vaporize Group 3 Event 16: VAPORIZE- Helo2 Delay event 10 seconds Triggers: Event 4 has been triggered Actions: Vaporize Group 5 Event 17: VAPORIZE- Helo3 Delay event 10 seconds Triggers: Event 5 has been triggered Actions: Vaporize Group 7 Event 18: VAPORIZE- Helo4 Delay event 10 seconds Triggers: Event 6 has been triggered Actions: Vaporize Group 9 Event 19: VAPORIZE- Helo5 Delay event 10 seconds Triggers: Event 7 has been triggered Actions: Vaporize Group 11 Event 20: VAPORIZE- Helo6 Delay event 10 seconds Triggers: Event 8 has been triggered Actions: Vaporize Group 13 Event 21: VAPORIZE- Helo7 Delay event 10 seconds Triggers: Event 9 has been triggered Actions: Vaporize Group 15 Event 22: VAPORIZE- Helo8 Delay event 10 seconds Triggers: Event 10 has been triggered Actions: Vaporize Group 17 Event 23: VAPORIZE- Helo9 Delay event 10 seconds Triggers: Event 11 has been triggered Actions: Vaporize Group 19 Event 24: VAPORIZE- Helo10 Delay event 10 seconds Triggers: Event 12 has been triggered Actions: Vaporize Group 21 Event 25: VAPORIZE- Helo11 Triggers: Event 13 has been triggered Actions: Vaporize Group 23 Event 26: VAPORIZE TRIGGER- Kill Boss Trio1 ssn47 Triggers: Group 27 has been destroyed Actions: Kill SSN 47 Event 27: REDIRECT- Boss Helo Assistants Redirective Triggers: Group 43 is within area 4 Actions: Redirect group 27 to waypoint 125 - 48 Redirect group 28 to waypoint 125 - 46 Redirect group 29 to waypoint 125 - 47 Change Group 27 AI : set Attack Distance to 250 Change Group 28 AI : set Attack Distance to 250 Change Group 29 AI : set Attack Distance to 250 Change Group 27 AI : engagement range (250m - 250m) Change Group 28 AI : engagement range (250m - 250m) Change Group 29 AI : engagement range (250m - 250m) Redirect group 26 to waypoint 125 - 29 Change Group 26 AI : set Attack Distance to 250 Change Group 26 AI : engagement range (250m - 250m) Event 28: VAPORIZE- Kill boss assist 1 Triggers: Group 44 has been destroyed Actions: Kill SSN 31 Event 29: SUBGOAL LOSE- 4 Player Killed by boss Triggers: SSN 10000 is dead and SSN 46 is dead and SSN 47 is dead and SSN 48 is dead and SSN 44 is dead and SSN 41 is dead and SSN 43 is dead and SSN 42 is dead and SSN 45 is dead and SSN 40 is dead and SSN 39 is dead and SSN 36 is dead and SSN 32 is dead and SSN 30 is dead and SSN 31 is dead and SSN 29 is dead and SSN 38 is dead and SSN 37 is dead and SSN 33 is not dead Actions: Lose Sub Goal 5 [Mission Critical] Event 30: SUBGOAL WIN RED Event29 Triggers Delay event 5 seconds Triggers: Event 29 has been triggered Actions: Win, Red Event 31: SUBGOAL WIN- 5 Helos Dead Triggers: Event 26 has been triggered and Event 104 has been triggered and Event 105 has been triggered and Group 24 has been destroyed Event 32: SUBGOAL WIN- 1 Cleared Approach Triggers: Group 53 has been destroyed and Group 54 has been destroyed and Group 57 has been destroyed and Group 58 has been destroyed and Group 59 has been destroyed and Group 60 has been destroyed and Group 61 has been destroyed and Group 63 has been destroyed and Group 34 has been destroyed and Group 35 has been destroyed and Group 36 has been destroyed and Group 37 has been destroyed and Group 38 has been destroyed and Group 39 has been destroyed and SSN 4 is dead and SSN 6 is dead and SSN 11 is dead and SSN 14 is dead and SSN 15 is dead and SSN 63 is dead Actions: Change Group 50 AI : engagement range (80m - 140m) Change Group 50 AI : set Attack Distance to 80 Change Group 50 AI : Red Alert Win Sub Goal 1 Show Win Subgoal 2 Kill SSN 1 Event 33: SUBGOAL START PLAYER- Show Win 1,3,4 Triggers: SSN 10000 is alive Actions: Teleport SSN 10000 to target 3 Show Win Subgoal 1 Show Win Subgoal 3 Show Win Subgoal 4 Event 34: TELEPORT - Back to ground Delay event 10 seconds Triggers: Event 33 has been triggered Actions: Teleport SSN 10000 to target 4 Teleport group 58 to target 16 Vaporize SSN 423 Event 35: PLAYER EVENT- Not in area 6 Triggers: SSN 10000 is not within area 6 Event 36: PLAYER EVENT- Outside mission area Reset after 60 seconds Triggers: Event 35 has been triggered and Player has been outside of mission area for 1 seconds Actions: Execute WAC Event 37: AI KILL- Base not defended, gp49 destroyed Triggers: Group 49 has been destroyed Actions: Kill Group 51 Event 38: AI KILL- Base not defended, lose subgoal 2 Delay event 2 seconds Triggers: Event 37 has been triggered Actions: Kill Group 50 Event 39: SUBGOAL- Win 4 Crates Destroyed Triggers: Group 30 has been destroyed Actions: Win Sub Goal 4 Event 40: VARIABLE- EVEN REDIRECT- Team1 Triggers: SSN 10000 is within area 1 and Group 35 is still alive and Even Numbered Time Playing Actions: Redirect group 35 to nearest waypoint in list 127 Event 41: VARIABLE- ODD REDIRECT- Team1 Delay event 30 seconds Triggers: SSN 10000 is within area 5 and Group 35 is still alive and Odd Numbered Time Playing Actions: Redirect group 35 to nearest waypoint in list 127 Event 42: SUBGOAL -Win Blue Triggers: Group 24 has been destroyed Actions: Win Sub Goal 5 Event 43: SUBGOAL - Show win 5 Destroy Helos Triggers: Event 32 has been triggered and Group 41 has been destroyed and Event 39 has been triggered and SSN 231 is dead and SSN 232 is dead and SSN 1293 is dead Actions: Show Win Subgoal 5 Vaporize Group 32 Event 44: EXPLOSION1 tele grp37 tgt 42 Delay event 10 seconds Triggers: Group 31 has been destroyed Actions: Kill Group 33 Kill Group 51 Teleport group 37 to target 42 Event 45: NULL Event 46: AI - Grp49 alive player area15 Triggers: SSN 10000 is within area 15 and Group 49 is still alive Actions: Kill SSN 271 Kill SSN 321 Kill SSN 323 Kill SSN 324 Event 47: EXPLOSION2 tele grp36 tgt 43-E44 Triggers Delay event 10 seconds Triggers: Event 44 has been triggered Actions: Kill SSN 278 Teleport group 36 to target 43 Event 48: WAC- Helo Approaching Triggers: SSN 39 is within area 2 Actions: Execute WAC Event 49: VARIABLE TRIGGER- Event34 triggers Triggers: Event 34 has been triggered Event 50: NULL Event 51: TELEPORT - Tele Enemy1 E34 trip, tele gp53 to tgt5 delay10 Triggers: SSN 2 is within area 6 Actions: Teleport group 59 to target 17 Event 52: WAC- Redirect enemy to player1 Triggers: Event 51 has been triggered Actions: Execute WAC Event 53: TELEPORT - soldier 2 dead and odd time playing Delay event 10 seconds Triggers: SSN 10000 is within area 16 and SSN 1293 is dead Actions: Teleport SSN 10 to target 25 Event 54: TELEPORT - soldier 2 dead and even time playing Triggers: SSN 8 is dead and SSN 10 is alive Actions: Redirect SSN 10 to nearest waypoint in list 127 Event 55: WAC- SOLDIER 7 dead Triggers: SSN 7 is dead Actions: Execute WAC Event 56: NULL Event 57: AI - Player in area 1 Trigger respawn Triggers: Event 43 has not been triggered and Event 78 has been triggered and SSN 10000 is within area 18 Actions: Redirect SSN 16 to nearest waypoint in list 127 Event 58: TELEPORT - area 13 and odd time playing Triggers: SSN 10000 is within area 13 Actions: Teleport group 53 to target 5 Teleport group 54 to target 6 Event 59: VARIABLE - e58 triggered incvar2,0 to 2,1 Delay event 60 seconds Triggers: Event 33 has been triggered and Event 34 has been triggered Event 60: REDIRECT- Event27 Redirect helos Triggers: Event 27 has been triggered Actions: Redirect SSN 48 to waypoint 23-0 Redirect SSN 46 to waypoint 24-0 Redirect SSN 47 to waypoint 25-0 Event 61: REDIRECT- Truck Crew Attack Player Link Event 71 Triggers: SSN 35 has reached waypoint 42, 2 Actions: Redirect SSN 35 to waypoint 0-0 Redirect SSN 15 to waypoint 125-815 Event 62: NULL Event 63: TELEPORT - var2=2,1 killssn137 Triggers: Event 49 has been triggered and SSN 10000 is within area 18 Actions: Teleport SSN 6 to target 29 Teleport SSN 4 to target 22 Event 64: TELEPORT - var2=2,1 killssn3 Triggers: Event 49 has been triggered and SSN 10000 is not within area 18 Actions: Teleport SSN 6 to target 22 Teleport SSN 4 to target 29 Event 65: TELEPORT - Event 59 even Triggers: Event 59 has been triggered and Even Numbered Time Playing Actions: Kill SSN 50 Teleport SSN 1 to target 40 Event 66: TELEPORT - Event 59 odd Triggers: Event 59 has been triggered and Odd Numbered Time Playing Actions: Kill SSN 49 Teleport SSN 1 to target 26 Event 67: TELEPORT - Random Area1a even Triggers: SSN 10000 is within area 10 and Even Numbered Time Playing Actions: Teleport SSN 5 to target 19 Teleport SSN 7 to target 20 Teleport SSN 8 to target 21 Event 68: TELEPORT - Random Area1b odd Triggers: SSN 10000 is within area 10 and Odd Numbered Time Playing Actions: Teleport SSN 5 to target 21 Teleport SSN 7 to target 19 Teleport SSN 8 to target 20 Event 69: REDIRECT- Random Area 11 even Triggers: SSN 10000 is within area 11 and Even Numbered Time Playing Actions: Redirect group 59 to nearest waypoint in list 127 Redirect group 61 to nearest waypoint in list 127 Event 70: REDIRECT- Random Area 11 odd Delay event 20 seconds Triggers: SSN 10000 is within area 11 and Odd Numbered Time Playing Actions: Redirect group 59 to nearest waypoint in list 127 Redirect group 61 to nearest waypoint in list 127 Event 71: REDIRECT- Truck Crew Delay event 20 seconds Actions: Redirect SSN 11 to waypoint 125-35 Redirect SSN 14 to waypoint 125-35 Redirect SSN 15 to waypoint 125-35 Kill SSN 277 Event 72: TELEPORT - Event 51 triggered Triggers: SSN 10000 is within area 18 Actions: Teleport group 34 to target 13 Event 73: TELEPORT - Event 72 triggered Delay event 2 seconds Triggers: Event 72 has been triggered Actions: Teleport group 35 to target 14 Event 74: TELEPORT - Event 73 triggered Delay event 2 seconds Triggers: Event 73 has been triggered Actions: Teleport group 57 to target 15 Event 75: TELEPORT - Event 62 triggered even Delay event 2 seconds Triggers: Event 74 has been triggered Actions: Teleport group 60 to target 18 Event 76: NULL Event 77: NULL Event 78: WAC - Tower Guard dead Triggers: SSN 9 is dead Actions: Execute WAC Kill SSN 269 Event 79: NULL Delay event 30 seconds Event 80: NULL Event 81: AI EVENT- Change team Delay event 1 seconds Actions: Change Group 52 to Team Green Event 82: NULL Event 83: NULL Event 84: TELEPORT - Special Forces Group 1 Triggers: Event 32 has been triggered and Event 44 has been triggered and Event 47 has been triggered Actions: Teleport SSN 24 to target 45 Teleport SSN 25 to target 46 Teleport SSN 26 to target 47 Teleport SSN 27 to target 48 Teleport SSN 18 to target 49 Event 85: TELEPORT - Special Forces Group 2 Triggers: Group 40 has been destroyed and SSN 10000 is within area 27 Actions: Teleport SSN 19 to target 45 Teleport SSN 20 to target 46 Teleport SSN 21 to target 47 Teleport SSN 22 to target 48 Teleport SSN 23 to target 49 Event 86: SUBGOAL - Win 3 Tower Desrtroyed Triggers: SSN 231 is dead and SSN 232 is dead and SSN 1293 is dead and SSN 1287 is dead Actions: Win Sub Goal 3 Event 87: VAPORIZE- Kill boss assist 2 Triggers: Group 46 has been destroyed Actions: Kill SSN 32 Event 88: VAPORIZE- Kill boss assist 3 Triggers: Group 48 has been destroyed Actions: Kill SSN 30 Event 89: SUBGOAL - Win 2 Protect Squad Triggers: Group 49 is still alive and Group 40 has been destroyed and Group 41 has been destroyed and Event 32 has been triggered Actions: Win Sub Goal 2 Event 90: SUBGOAL - Lose 3 Tower Not Destroyed Triggers: Event 32 has been triggered and SSN 232 is not dead or SSN 231 is not dead or SSN 1293 is not dead or SSN 1287 is not dead Actions: Execute WAC Event 91: REDIRECT- ENEMY Helo Flight 1 Delay event 23 seconds Triggers: Event 1 has been triggered Actions: Redirect SSN 41 to waypoint 10-0 Redirect SSN 29 to waypoint 13-0 Redirect SSN 40 to waypoint 7-0 Redirect SSN 39 to waypoint 2-0 Redirect SSN 42 to waypoint 3-0 Redirect SSN 43 to waypoint 6-0 Redirect SSN 44 to waypoint 9-0 Redirect SSN 45 to waypoint 40-0 Redirect SSN 36 to waypoint 8-0 Redirect SSN 37 to waypoint 11-0 Redirect SSN 38 to waypoint 5-0 Redirect group 24 to waypoint 125 - 33 Event 92: REDIRECT- Friendly AI Mount weapons Actions: Redirect SSN 139 to waypoint 125-28 Redirect SSN 140 to waypoint 125-28 Redirect SSN 153 to waypoint 125-187 Redirect SSN 147 to waypoint 125-182 Redirect SSN 141 to waypoint 124-156 Redirect SSN 142 to waypoint 125-156 Redirect SSN 143 to waypoint 124-157 Redirect SSN 149 to waypoint 125-143 Redirect SSN 144 to waypoint 125-179 Redirect SSN 148 to waypoint 125-181 Event 93: REDIRECT- Event85 Redirect Special Forces2 Delay event 1 seconds Triggers: Event 85 has been triggered Actions: Redirect SSN 19 to waypoint 125-262 Redirect SSN 20 to waypoint 125-290 Redirect SSN 21 to waypoint 125-275 Redirect SSN 22 to waypoint 125-451 Event 94: REDIRECT- Truck Infill v1 Delay event 40 seconds Triggers: Event 78 has been triggered and SSN 10000 is within area 25 Actions: Change SSN 11 AI : Red Alert Change SSN 14 AI : Red Alert Change SSN 15 AI : Red Alert Redirect SSN 35 to nearest waypoint in list 42 Event 95: VAPORIZE- Helo 12 ssn29 Delay event 10 seconds Triggers: Event 14 has been triggered Actions: Vaporize Group 25 Event 96: VAPORIZE TRIGGER- Kill Boss Trio 2 Vaporize Helo 46 Triggers: Group 28 has been destroyed Actions: Kill SSN 46 Event 97: VAPORIZE TRIGGER- Kill Boss Trio3 Vaporize Helo 47 Triggers: Group 29 has been destroyed Actions: Kill SSN 47 Event 98: TELEPORT - Additional Teleports Delay event 2 seconds Triggers: Group 57 has been destroyed Actions: Teleport group 61 to target 15 Event 99: REDIRECT- Truck Infill v2 Triggers: Event 78 has been triggered and SSN 10000 is not within area 25 Actions: Change SSN 11 AI : Red Alert Change SSN 14 AI : Red Alert Change SSN 15 AI : Red Alert Redirect SSN 35 to nearest waypoint in list 42 Event 100: NULL Event 101: REDIRECT- Group 53 go to player Triggers: Group 53 is within area 10 and SSN 10000 is within area 11 Actions: Redirect group 53 to nearest waypoint in list 127 Redirect SSN 13 to nearest waypoint in list 127 Redirect SSN 63 to nearest waypoint in list 127 Event 102: VAPORIZE- helo 12 ssn29 dead Delay event 10 seconds Triggers: SSN 29 is dead Actions: Vaporize Group 25 Event 103: REDIRECT- Boss Takes Off Triggers: Event 27 has been triggered Actions: Change Group 24 AI : set Attack Distance to 250 Change Group 24 AI : engagement range (250m - 250m) Redirect SSN 33 to waypoint 35-0 Event 104: VAPORIZE- Kill Boss Trio 2 Delay event 10 seconds Triggers: Event 96 has been triggered Actions: Vaporize SSN 46 Event 105: VAPORIZE- Kill Boss Trio 3 Delay event 10 seconds Triggers: Event 97 has been triggered Actions: Vaporize SSN 47 Event 106: SUBGOAL- Win Blue Final Trigger Triggers: Event 42 has been triggered and Group 24 has been destroyed Actions: Win Sub Goal 5 Win, Blue Event 107: AI EVENT- Events Below Delay event 1 seconds Triggers: SSN 1246 is dead Actions: Kill SSN 279 Event 108: REDIRECT- Spetznaz attacks player Delay event 6 seconds Triggers: Event 93 has been triggered Actions: Redirect SSN 23 to nearest waypoint in list 127 Change Group 41 AI : set Attack Distance to 200 Change Group 41 AI : engagement range (200m - 200m) Event 109: NULL Event 110: NULL Event 111: REDIRECT- Patrol Helo - Crew Attacks Player Delay event 15 seconds Triggers: SSN 1309 is within area 31 Actions: Redirect SSN 1312 to nearest waypoint in list 127 Redirect SSN 1309 to waypoint 44-0 Event 112: VAPORIZE- Patrol Helo - Vaporize Patrol Helo Triggers: SSN 1309 is within area 29 Actions: Kill SSN 1309 Vaporize SSN 1309 Event 113: VAPORIZE- Boss Trio1 Vaporize Helo 46 Delay event 10 seconds Triggers: Event 26 has been triggered Actions: Vaporize SSN 47 Event 114: REDIRECT- Patrol Helo Infil Triggers: SSN 10000 is within area 30 Actions: Redirect SSN 1309 to waypoint 43-0 Redirect SSN 1310 to waypoint 125-478 Redirect SSN 1311 to waypoint 125-628 Redirect SSN 1312 to waypoint 125-1309 Redirect SSN 1313 to waypoint 125-1309 Event 115: Finish Delay event 6 seconds Triggers: Event 42 has been triggered Actions: Win, Blue Event 116: Helo 1 Area 15 Kill Triggers: SSN 36 is within area 15 Actions: Kill SSN 36 Event 117: Helo 2 Area 15 Kill Triggers: SSN 37 is within area 15 Actions: Kill SSN 37 Event 118: Helo 3 Area 15 Kill Triggers: SSN 38 is within area 15 Actions: Kill SSN 38 Event 119: Helo 4 Area 15 Kill Triggers: SSN 39 is within area 15 Actions: Kill SSN 39 Event 120: Helo 5 Area 15 Kill Triggers: SSN 40 is within area 15 Actions: Kill SSN 40 Event 121: Helo 6 Area 15 Kill Triggers: SSN 41 is within area 15 Actions: Kill SSN 41 Event 122: Helo 7 Area 15 Kill Triggers: SSN 42 is within area 15 Actions: Kill SSN 42 Event 123: Helo 8 Area 15 Kill Triggers: SSN 43 is within area 15 Actions: Kill SSN 43 Event 124: Helo 9Area 15 Kill Triggers: SSN 44 is within area 15 Actions: Kill SSN 44 Event 125: Helo 10Area 15 Kill Triggers: SSN 45 is within area 15 Actions: Kill SSN 45 Event 126: Helo 11 Area 15 Kill Triggers: SSN 46 is within area 15 Actions: Kill SSN 46 Event 127: Helo 12 Area 15 Kill Triggers: SSN 47 is within area 15 Actions: Kill SSN 47 Event 128: Helo 13 Area 15 Kill Triggers: SSN 48 is within area 15 Actions: Kill SSN 48 --------------------------------------------------------------------- //...[GREYBIRD 2] //...[Expansion 2] //...[DFX2MEd 2.60] //...[Stompem] //...[June 2013] // //...[START] // if never() then //fallmps=30 //overcast(50,600) //ssnhp(17,2000)//Soldier stompem [set to indestructable] ssnhp(10000,1000)//Player ssnhp(16,7500)//Soldier Jimmy ssnhp(146,2500)//Friendly Soldier ssnhp(150,2500)//Friendly Soldier ssnhp(154,2500)//Friendly Soldier endif // if past(2) and never() then consol("<c00c000>[INFO]<-co> This Base Is The Prize!") endif if chain(10) and waveready() and never() then wave("COMD108.wav")//Base is alert! consol("<c00c000>[INFO]<-co> Cover Stompem's Troops At X-ray!") endif if chain(5) and waveready() and never() then wave("MACR189.wav")//I am on my way. endif // if ssnarea(10000,10) and never() then ammoarea AMMO_60MM_MORTAR(9) ammoarea ammo_T80Round(15) endif if chain(1) and waveready() and never() then wave("Alpmtr1.wav")//Mortars Get down endif if chain(2) and never() then ammoarea AMMO_60MM_MORTAR(10) ammoarea ammo_T80Round(9) endif if chain(3) and never() then ammoarea AMMO_60MM_MORTAR(10) ammoarea AMMO_60MM_MORTAR(15) ammoarea ammo_T80Round(25) endif if chain(4) and never() then ammoarea ammo_T80Round(9) ammoarea AMMO_60MM_MORTAR(10) ammoarea AMMO_60MM_MORTAR(15) ammoarea AMMO_60MM_MORTAR(10) ammoarea ammo_T80Round(20) ammoarea AMMO_60MM_MORTAR(10) endif // if ssnarea(10000,14) and waveready() and never() then wave("dfx2sw1.wav") consol("<cfFF0505>[!WARNING!]<-co>") consol("<cfFF0505>[!WARNING!]<-co> Friendly Fire Incoming!") endif if chain(2) and waveready() and never() then wave("MACR101.wav")//sub for GoGoGo wav endif // if event(52) and waveready() and never() then wave("dfx2sw1.wav") consol("<cfFF0505>[!WARNING!]<-co>") consol("<cfFF0505>[!WARNING!]<-co> Enemy Contact West!") endif // if event(78) and waveready() and never() then wave("Alptclr.wav")//Tower clear consol("<c00c000>[INFO]<-co> Tower Clear!") endif // if event(90) and never() then consol("<cfFF0000>[ALERT]<-co> !Destroy Radio Towers!") endif // if ssnarea(10000,2) and elapse(11) and random(10) then //ammoarea ammo_rocket(2) ammoarea AMMO_60MM_MORTAR(2) //ammoarea ammo_T80Round(2) //ammoarea ammo_T80Round(2) //ammoarea ammo_T80Round(2) //ammoarea ammo_T80Round(2) endif //!Dead Chopper Comments! if ssndead(32) and waveready() and never() then wave("ALPH605.wav") endif // if event(1) and waveready() and never() then consol("<c00c000>[INFO]<-co> Get in the Tank") consol("<c00c000>[INFO]<-co> Use the machinegun") wave("AMPV541.wav")//Man the weapon endif if chain(15) and waveready() and never() then consol("<c00c000>[INFO]<-co> Get in the Tank") consol("<c00c000>[INFO]<-co> Use the machinegun") wave("AMPV541.wav")//Man the weapon endif // if event(2) and waveready() and never() then consol("<c00c000>[INFO]<-co> Forward Firing Position Reached!") endif if chain(2) and waveready() and never() then wave("char525.wav")//in forward firing position endif if chain(7) and waveready() and never() then wave("comd513.wav")//Whats your status charlie endif if chain(3) and waveready() and never() then wave("char500.wav")//were set to go endif if chain(3) and waveready() and never() then wave("comd169.wav")//copy endif if chain(6) and waveready() and never() then wave("CHAR502.wav")//Bravo, I have a bad feeling about endif // if ssnseesssn(147,39) and waveready() and never() then wave("dfx2sw1.wav") consol("<cfFF0505>[!WARNING!]<-co> Inbound Your Position!") endif if chain(2) and waveready() and never() then wave("Alpchop2.wav") endif if chain(2) and waveready() and never() then wave("chopinb.wav")//Enemy chopper inbound endif if chain(6) and waveready() and never() then wave("MACR207.wav")//Let 'em come I got 'em endif // if event(4) and waveready() and never() then wave("AMPV428.wav")//You are dead pal endif // if event(5) and waveready() and never() then wave("AMPV432.wav")//Oh yeah ! .... Oh yeah ! endif // if event(6) and waveready() and never() then wave("Alpbrhe.wav") endif if chain(5) and waveready() and never() then wave("AMPV408.wav")//Yee haw! endif // if event(7) and waveready() and never() then wave("Alpnish.wav") endif // if event(8) and waveready() and never() then wave("CHAR508.wav") endif if chain(4) and waveready() and never() then wave("CHAR148.wav")//This is Charlie we have problems endif // if event(9) and waveready() and never() then wave("ALPHedn.wav") endif if chain(10) and waveready() and never() then wave("AMPV408.wav") endif // if event(10) and waveready() and never() then wave("BTRopfr.wav") endif // if event(36) and never() then consol("<cfFF0505>[ALERT]<-co>") consol("<cfFF0505>[ALERT]<-co>!Get back on mission!") endif // if event(42) and never() then wave("Delanni.wav") endif if chain(3) and waveready() and never() then wave("char128.wav")//primary objective secured endif // if event(48) and waveready() and never() then wave("Alpchop3.wav")//Weve got an enemy chopper in bound. endif if chain(6) and waveready() and never() then wave("AMPV117.wav")//Come and get it ! endif if chain(7) and waveready() and never() then wave("Delbird.wav") // if ssndead(2) and waveready() and never() then wave("Alptkhm.wav") endif // if ssndead(3) and waveready() and never() then wave("Alpnish.wav") endif // if groupdead(16) and waveready() and never() then wave("Alpohya.wav") endif // if groupdead(18) and waveready() and never() then wave("Alptook.wav") endif // if groupdead(20) and waveready() and never() then wave("MACR110.wav")//Hold your ground! endif //...[END] |
That's alot of Codes.Well,I'll try to fix your problem.
|
All times are GMT -5. The time now is 10:29 PM. |
Powered by vBulletin®