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Bustin 01-20-2010 08:38 AM

DF2 items I am working on.
This are new items being added to the TXP2 mod(if the txp crew approves) that I am working on. Some of them are not completed, such as the snow brdm white is a hard thing to do in DF2.

Rather than just replacing skins these items will be added to the list so that they can be used right along side the vanilla items. So there can be a green BRDM next to a tiger striped BRDM.

Xx_jet_xX 01-20-2010 02:26 PM

Nice skin work. pain in the but doing good vehicle skins.

Heres a good referance for common camo patterns:

Part of the problem with the snow BDRM is that its too plain. I would suggest a snow camo like in that link but make the dark splotches alot less dark and it should look alot better.

Steve 01-20-2010 02:29 PM

nice job bustin :)

Hellfighter 01-20-2010 03:59 PM

will the snow skin for combat track/ wheel person carriers (tanks/ trucks/ small person jeeps or hummers.

add some brown/ black dirt marks on the side less and front of it like a lot more, back side can look a bet dusty, snow and dirt (sand with snow mix-up so it's not true white then) mix in it.

over all i think you did a great job here 150.000 gcoins to you bustin

Bustin 01-20-2010 10:58 PM

DF2's engine compresses colors to a 256 palette. So white's get blended too much. As said work in progress.

Steve 01-21-2010 10:59 AM

is it a fixed palette?

Bustin 01-21-2010 11:01 PM

Yes and no. Each item has it's own palette.

However, when a map is loaded all objects average out a palette. (In software mode) If you have a video card (TNT 1&2, Matrox) that runs hardware then each item loads it's own palette.

Steve 01-22-2010 08:26 AM

hmm that could produce some problems i guess. always get the skinning bug when i see stuff like this :D

Bustin 01-22-2010 09:36 AM

It is a headache yes. As I said skinning white things is hard because you do not have shaders and bump mapping in the polygon counts tend to be low so vertices show easier on white.

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