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-   -   Battletank 1942 (https://novahq.net/forum/showthread.php?t=49113)

Guest001 07-03-2018 03:44 PM

Battletank 1942
 
It's the future and it's 1942...

http://gardenshedproductionsinc.com/...2_screen01.jpg

Scott 07-03-2018 06:46 PM

I dont get it? Model of tank wasn't present in 1942?

Guest001 07-05-2018 12:16 AM

Quote:

Originally Posted by Scott (Post 389918)
I dont get it? Model of tank wasn't present in 1942?

The paradox is invoked through a quantum anomaly caused by scientific research.

Guest001 07-05-2018 02:37 AM

Physics & Rendering...
  • DX9
  • PhysX

In the pipeline...
  • Single Player
  • Multiplayer
  • Dedicated server
  • Integrated lobby
  • Map Editor
  • Controller Support
  • Joystick Support
  • Wheel Support

Guest001 07-09-2018 01:25 PM

Development screens of User Interface and Map Editor.


http://gardenshedproductionsinc.com/...e_screen01.jpg


http://gardenshedproductionsinc.com/...een01sized.jpg

Scott 07-09-2018 01:27 PM

Looks pretty simple :clap2:

Guest001 07-09-2018 02:00 PM

Quote:

Originally Posted by Scott (Post 389939)
Looks pretty simple :clap2:

Here's a shortlist of the capabilities.

Drag and drop interface with live simulation
Set AI attributes without scripting
Way-points, zones and regions
Auto doors and other occluder based objects
Various items like vehicles weapons ammo health and explosives etc
Editing and importing of the terrain
Painting textures and vegetation
Transferring of scene objects from one map to the other...

More to come...

Guest001 10-01-2018 02:16 PM

Update: BattleTank1942 will now be a level in the main game, the name of which is yet to be released.

GUI: HUD

Operative Unit - Development well underway.

http://www.gardenshedproductionsinc....eenshot024.png

Android Unit - Early stages weapon positioning and texture development.

http://www.gardenshedproductionsinc....eenshot026.png

Guest001 10-01-2018 03:17 PM

AI Classes added so far.

Mechs Tanks AVs Drones Droids Cyborgs Andriods Creatures....

http://www.gardenshedproductionsinc....eenshot800.png

Guest001 10-01-2018 03:28 PM

Musical theme development will evolve around the original concept developed for the BattleTank 1942 menu.


Scott 10-02-2018 08:21 AM

Nice work stomp!

Guest001 10-08-2018 07:16 AM

Update:
GUI: HUD Color

Testing HUD color changes in relation to general ambience especially during weapon firing.

Weapon Position

Muzzle fire position check

http://www.gardenshedproductionsinc....eenshot036.png

Steve 10-08-2018 12:57 PM

:gj:

Tiger Kiwi 10-10-2018 01:40 PM

That looks neat!

Guest001 10-11-2018 03:40 PM

Update: 64bit Engine
Render Test: Water plane and skybox


http://www.gardenshedproductionsinc....eenshot062.png

Guest001 11-16-2018 08:35 AM

Update:
Design-time screenshots

http://www.gardenshedproductionsinc....shot080web.png

Scott 11-16-2018 08:44 AM

When is the demo? :read:

Guest001 11-16-2018 12:40 PM

Quote:

Originally Posted by Scott (Post 390531)
When is the demo? :read:

LOL I'd love to say yes, coming soon Scott but it would probably be quite hard to secure with distribution also a problem at the moment.

Guest001 03-24-2019 07:09 PM

Quote:

Originally Posted by Scott (Post 390531)
When is the demo? :read:
Quote:

Originally Posted by stompem (Post 390535)
LOL I'd love to say yes, coming soon Scott but it would probably be quite hard to secure with distribution also a problem at the moment.


Looks like there will be a demo.

Scott 03-25-2019 08:38 AM

What are your distribution problems stomp?


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