My second Attack and Defend map for Delta Force 1 taking place in the desert night. Featuring the ability to jump into BlackWidow helicopter and get flown in behind enemy lines!
My first Search and Destroy map for Delta Force 1 using in-game speech and moving vehicles.
Find the other team's 4 vehicles and destroy them. (Game listed under TDM in map host list, since DF1 wasnt designed to have S&D).
This novel map type - Locate & Extract - takes place in the atmospheric jungle night.
It is Blue vs. Red team. You have to locate the briefcase and get it to the extraction point before your opponents in order to win. This map has moving vehicles you can ride in, true sniper positions in trees that you can't be seen from, and Black Widow helicopter will meet you at base if you win, plus more! Check the gallery.
(The extraction point is your base - due to limitations with DF1. Game is listed under TDM in map host list, since DF1 wasnt designed to have L&E. ).
MAP DESCRIPTION:
Attack & Defend team game set in the cold Artic climate.
Destroy the opposing teams SA2 missiles and LRSV mobile launchers at their base in order to win.
NOTES:
DF1 wasnt designed to have A&D, so this map will show up under TDM in map host list.
Failure to destroy objectives within time/kill limit means the built-in TDM-game-win event activates.
This map has hummvee vehicles you can ride in, plus more!
Walk over the hood of the hummvee to get the vehicle moving.
Objectives have map icons (possibly only visible to host though, due to DF1 limitations).
reversed castle setup with mid-sunk towers surround the field which is laid-out with 4 Beirut 2-story buildings. bunkers to opposite sides thru the doors & MG nests opposite in the other doors. HIGH action in this 1 - be ready to move!
A small enclosed map with a high casualty rate. Two rooms with a crossover walkway connecting the two. Original map had moving doors but they conflicted with Red Team in multiplayer, so the doors are stationery in this version.
Modelled after the Combat Arms map of the same name.
No mod needed, just unzip into your DFXtreme folder and enjoy!
This is a remake of a fast action CQB map, that I lost due to a PC crash, AND unfortunately for me, I had forgotten to post it here too. The unique center tower will be the focus of attention. I did my best to make this a cool "No Way Out" map, now watch some kid prove me wrong, lol.
Hide and seek! You could remember when you was little kid playing hide and seek game. But with guns, you can shoot them and hide yourself or show yourself! 1 to 6 players. Enjoy.
Distribution Ctr has been retaken. However, there is still Enemy Somolian forces in town. Time to kick down on doors and look for cache's and insurgents hiding for guerialla tactics. Elimnate resistance /search and destroy.
This is one of Deadmans older maps, but still a fun one to play. Multiple PSPs on each team's side of the map, as you race through the prison to take control. Careful of the cell doors, they may push you right out into harms way.
a good sized rectangular base with double stacked walls. a few targets that should not pose a problem for a well rounded attacking team. 2 triggers to open doors to help aid attackers. have fun!
All main spawns are in a circle even amount of red and blue. Can handle plenty of players good size medium map. Center buildings are together only way in is front doors.
This is a modification of Mean Streets A and has 4 PSP's and slot more emplacements.More places to hide and destroyable doors. This is my first map post so I hope you like it.