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-   -   Mission variable, subgoals etc (https://novahq.net/forum/showthread.php?t=38256)

Donneck 05-07-2007 03:51 PM

Mission variable, subgoals etc
 
Ok, so my problem is the following:

I'm creating a huge SP map. Player is supposed to be inserted by Blackhawk. When insertion is completed, the players waypoint is supposed to be shown.

Mission is to kill target person. When player arrives to final waypoint (airport = area 1), target person is supposed to escape to a nearby town (area 2) and finally be terminated there.

My problem(s):
I have to manage if target person somehow is killed at the airport => win Blue. Thats Ok. and easy.

But if target person leaves airport (and heading to the town) I must get shown to player his second waypoint sequence heading to the town, where finally I can kill him.

So there is a mission variable, if player does not manage to kill target person in area 1 (airport) must be redirected to area 2 (town).

How do I manage this mission variable ?

First I must have players waypoint sequence 1 shown from insertion by Blackhawk - to the airport.

Then (only if target person escapes) redirecting player to a second waypoint sequence heading to the town.

How do I make this mission variable ???

Other (minor) problems:

How (and where) do I design subgoals ?

Choppers refuse to land. Even if AI is set to follow waypoint Z, chopper does not land, its hovering about 30 meters above terrain. Why ?

Mstenger404 05-07-2007 05:09 PM

In the waypoint's item attributes menu, in the waypoint section, there is an option called advancement event. (it only works on the player) in that box select the event for when your target man takes a run for it. that way, the players waypoint will not move unless your target man moves.

landing a blackhawk is as easy as putting a couple second delay on the waypoint. when you land a pavelow, you dont need to do that.

Donneck 05-08-2007 04:42 AM

Wow ! I always get answers so fast in this site ! How do You manage it ? :-)
So let me check if I understand correctly:

version one
I've got to waypoint list's for the player. The first waypoint list is directing the player form chopper insertion point to zone 1 (where target person).
For this first waypoint list I check navigation point box, Advancement event for this is chopper landing.

The second waypoint list's navigation waypoint advancement event will be when target leaves (escapes) area 1. and is redirected to area 2 (nearby town) so as soon as target SSN is redirected, players second waypoint will be shown ?

or

version two
whenever target is moving, player's waypoint is following him (so I don't need to make another player waypoint list from area 1 - airport - to area 2 (town)) ?
That means player's waypoint is always chasing target person...

(Sorry if I understand so hard, but english is not my language)

Anyway: How do I insert subgoals, or in case "new objective has been added" to show this one on screen ?

About landing:
it's a petty, but exactly a pavelow landing what's make me problems. The pavelow - supposed to arrive and landing at the end off mission - just doesn't land. This should be the final movement in the events of the game. Still my pavelow is hovering at a 30 meters high, with waypoint Z set to 1 meter and chopper's AI is "follow waypoint Z". .. :-(

So many thanks in advance for Your help !!!!


Ps. may be would You like to get my mission to prove it ?
I think - even in 98% ready status - is quite good... :-)

Donneck 05-08-2007 04:43 AM

correction for version one text:
I've got TWO waypoint list's for the player.

sorry

Mstenger404 05-08-2007 02:19 PM

on my experiences, there can only be one waypoint list for the player to work correclty. (blue team waypoint) so if you would combine the two lists please...

also if u want the pavelow to follow the Z value, in the pavelow's item attributes menu, in the ai variables section, make its AI textfile "Heli - Blackhawk Z (transport)"

new objectives appearing, can be done with events, giving them custom names can be done with a bin file. theres a program that can help with that in the downloads section.

and sure, i can take a look at it. ;)

Donneck 05-11-2007 04:54 AM

Wow !
it worked ! :-)


THANKS !

One more thing: Why doesn't work the commands for my teammates ?
(after Caps-lock)

it would be nice if I could use commands to stay here or cease fire and other commands

Ps. Where can I send my map, to test it ?

Mstenger404 05-11-2007 10:34 PM

comanding teamates is something i havent even figured out quite yet

and to send it to me, u can take all the files with the map name and put it in a zip, and in the post reply page on the forum, theres an option for uploading files in the thread.

Donneck 05-12-2007 12:45 PM

Ok, I'll send it, but be aware ! its not ready yet !

Donneck 05-18-2007 02:59 AM

It's done.
I still have some problems on mission objectives, but anyway, I think even this way is playable for others as well.
I'll send it soon.

"Mission sneakbite"

Donneck 05-24-2007 04:01 PM

I've posted it

Operation Snakebite
and intel docs: Operation Snakebite intel


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