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-   -   Full Release NSO Mod Version 2.0 for BHDTS (https://novahq.net/forum/showthread.php?t=44316)

Eagle_Eye 10-14-2009 03:24 AM

Full Release NSO Mod Version 2.0 for BHDTS
 
NSO Mod 2.0

The long awaited final version of the NSO Mod is here. It has been some time since the release of the Beta version and the dedicated NSO Team have pushed on to finish a very well appointed and comprehensive modification of Delta Force Black Hawk Down Team Sabre.

The Team has produced a Mod full of new items to excite players and Mappers alike and with your help it may revitalise Black Hawk Down for the enjoyment of all.

The NSO Mod supports maps made for the NSO Beta Version, Black Hawk Down and Team Sabre.

A Big Thankyou to everyone associated in helping make this Mod a reality.

Mod Content -

90 New Buildings
220 New Decorations
9 New Vehicles
14 New Foliage
12 New Terrains
20 New Environments
90 New Sounds - 160 in total
15 New Maps
10 New weapons
Separate new look Tunnel System


<div align="center"><img src="http://www.dfreload.com/tedsmelly/nso/NSOmain.gif" ="" width="500" height="375" border="0"> </div>


DOWNLOAD HERE

EE

Hellfighter 10-14-2009 03:40 AM

sweet and thank your group for their hard work:clap:

btw sweet to see you come around here Eagle Eye:wave2::naughty2::wave2:

[Approved Thread]

Eagle_Eye 10-14-2009 04:07 AM

Thanks for the approval William.

I'm really just the promoter, and I wrote the installer for these guys.

Main thanks should go to:

DZine
Ted Smelly
Shadowz
Smoke10
Brodie

and many others..

I'm still active around the sites Will, I still pop in and take a llok now and then.

Great to see DFHQ, oops NovaHQ is still running :)

Cheers
EE

Steve 10-14-2009 01:28 PM

hey Eagle :)

MERMITE 10-15-2009 12:55 AM

Oh yes count me in I'm a fan of DZine, please don't include EE's house, but I'll be downloading this one for sure and NOT for the TS in BHD, thats dead gone even kaput but I'll be flipping assets to DFX2.
Novalogic again lives on thanks to the NSO mod team

"m"

Xx_jet_xX 10-16-2009 09:25 PM

I do believe moving the assets to DFX2 should be left to the NSO team and not to you Mermite. doing so without their permission is rude and unaceptable.

ShadowZ 10-19-2009 02:56 AM

Quote:

Originally Posted by Xx_jet_xX (Post 355449)
I do believe moving the assets to DFX2 should be left to the NSO team and not to you Mermite. doing so without their permission is rude and unaceptable.

Agreed.

Mermite. The NSO Team has spent 5 years... 5 years working on the NSO mod. So please, do not in any case claim them as their own.

ShadowZ
NSO Weapon's Guy

skinny killer 10-19-2009 10:16 AM

5 years? wow!

Im comming up on almost 4 years spent making my DFX mod.

MERMITE 10-20-2009 01:39 AM

License Agreement - Download- "General" Disclaimer.
You must agree to the following license before you will be permitted to download DFBHDTS NSO V 2.0.
I agree that if I download this file, I will not claim it as my own, I will give credit to the creator if I use it in part or full for other purposes.
I download this file at my own risk, and blah blah ....blah click Agree or Disagree!

Regardless or your opinions Xx_jet_xX, ShadowZ, I agree with those terms,.."part or full for other purposes, however the word credit may have other meanings, if you are wanting cash, you may waiting for sometime, you ASSUME I'll display your work as my work in a public arena that is wrong and false, you may be surprised to note that I do not up maps at all, and that has driven other members to considerable frustration,
however should you both send me a considerable amount of CASH then you may, on delvery of my efforts, decide if I am Plagurising your efforts.
many thanks
"M"
(ps See Admin I get pooed on even when I try to be NICE)

ShadowZ 10-20-2009 09:46 AM

Quote:

Originally Posted by MERMITE (Post 355303)
Oh yes count me in I'm a fan of DZine, please don't include EE's house, but I'll be downloading this one for sure and NOT for the TS in BHD, thats dead gone even kaput but I'll be flipping assets to DFX2.
Novalogic again lives on thanks to the NSO mod team

"m"

Ahhh ok, There was a misunderstanding there, Jet and myself thought you where intending to try to take some of the stuff out of the NSO mod, but it seems you meant that you are moving on to other games (Namely DFx2).

And, as far as credit is concerned, It primarily means acknowledging the creator of the work and not money. Even if you did spend a considerable amount of $$$ for the rights of the work, in the modding community, you'd still be frowned upon if you claimed it as your creation.

Yes, there is a little bit of bias against you, Mermite, but I can only say that is because of your infamy here.

Peace out.

--Z

ShadowZ 10-20-2009 09:09 PM

Couple of Screenshots with maps from MMA Member 1

http://gqzygw.blu.livefilestore.com/...wA/NS00009.jpg

http://gqzygw.blu.livefilestore.com/...8Q/NSO0000.jpg

http://gqzygw.blu.livefilestore.com/...uA/NSO0001.jpg

http://gqzygw.blu.livefilestore.com/...gA/NSO0002.jpg

http://gqzygw.blu.livefilestore.com/...3A/NSO0003.jpg

http://gqzygw.blu.livefilestore.com/...vw/NSO0007.jpg

http://gqzygw.blu.livefilestore.com/...4w/NSO0008.jpg

http://gqzygw.blu.livefilestore.com/...qQ/NSO0006.jpg

Eagle_Eye 10-24-2009 12:37 AM

I have created a few pages that show all the Med Pics from the new items.

Take a look, I think these new models are awesome.

To the guys who created the model.. Well Done..

Click Here for Images

Cheers
EE

M*O*B 10-24-2009 05:29 PM

First NSO Map
 
1 Attachment(s)
Here's a Screen Shot of my first NSO map, Culture Clash NSO

Deathdemon1 11-02-2009 11:32 PM

Wow I tryed the things its soooooooooooo goood i rate it these many stars********************************************* ************************************************** *************************************Good job for makers i read(Past tence sounds like *RED*)******************************************** ************************************************** *****************************************MANY STARS!

nonamesniper 11-03-2009 04:29 PM

Its Looks Deep jungle mod...
Gatorade is your partner ?

guille 12-05-2009 12:02 AM

2 Attachment(s)
heres a couple screen shots of my first NSO map. my server is called VET_ASSASSINS. please people get this team sabre mod !! you have no idea what your missing!! i have no desire to play the regular black hawk down anymore, its like old atari after experiencing this mod!! its a mappers dream!! NSO! NSO! NSO!:clap: I RUN THIS AS A TKOTH BUT ITS ALSO DM AS WELL AS TDM. CENTER BUILDING IS THE ZONE. COME JOIN US!! IF YOU NEED ANY HELP WHATSOEVER WITH MAKING THE TRANSITION TO TEAM SABRE AND NSO LET ME KNOW AND HELP IS AVAILABLE VIA TEAMSPEAK! CHEERS.

ShadowZ 12-07-2009 03:01 PM

Very nice, the tree gives some life to those pic's... Lol.

IcIshoot 12-11-2009 07:41 PM

Will this install on BHD only servers?

guille 12-14-2009 10:36 AM

It is a mod for Team Sabre. You can run any map from dfbhd,team sabre, the deep jungle mod and the nso mod. If you have only dfbhd then all you get are those maps and maps made with the tired old dfbhd items. I got a copy of dfbhdts off ebay recently for $1.00! team sabre is a must have if you have dfbhd in my opinion. install team sabre and then get deep jungle mod
(free) and nso mod (free). that will unlock the fulll potential of your dfbhd.

Or do you mean you have a dedicated server for black hawk down and will they allow the mod? If thats the case i would disregard my reply as i host GUILLE'S PLACE here at home so i dont know myself.

ShadowZ 12-14-2009 05:29 PM

Quote:

Originally Posted by icishoot (Post 359208)
Will this install on BHD only servers?

I'm not sure what you mean?

The only thing you need to play it is to have BHD installed, although I'm still not 100% sure if you don't need Team Sabre installed to play online.

IcIshoot 12-14-2009 07:37 PM

My squad servers are all BHD only - in order for my squad to consder trying this out, I need to find out if this can be installed on a bhd only server.

Wish it had been made from the out set with BHD only in mind - as it would then be available to every one to play - Assuming the fact it was made for BHD:TS is hard set in stone.


Mod looks awsome - good job guys :D

ShadowZ 12-14-2009 09:27 PM

Well... have you even tried installing it?

I don't remember hearing any problems from people who only had BHD installed as far as multiplayer goes.

IcIshoot 12-14-2009 10:15 PM

Nope - don't have BHD installed, not even sure where my disc is - I just own and run the server for my squad these days. Trying to get as much info about the mod before suggesting it to the squad.

Unless your talking multiplayer with NSO, I know there isn't any problems with BHD only and multiplayer - At least as of 3-4 months ago as I always just used BHD..

ShadowZ 12-15-2009 12:19 AM

Yes, I was talking about NSO and multiplayer.

The multiplayer part of the mod was more or less unfinished until I arrived and helped out. The NSO more or less was down to like 3 or 4 actual developers and a small army of testers.

That being said, the NSO team was hoping on eventually updating the weapons in the ways of ballistics, power, handling, etc.

There has been concerns before that people with only BHD could not play the NSO mod because they saw the lil' Team Sabre Icon on the server list next to the mod servers.

After some thinking and poking around, we came up with that the TS icon was from the fact that the mod uses a cracked Team Sabre .exe so that the large number of new items could be added without resorting to taking out the original BHD items.

Now as far as BHD only players being able to join servers with TS content... that part's a lil' fuzzy. It was one of the teams goals to get as much as the TS content in the mod, so that BHD players could play multiplayer TS maps.

As far as I know, most of that content has been added, however there was a very large number of files to toss around so a few might have been left out by mistake.

To date, I have not heard of any conflicts (or at least remember...) with BHD:NSO players not being able to join TS:NSO servers.

IcIshoot 12-15-2009 11:25 AM

Thank you - thats what I was looking for :D

M*O*B 12-17-2009 04:39 PM

Missing Items in NSO
 
Well I had decided that I'd remake one of my BHD maps into an NSO version and everything was going great until I came to realize that certain items I needed were not showing in the NSO MED. Muzzle Flashes and Tracers are not part of the NSO MOD I've discovered, but, I've found that if I make a .mis file with just those items in it with my regular BHD MED, then I pull that mission up on page two of the NSO map I'm making, they will go into the map. One problem though, if you work with either of these items, the only way I've found so far to adjust the height of them is to use the 3-D screen. If you adjust them manually by setting the height in the Z window of that item, they change into 50 cal. machine guns. lol. Just an FYI for any map makers that noticed this also.

ShadowZ 12-17-2009 10:58 PM

Mob, would you please make a list of all the objects your not finding/having trouble with?

The mod's currently on a 6-month aging process, but I am taking notes of things that need changing and hopefully myself or another team member will get around to correcting them around April of 2010.

M*O*B 12-18-2009 07:36 AM

Will do, I'll post it soon.

M*O*B 12-22-2009 04:58 PM

Help With NSO!!!
 
I have no idea what happened with my NSO. When I try to host a game to see a map I'm working on, it starts to load like normally, but the map name isn't showing. Then, I get a black screen, showing a recieve port list, and at the top is a heading Novaworld Server MOB. I've hit every button 20 times in 30 different configurations and it won't change back to what it should be. Any help will really be appreciated. Gawwd I'm a dope.lol

M*O*B 12-22-2009 05:54 PM

Never Mind, Found the setting for serve or serve and play had gotten changed..working now.lol

Ted Smelly 01-03-2010 07:49 PM

Hi all, nice work with the NSO maps M*O*B. Finally I can post here at this site, had to register again. The reason you can't see the Muzzle flashes and such items is that the NSO Mission Editor is not unlocked. That is why you have to add them to your map via another MED, this has alway been the case in the past. I can remeber when I first saw the items change to something different.

There shouldn't be any items missing from NSO and the items in question will never be seen unless NSO can make their Editor unlocked.

The unlocked editor gave us - The two muzzle flashes and a lot of Ammo for decoration and some for explosions, green & red tracers, dead soldier, short & tall mine sticks, extra Env & Terrains, other Start Makers, the ability to properly set AI weapons and respawns for single player or coop.

There is more but my memory is a little foggy these days.

M*O*B 01-05-2010 10:11 AM

Thanks for the info Ted, the locked med editor explains why so many items are not showing for use. I've been working in spare time putting together a list of the missing items but if the mod team would come out with an unlocked med editor the problem is resolved. When BHD first came out, I remember the same problem being discussed. If my memory serves me, it ended up being fixed not by Novalogic, but by an interested gamer that wanted to have all items available. Unfortunately it's out of my skill set, but I'd guess someone out there has the ability to unlock the editor in short order.

Hellfighter 01-05-2010 10:46 AM

i know in the pass some people made mods maps and all they did was copy and pass their unlock map editor into the said mod-folder they add direct into the mod folder then made a shortcut to it on desktop then they made all the modded maps asap.

as long the map editor or copy of it is inside the mod folder with the modded-PFF files it should work.

Ted Smelly 01-05-2010 06:42 PM

I have not tried that William but when I get more time I'll give it a go. I tried to change the Editor for NSO over to the Unlocked {Pappy's Version} but had no luck. I then tried to unlock an Editor by just removing the "notool" script but with some of the items the Med would crash. I don't have the required skills to delve deeper into the Mission Editor.

With the game being this old, I doubt we will be lucky enough to find someone with the skills to help us out. The one thing I would love to see is someone make an "EXE" for BHD that supports Co-Operative game play and allows you to make a Mod with more then the normal amount of items.

Brutus Maximus 03-14-2010 12:30 AM

hey Shadow,
i forgot whom i've spoken 2 but it was 1 of u modders of N.S.O. 'bout adapting or importing your mod for Joints Operations use when the beta of NSO was first came out. Of course, most of the credits will go to u guys if y'all agree to let me convert your mod. However, there will be changes to your mod in order to make it work with JO. i'm currently working on a mod for JO but if u guys permit me i'll incorporate my own stuffs into this adaption. Let me know what you guys' decision but e-mailing me @ brutus_max@yahoo.com.

Shire 03-30-2010 09:04 AM

This is good news indeed! New mod for DF, AWESOME!:dance:

ShadowZ 10-11-2010 04:49 PM

I know there's still a few ppl out here that play the NSO mod. Just wanted to give out a holler to see if anyone thinks the weapons need a bit of upgrades, such as ballistics, power, fire rate, etc.


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