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-   -   Update WW2 Mod (https://novahq.net/forum/showthread.php?t=41471)

mrg 07-06-2008 04:04 PM

Update WW2 Mod
 
Here is the Update Re Skinned Pakistani Soldiers,Enemy Truck

http://siggz.net/imagehost/pics/bfdf...60764caa39.png
Pakistani Soldiers

http://siggz.net/imagehost/pics/7a3d...d1cc2e802f.png
Nazi Truck, Front

http://siggz.net/imagehost/pics/64cb...9b8b756fe0.png
Nazi Truck, Side

http://siggz.net/imagehost/pics/9dbf...ec9978cbff.png
Nazi Truck, Flatbed/Cargo Bay

http://siggz.net/imagehost/pics/124a...7f5bfcdf2f.png
Nazi Truck, Destroyed By Machine Gun Fire

Hellfighter 07-06-2008 07:14 PM

were can we download DFBHD-WW2 MOD at?
the full version? then update after

did not know Pakistani even had a arm force back in WW2 days

mrg 07-07-2008 10:58 AM

i posted wrong it waz sposed 3 be in the BHD Mod post made by Marc15yo but i posted wrong, the WW2 mod isnt Finnshed Yet That waz just and Update and a Preview, and the Pakistani soldiers will eventualy become Brittish or another Paratroop Force, i might need Help from:
Skinner and Modeler that can Edit 3di Files

Chrispy 07-07-2008 04:15 PM

I can skin and model, but I'm not going to do a mod for BHD since I'm already working on a mod for DFX with my squad.

Listen, go to sites like txpgone3d.com and dfreload.com where they'll have mod tuts I've made and other people have made.

You can't edit .3di files too. You can re-skin them however. Duplicate them, give them a different name, then run a hex editor on the .3di and change the texture path.

For example, your .3di you extracted is called House01.3di, if you want to make it a different item, rename it House02.3di, then open the .3di up with a hex editor, and change its name inside the file to House02, then change its texture from e.g. Wood01.tga to Wood02.tga, and then create an ITEMS.DEF entry for it.

Note that items in DF games identify textures as TGA format - they're actually DDS. When models are made in DF games they start off as TGA in the object editor, but in the game they're eventually made into DDS files.

marc15yo 07-07-2008 08:48 PM

wow good hint. now i can expand my mod even more. i could have both desert and woodland Humvees. this is very useful.

Chrispy 07-07-2008 09:36 PM

And another reason why I don't want to mod for BHD is because nobody cares about mods for it anymore. Hell, in fact, nobody cares about any DF mod anymore.

But good luck with the mod, mate. :)

Oh, and just some mod advice. It's kinda not good to skin existing items in a mod, because when it's released, if mappers wanted UN trucks, there wouldn't be UN trucks - only Nazi trucks. Anything you skin, you could consider re-skinning them (re-skinng = duplicating item + skinning it = totally new item).

mrg 07-08-2008 10:45 AM

Thats Not the UN Truck, Thats The Enemy Milita Truck, i will chnage the UN Truck into a Red Cross Truck. Ta for the Info

mrg 07-08-2008 10:48 AM

Im probably only gonna Re Skin things anywayz cause i dwnt have the Time to be doing Skool and a Go Kart and a MOD so it will just be Re Skins

Hellfighter 07-08-2008 01:25 PM

tip

*one game folder for Modding
*one game folder stander playing with others

this way you don't get things mix-up and get into trouble over it.

nova stats servers will ban other if their skins been edited anyway. be careful is all

mrg 07-08-2008 02:12 PM

Alredy done, i copyed the Reasource.pff (unedited) to a folder that Says Unedited and then the Reasource.pff (Edited) to a folder that says edited so if i want to change for Online Play i just copy the Unedited to the Novalogic Directory but thatnks for the Tip anywayz!

marc15yo 07-08-2008 05:48 PM

smart idea, i'm gonna need to do that too then.

Hellfighter 07-08-2008 06:19 PM

yea you have to watchout for that, get banned real fast if you loose track what you doing. can get account banned real fast using edited skins or use a mod in a none modded server

Chrispy 07-08-2008 06:56 PM

I know a more better way that'll save way more space.

Usually when you make mods for BHD, you make a folder in your directory called "mod", and then you make your own custom .pff called e.g. "test.pff", and you add any mod files into that .pff.

Then, you duplicate your DFBHD shortcut and in the target line of it in Properties, you put at the end (for example):

"C:\Games\NovaLogic\Delta Force Black Hawk Down\dfbhd.exe" /mod test

test is the name for your .pff.

So you have a shortcut that will execute your mod, and a shortcut that won't execute your mod. When you play online, run the shortcut that doesn't execute the mod. Simple as that.

You can have as many mod .pffs in your DFBHD folder and not get banned, just as long as the shortcut you run does not have the mod parameters on the target line.

So now you'll have two shortcuts:
- Delta Force Black Hawk Down
- Delta Force Black Hawk Down MOD

marc15yo 07-08-2008 07:51 PM

oo snap, i didn't even think of that.

Chrispy 07-08-2008 11:22 PM

The only game that I'd use to duplicate for a mod would have to be DFX, since that game doesn't support the mod/expansion folder system like JO and BHD does.

mrg 07-09-2008 09:51 AM

kool, this has kinda become a Sunday only project for my cause i busy! lol

RedrumSalad 08-07-2008 12:59 PM

Chrispy Quoted:And another reason why I don't want to mod for BHD is because nobody cares about mods for it anymore.

That's not true, cuz if nobody cared for any DF or BHD mods, then I'M a nobody, so if u have a mod and the instructions for it, i'll download it!

mrg 08-16-2008 12:42 PM

ta, my trial for Photo CS ram out so im using GIMP, will be a while has been put on hold though Soz

mrg 08-21-2008 11:11 AM

sorry to say but the MOD has been Discontinued, i lost all the files and i dont play BHD as much as i used 2.


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