maps mix up
i have a question .if i have a map ready. with my game pc 64 bit and i put it on my host pc 32 bit for host. the map change. buildings are in the ground trees are too low, even my old maps suffer from it .when i do it on a 64 bit laptop is all fine . has someone also has the same problem :sad5:
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there should not be any difference. i host jo:ic on my old xp machine and that is 32 bit and have not seen any issues like that.
maybe the difference in how the map editor was coded could cause that. ex: the c4med for df2 has an issue with the different heightmap calculations when using a df2 terrain in wireframe. maybe we can set something up where i put your maps on my xp machine and then go in to see if there is a difference? :headbang: |
hi jabo1SFH i have test it on my 64 bit laptop and there is no issues .i will try the other map editor .i will try nile i .when done i tell the info in the weekend ok
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:headbang:
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