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-   -   [DFBHD] Ain. file informations (https://novahq.net/forum/showthread.php?t=48654)

Creator 02-27-2018 06:10 AM

Ain. file informations
 
I have saw in one page in Google about Ain. file and I have read that the file isn't created from a determinated program but is created automaticall from the game or from the Med editor...you know something about this?:dontknow:

FrankyTheTank 02-27-2018 02:36 PM

is it that ?
"ArcView Attribute Index Format"
theres many information on the internet even a software development kit (sdk)
it says this is from valve didnt think that could be connected to novalogic
but i only see new versions for this its a engine code for a compiler like visual studio

you probaly would need to know a bit about coding to make a mapeditor out of this code

the mapeditor could then be used by some who can handle a editor

according if i found the right thing

Creator 02-28-2018 01:05 AM

however this file allows the mission to be perfect ... for this I hope that one day someone will understand how to create this file :fingersx:

Baldo_the_Don 02-28-2018 10:10 AM

Long ago, but on this same couch on which I now sit, I used to play Mechwarrior 4, along with the Black Knight expansion, and MW4: Mercs.

These games came with a program for creating missions. It involved placing items, area triggers, and modifying the terrain. (AI and event setup was a nightmare, though.) Part of the mission creation that happened before you finished one was running the (I think it was called) the node creator. This analyzed the mission terrain you modified, the items you inserted, and basically, determined every spot on the map that an AI pilot could and could not move a 'mech to, connected all these points with a network of traversable paths, then incorporated this information into the final exported playable mission file. Or it was a separate file, I misremember.

What I'm saying is that I've had experience with a different game's mission editor that allows me to say here confidently that an 'ArcView Attribute Index Format' has nothing to do with DFBHD.

The following is pure conjecture, but:

Google "NovaLogic legal issues." NovaLogic had some legal issues with some of the software they were using to create games. My guess is that the .ain creator was one of those programs. Hence, it was never released to the public.

End conjecture.

To get an .ain creator, some good-hearted coder would need to deconstruct the game .exe, the .ain files, see how all this works, then invest time and energy into attempting to recreate one.

But at this late stage? Where JO, DFX1, and DFX2 apparently manage without?

I'm not holding my breath.

FrankyTheTank 02-28-2018 08:14 PM

hehe interesting
i guess the format has changed also a lot
do we know what version of the ain format on df1-2 was used ? then also is the question if we would find that version again i could not even find the second patch of df1 anymore its just not available on the net anymore

it has a bug for example if you fell down into a building you could shoot out while the other could not shoot in


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