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By Legionnaire=M= / EE 75 Downloads Website Added 05/10/2010 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: medpicsall230107.exe

Updated Med pics for JO..

This file will over write your old med.pff file.

It contains pics for JO, JO:E, JO:R, JO:IC up to version 4.1.2



By A.Bullet & EE 865 Downloads Website Added 04/20/2009 Add Comment PermaLink
Supported Games: DF1, DF2, DFLW, DFTFD, DFX, DFX2, DFBHD, DFBHDTS, JOTR, JOE File Name: PFF_Batch_File.zip

PFF Creator Batch File
A handy batch File for creating pff files.

Originally by Ab for his JO Med, this version by EE.

Make sure you put the Pack.exe in the same folder as this batch file, it's in your Game directory..

Contains AB's original, plus mine, can be used for any DF Game.
Just alter to suit....



By Eagle_Eye 785 Downloads Website Added 04/20/2009 Add Comment PermaLink
Supported Games: DFX File Name: EE_Setting_SP_Waypoints.zip

DFX Setting Player Waypoints to Cycle
Map Name: EE's Setting SP Waypoints..
Game Type: Set in SP Mode
Author: Eagle Eye
Game: DFX full Version

Notes:
This small Demo map is set in SP mode, tested in Coop...works OK.

After the last update..1.6.9.3, there has been a problem setting the Player Waypoints...they no longer cycle to the next waypoint as you follow them.

There is a way around it. You need to set an "Advancement Event" for each waypoint so they will auto cycle as you approach them. This is also called setting a Checkpoint.

What is a checkpoint?

A Checkpoint is a spawn point that becomes active after a certain event has been triggered..

So, as an event is triggered the players spawn point progresses through the Player waypoints..avoiding having a long run back to the action.

What you need is a waypoint list set for the Players..

An event for each waypoint, it only needs to be a trigger, no action is required.

See events 1 to 5 in the mis file.

VERY IMPORTANT...DO NOT use event 0...just leave that event blank, or your first waypoint will not cycle.

Pay particular attention to the Item attributes of each waypoint. Notice they are ticked as a navigation waypoint, and that each has an advancement event..

EE



By Eagle_Eye 2,903 Downloads Website Added 04/20/2009 Watch video Add Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: BHDTS_Menu_Music.zip

BHD Menu Music
The music you hear while in the menu for BHD/BHDTS.

In mp3 format.

From EE's Workshop...



By Eagle_Eye 737 Downloads Website Added 04/20/2009 Add Comment PermaLink
Supported Games: DFX, DFX2 File Name: DFX_Chinook_Start.zip

DFX Chinook Start Hovering
Demo Map From EE Chinook Start Hovering



By A.Bullet & EE 431 Downloads Website Added 04/20/2009 Add Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: bhd_blank_scene.zip

3DSMax BHD Scaled Scene Setup
Set for 3d max in max format.

This setup by AB, I use it for the base when I start a model.
The scale is 1 square = 1/4 meter.

Click here for a tutorial: http://novahq.net/pages/tutorials/bh...-3dsmax-scene/



By 7>Snake 1,646 Downloads Added 05/12/2004 Add Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: BHDBinFileTutorial.zip

BHD Bin File Tutorial
Covering Custom Briefings
Custom Mission Goals
Custom Waypoint Names.

Zip file includes Original and Converted Bin files from BHD, and BHDTS
also includes the Bin Tools from DevilsClaw.net
Edited By EE