Collision, explosion, (particle effect ?)
Hi !
I'm going to design a map based on the following scenario: Suicide boat attacks on tanker and other cargo ships. Is there a way to make that, when small fishing boat reaches the tanker, tanker sinks AND at the moment of collision I need a huge explosion... ? Is it hopless or not ? thx in advance |
Sinking boat, i dont know but with teleport markers and satchels set to blow on a certain time it should be possible...
|
Hi !
I think You missunderstood. The mission is DEFEND danker and ships, from enemy suicide attack. If enemy boat reaches and sinks some of the ships, mission will be lost. Enemy can't use satchels. |
Ohh yes ! I forgot to tell, its a single player mission
|
Then it would be quite tough toget it working.. The only thing i can think off is to have satchels hidden in the boat in some ornaments, and let them blow as soon as group 2 reaches the side of the boat.. That could be done with a area trigger..
Sinking the boat, look into the mission from BHD with the landing on the beach, im not sure of it anymore if that boat sinks... |
Quote:
And also, just incase anyone climbs down the ship and see's satchels, you can make them invisible... using Layers (don't ask me about this though, I know jack-all about it! :D). Chris :) |
How do I place stachels while map making ?
|
if you are using med version 2.05c it'll be under objects.
otherwise, go to http://www.dfbarracks.com/downloads/...ion=df&fid=192 for version 2.05c, then u will notice that there are so many objects you never knew were there for med. |
I checked: my version is 2.06b
|
then its time to go shopping... for free
http://www.dfbarracks.com/downloads/...ion=df&fid=192 ^^this link will take you to where you can download 2.05c |
Thx ! :-)
I hope is not gonna crash my DFBHDF :-))) |
im going to have to dl that...lol
|
All times are GMT -5. The time now is 10:18 AM. |
Powered by vBulletin®