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-   -   [DFBHD] DIALOGS - Tapping into dialogs without extra files (https://novahq.net/forum/showthread.php?t=51178)

Guest001 07-14-2020 08:55 PM

DIALOGS - Tapping into dialogs without extra files
 
Here's an interesting aspect of the game that allows you to tap into dialogs and call normally hidden functions.

You can use your own bin and wac etc to override any or all of the internal commands.

Simply rename any bms to one of these and see what happens - when you open your map in the editor, all the objectives will have changed, this will be according to the map name selected from below.

Dialogs and other normally hidden attributes will become available in the events section of the MEd.


Use these names for Single Player (or COOP if you have the COOP Me Now exe)

SPBHD_00.bms
SPBHD_01.bms
SPBHD_02.bms
SPBHD_03.bms
SPBHD_04.bms
missing
SPBHD_06.bms
missing
SPBHD_08.bms
missing
SPBHD_10.bms
SPBHD_11.bms
missing
SPBHD_13.bms
SPBHD_14.bms
SPBHD_15.bms
SPBHD_16.bms
SPBHD_17.bms
SPBHD_18.bms
SPBHD_19.bms
SPBHD_20.bms

Guest001 07-18-2020 03:14 PM

FOOTNOTE*
Clarify
Open your map in the editor and save it as one of the map names above.

Your mission file must be renamed if you want to edit it and see the functions but you can save it as another name to keep a record.
Example:

To edit SPBHD_16.mis save as SPBHD_16.bms

To keep a record MyMapSPBHD_16.mis save as MyMapSPBHD_16.bms

Maverick_Y 07-20-2020 10:14 AM

but how to edit dialogs?

Guest001 07-21-2020 03:30 AM

In the events section of the MEd not the wac

Trigger

If ssn1 in area 1

Action

Play Dialog ID - 01


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