LUA scripters?
I guess you all know about C++ scripts. But any guys here who are familiar with LUA?
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:boxer:
Code:
function hurtplayer(e) |
Add a counter to trigger
Code:
InjuryCount=0 |
Hey, you know LUA? Is it similar to C++?
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Yis. LUA is a easy language.
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I'm no expert, having limited time in this field but as I've come to understand it, it's like a universal secondary layer of control.
For instance, once a game engine's been compiled in C# or C++ you can modify it with LUA (if incorporated) without recompiling the whole thing. |
I'm a prankster :insane:
Yeperoony. :rofl::run: :dontknow: Here's the correct version. :read: Code:
InjuryCount=0 |
The above is an example of the sort of error(s) an IDE might not pick up, so debugging code can still be reliant on a sharp eye. :cool2:
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I don't think it was created from scratch, it's an ancestor of a previous language like basic or C# I think. Perhaps you know more about that than I do. |
I know nothing bout the C family of programming language :V And i dont even wanna learn it. It is so tough and booooooooring. LUA is a way way way way better for me at least!
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Stompen & City Ace, wondering if u can help me. I got this old BHD stat uploader for Neos Chronos v1.9.0. It's written in LUA script. I can't seem to make it work. It won't upload stats. I got this message...
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The uploader file you can download here. |
I have no idea of it ;___;
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