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  1. Guest001
    03-29-2016 08:49 AM
    RE: Elapse


    If event(?) and never() then
    *script action*

    if chain(20) and never() then
    *script action*


    If event(#) and elapse(10) and never() then
    *script action*
    if chain(20) and elapse(20) and never() then
    *script action*
    if previous() and elapse(20) and never() then
    *script action*
  2. skinny killer
    07-12-2011 11:39 AM
    skinny killer
    Haha, that was from a long time ago stomp.
  3. Guest001
    07-12-2011 09:22 AM
    Can I play?
  4. skinny killer
    05-02-2011 05:35 AM
    skinny killer
    Sure Dave! I had alot of fun. I just can't believe I'm able to play with you now!! Anyway, any time is good for me! oh and go ahead and get your BF2 up to date so we can play it!
  5. dave61
    04-30-2011 09:30 PM
    Hey Man,

    I really enjoyed Playing the Special Ops on COD tonight !

    I hated having to cut our session short ...

    Thanks for helpng me out. Maybe I can advance alittle further because you helped me out.

    Let's make plans to play again soon.

  6. ShArP
    10-19-2009 04:39 PM
    nope, unless i have a reason too =P
  7. ShArP
    10-11-2009 09:32 AM
    lol i just realized that i had a visitor message
  8. skinny killer
    10-02-2009 06:40 PM
    skinny killer
    To answer your first question........ you need to set it to 3d volume trigger in the trigger list. Go to "Edit" Area Triggers and select the trigger number in the list and make sure "3D Volume Trigger" is checked.

    and your 2nd question: That is what Elapse is supposed to do but I just tried it on my game and it doesn't work. that's kind of odd. the only other thing I could think of is If chain..... so it looks like this.

    If event(?) and never() then
    *script action*

    if chain(20) and never() then
    *script action*

    it would be a silly way to do it but it would work. I'm just wondering why the elapse is not working. I've used it before in DFX1 and it worked fine.

    and for your last statement, I'm not exactly sure what you mean. but as for events, each event logic is not exactly tied to each other unless you set it up that way. each event has it's own trigger and it's own action.

    I hope this helps you man!
  9. Navigator
    10-02-2009 01:45 PM

    How do you set an elevated area trigger ? I don't want the trigger activated until someone is almost all the way up the tower. I elevated the area and verified on the 3D wireframe, but it still activates at gorund level.

    How do you set a delay after a event has happened ? I want something in the WAC file to happen after about 20 seconds and event(?) has happened. ) I tried elapse(), but that counts from game start).

    Maybe I'm not understanding the logic capablity of DFX2, thinking it stores info and waits for things to all come together, OR is it more simple in that ONLY if all events happen at one time will it activate something.
  10. skinny killer
    09-28-2009 07:06 PM
    skinny killer
    I would set them all to a single group. and when you're ready to direct them to the waypoint, use any event trigger you want, and use "Redirect Group" as the event action. then just redirect that group to the waypoint list.

    Hope this helps man, if not feel free to ask!

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