Novahq.net Forum

Novahq.net Forum (https://novahq.net/forum/index.php)
-   Delta Force (https://novahq.net/forum/forumdisplay.php?f=101)
-   -   How do I get enemys to spawn? (https://novahq.net/forum/showthread.php?t=14451)

GaryP 03-11-2004 06:57 AM

How do I get enemys to spawn?
 
I have seen in a few maps where enemy solders just poped up from nowhere. How do I spawn new guys, and trucks, etc.

And how do I get rid of others that I don't want?

I am making a SP and co-op maps, and I could put all the guys "off stage" then teleport them in but I don't know how to do that either. :-(

Any, any help would be great.

Thanks

Gary

GaryP 03-22-2004 12:01 PM

C'mon guys. Someone must have done this.

dfxk_dfbhd 03-25-2004 09:46 PM

i know how to click on the person then right click go to edit idem attributes then yor sould see something that says spawns (WP pause) set that how long you want it to take then put a red team spawn if that is what that team is then there you go i thinks thats how it works ??

Sazza 03-26-2004 03:24 PM

Respawn in MP-play
 
This events below shows how to spawn a single destroyed AI or a group, and how to teleport them
alive into the map again. To the location that you and your teammate have not reached yet.
__________________________
Trigger Timeline.
When you shoot a single ssn or a group, it will lay dead there for 28 sec.
And then teleports to a Tele-MARKER way off, still dead.

He respawns after 30 sec. 2 sec after teleport. /when I teleported the group after the spawn.
I could see him/them standing up in total before teleporting away. Not pretty!

When you, or your teammate later on triggers a designated area-zon for a fight. The teleported and now alive group will teleport to a second and final target.
__________________________________________

I belive that a large amount of ssnĀ“s or groups that teleports
at once will create lots of lag.
____________________________
DOWNLOAD samplemission. http://w1.737.telia.com/~u73704906/M...um/screen1.jpg

EVENTs & WAC-commands;

MED:
Event 0: Event 0
Triggers:
Group 3 has lost 1 or more units
Actions:
Set Mission Var#2 to 1

Event 1: Event 1 Delay event 28 seconds
Triggers:
Mission Var#2 is equal to 1 and
Group 3 has been destroyed
Actions:
Teleport group 3 to target 2

Event 2: Event 2
Triggers:
SSN 10000 is within area 1
Actions:
Teleport group 3 to target 1

_______________
WAC:
;respawn group 3

if not eq v1,1 and groupdead 3 then
set v1,1
endif

if eq v1,1 and never then
groupspawn 3,1
endif

if eq v1,1 and groupalive 3 and grouparea 3,1 then
set v1,0
endif
------------------------
fair warning. I have tested this with good results.
Try to keep in mind that each group or ssn that teleports/respawns need his own final teleport-marker.
Sazza

GaryP 04-15-2004 11:26 AM

Thanks a bunch. Sorry it took me so long. I was away.

Tyger 04-17-2004 02:37 PM

or you can just have all of the dead men teleport to the same one.

might look funny though, twenty bloody Somalis popping up at the same place.

your decison:)


All times are GMT -5. The time now is 05:45 PM.

Powered by vBulletin®