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-   -   DF2 items I am working on. (https://novahq.net/forum/showthread.php?t=44716)

Bustin 01-20-2010 08:38 AM

DF2 items I am working on.
 
This are new items being added to the TXP2 mod(if the txp crew approves) that I am working on. Some of them are not completed, such as the snow brdm white is a hard thing to do in DF2.

http://img191.imageshack.us/slidesho...?id=ss0010.jpg

Rather than just replacing skins these items will be added to the list so that they can be used right along side the vanilla items. So there can be a green BRDM next to a tiger striped BRDM.

Xx_jet_xX 01-20-2010 02:26 PM

Nice skin work. pain in the but doing good vehicle skins.

Heres a good referance for common camo patterns: http://www.printmini.com/printables/mil/index.shtml

Part of the problem with the snow BDRM is that its too plain. I would suggest a snow camo like in that link but make the dark splotches alot less dark and it should look alot better.

Steve 01-20-2010 02:29 PM

nice job bustin :)

Hellfighter 01-20-2010 03:59 PM

will the snow skin for combat track/ wheel person carriers (tanks/ trucks/ small person jeeps or hummers.

add some brown/ black dirt marks on the side less and front of it like a lot more, back side can look a bet dusty, snow and dirt (sand with snow mix-up so it's not true white then) mix in it.

over all i think you did a great job here 150.000 gcoins to you bustin

Bustin 01-20-2010 10:58 PM

DF2's engine compresses colors to a 256 palette. So white's get blended too much. As said work in progress.

Steve 01-21-2010 10:59 AM

is it a fixed palette?

Bustin 01-21-2010 11:01 PM

Yes and no. Each item has it's own palette.

However, when a map is loaded all objects average out a palette. (In software mode) If you have a video card (TNT 1&2, Matrox) that runs hardware then each item loads it's own palette.

Steve 01-22-2010 08:26 AM

hmm that could produce some problems i guess. always get the skinning bug when i see stuff like this :D

Bustin 01-22-2010 09:36 AM

It is a headache yes. As I said skinning white things is hard because you do not have shaders and bump mapping in DF2...plus the polygon counts tend to be low so vertices show easier on white.


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