Novahq.net Forum

Novahq.net Forum (https://novahq.net/forum/index.php)
-   Delta Force (https://novahq.net/forum/forumdisplay.php?f=101)
-   -   [BHD:TS] NSODL Mod. (https://novahq.net/forum/showthread.php?t=47515)

SFCF 02-22-2014 02:28 AM

NSODL Mod.
 
the NSODL's "Trailer" or "Video" have nuclear Explosion.
How can i get that Nuke? Scripts? or Events? :dontknow:

tony991 02-26-2014 08:43 PM

I made the maps in the NSODL trailer. They are unfortunatly unfinished. The nuclear explosion was made with strategically placed Effect_HazeWhiteLg partical effects and WAC. The WAC is from Baldo.

/////NUKE
If SSNarea3D(10000,3) and never() then
sound ss_arty_incoming 511 0
endif

if link -1 2 then
sound ss_explo_artillery 127 0
flash
endif

if link -2 4 then
colorfade 3
gain 255 255 255
skyfog 255 255 255
fog 255 255 255
cloud 255 255 255
sky 255 255 255
sun 255 255 255
ground 255 255 255
ceiling 255 255 255
floor 255 255 255
movefog 1 3
sound ss_thunder 127 0
endif

if link -3 4 then
quake 100
endif

if link -4 6 then
colorfade 0
gain 0 0 0
skyfog 0 0 0
fog 0 0 0
cloud 0 0 0
sky 0 0 0
sun 0 0 0
ground 0 0 0
ceiling 0 0 0
floor 0 0 0
remove 56
endif

if link -5 7 then
sound ss_explo_artillery 1 0
sound ss_thunder 127 100
ssnhp 10000 20
endif

if link -6 8 then
sound ss_thunder 127 200
endif


if link -7 10 then
colorfade 6
gain 63 63 63
skyfog 7 7 7
fog 7 7 7
cloud 31 31 31
sky 30 30 30
sun 40 40 40
ground 3 3 3
ceiling 1 1 1
floor 0 0 0
movefog 800 6
sound ss_thunder 127 300
endif

if link -8 11 then
sound ss_thunder 127 40
endif

if link -9 12 then
sound ss_thunder 127 150
endif

if link -10 13 then
sound ss_thunder 127 240
endif

if link -11 14 then
sound ss_thunder 127 340
endif

Guest001 02-27-2014 05:18 AM

Quote:

Originally Posted by tony991 (Post 383171)
I made the maps in the NSODL trailer. They are unfortunatly unfinished. The nuclear explosion was made with strategically placed Effect_HazeWhiteLg partical effects and WAC. The WAC is from Baldo.

/////NUKE
If SSNarea3D(10000,3) and never() then
sound ss_arty_incoming 511 0
endif

if link -1 2 then
sound ss_explo_artillery 127 0
flash
endif

if link -2 4 then
colorfade 3
gain 255 255 255
skyfog 255 255 255
fog 255 255 255
cloud 255 255 255
sky 255 255 255
sun 255 255 255
ground 255 255 255
ceiling 255 255 255
floor 255 255 255
movefog 1 3
sound ss_thunder 127 0
endif

if link -3 4 then
quake 100
endif

if link -4 6 then
colorfade 0
gain 0 0 0
skyfog 0 0 0
fog 0 0 0
cloud 0 0 0
sky 0 0 0
sun 0 0 0
ground 0 0 0
ceiling 0 0 0
floor 0 0 0
remove 56
endif

if link -5 7 then
sound ss_explo_artillery 1 0
sound ss_thunder 127 100
ssnhp 10000 20
endif

if link -6 8 then
sound ss_thunder 127 200
endif


if link -7 10 then
colorfade 6
gain 63 63 63
skyfog 7 7 7
fog 7 7 7
cloud 31 31 31
sky 30 30 30
sun 40 40 40
ground 3 3 3
ceiling 1 1 1
floor 0 0 0
movefog 800 6
sound ss_thunder 127 300
endif

if link -8 11 then
sound ss_thunder 127 40
endif

if link -9 12 then
sound ss_thunder 127 150
endif

if link -10 13 then
sound ss_thunder 127 240
endif

if link -11 14 then
sound ss_thunder 127 340
endif

Hey! Good work there, do you mind if I post it at my site?
I already have Baldo featured in my KnowledgeBase Pages. (with his permission of course but he's busy and hard to catch.)

tony991 02-27-2014 03:08 PM

Quote:

Originally Posted by stompem (Post 383177)
Hey! Good work there, do you mind if I post it at my site?
I already have Baldo featured in my KnowledgeBase Pages. (with his permission of course but he's busy and hard to catch.)

It's ok with me.

Baldo_the_Don 02-28-2014 02:13 AM

It's not that I'm hard to catch, Stomps, I'm just so easily distracted. I try to latch the harness onto the keyboard on my way by, but then I see something shiny and get sucked up into the storm again...

Maybe it's just the insomnia talking, but I'm really tired and should lay down.

I have not the least objection to you posting that .wac stuff. As a matter of fact, asking myself if there is any .wac scripting I remember writing that I want kept secret, I cannot think of a single line. So I say you can assume from now on that any .wac I've ever written is cleared for posting, as far as I'm concerned.

I also feel the cat deliberately naps at me in mockery.

Guest001 02-28-2014 03:00 AM

Thanks Baldo, I feel the same way as you about sharing this sort of info.

I'd like to get as much unique stuff (there's plenty of "standard issue" scripts around) up there to make things as easy (or hard) as possible for any new (or old) mappers.

I know things seem a bit dated now but there's some life left in Single Player maps and you really just don't know what the future holds.

SFCF 03-04-2014 02:17 AM

Quote:

Originally Posted by tony991 (Post 383171)
I made the maps in the NSODL trailer. They are unfortunatly unfinished. The nuclear explosion was made with strategically placed Effect_HazeWhiteLg partical effects and WAC. The WAC is from Baldo.

/////NUKE
If SSNarea3D(10000,3) and never() then
sound ss_arty_incoming 511 0
endif

if link -1 2 then
sound ss_explo_artillery 127 0
flash
endif

if link -2 4 then
colorfade 3
gain 255 255 255
skyfog 255 255 255
fog 255 255 255
cloud 255 255 255
sky 255 255 255
sun 255 255 255
ground 255 255 255
ceiling 255 255 255
floor 255 255 255
movefog 1 3
sound ss_thunder 127 0
endif

if link -3 4 then
quake 100
endif

if link -4 6 then
colorfade 0
gain 0 0 0
skyfog 0 0 0
fog 0 0 0
cloud 0 0 0
sky 0 0 0
sun 0 0 0
ground 0 0 0
ceiling 0 0 0
floor 0 0 0
remove 56
endif

if link -5 7 then
sound ss_explo_artillery 1 0
sound ss_thunder 127 100
ssnhp 10000 20
endif

if link -6 8 then
sound ss_thunder 127 200
endif


if link -7 10 then
colorfade 6
gain 63 63 63
skyfog 7 7 7
fog 7 7 7
cloud 31 31 31
sky 30 30 30
sun 40 40 40
ground 3 3 3
ceiling 1 1 1
floor 0 0 0
movefog 800 6
sound ss_thunder 127 300
endif

if link -8 11 then
sound ss_thunder 127 40
endif

if link -9 12 then
sound ss_thunder 127 150
endif

if link -10 13 then
sound ss_thunder 127 240
endif

if link -11 14 then
sound ss_thunder 127 340
endif

Thanks for the Code you gave. Now i'll test it and use it to make a NSODL Map. :)

Guest001 03-04-2014 10:12 AM

You could also use:

chain
and
not
previous
set
eq
inc
dec
elapse
true
false
else

You could also throw in a few randoms for some unpredictability.


All times are GMT -5. The time now is 05:35 AM.

Powered by vBulletin®