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By LORDROACH DFBHDTS TDM, TKOTH 13,806 Downloads Added 01/11/2018 Add Comment PermaLink

BHD vs ALIENS vs GTA
Oh no it's invasion time! This map has an assortment of ambient sounds and small amounts of civilian activity outside of the war zone. A huge mother ship hovers above and there are some airplanes and choppers flying around. This map has

some of my best work in it and was the last map I created. One of the best features of this map is a slightly flooded tunnel knee deep with water which is something I never really came across while playing in BHD servers. This map also

has small amounts of details making it look like it is part of a relatively modern city. The TIL file has been added because I could not remember if it was a requirement or not.


By LORDROACH DFBHDTS TDM, TKOTH 13,784 Downloads Added 01/11/2018 Add Comment PermaLink

CATS GO MEOW
Here Kitty, Kitty. Has anyone seen my cat? Yeah, a silly name for a map but with all the places you can run and hide it would be easy to swing a cat around here! This map is within a small township with two large buildings in the middle.

Both buildings have access to each other and are a perfect place to form a good line of defense.Some Hummers are parked against the walls near some buildings and there is a tunnel system to take cover in if you are attacked by spawn campers.
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Combat type: Open world/Close quarters.
Map size: Medium.
Map paths: Three path choices you can make at spawn start.
Tunnel system: Yes
Water: No.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,986 Downloads Added 01/11/2018 Add Comment PermaLink

TRY N HIDE
The first BHD map I ever created. Testing the editor and what it could do was part of the process of creating this crazy combat zone. Not one of my best pieces of work but it was still reasonably popular. I personally did not like this map but for some reason some players did. You are high in the sky and there are layers of bridges on top of each other forming an unusual combat zone which looks like a Roman Cathedral. The amount of places you can hide are limited but if you are quick you can take cover in some relatively decent places. The center of the map has a spawn point but it can only be reached via a bridge.
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Combat type: Close quarters
Map size: Medium/Small.
Map paths: Open path choices you can take at spawn start.
Tunnel system: No.
Water: No.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,931 Downloads Added 01/11/2018 Add Comment PermaLink

Under Fire
This map is small and has two ammunition buildings in the center that contain spawn points inside of them. Either side of those buildings is two identical ruins. On the outside of this are some scattered buildings that face the center. You could say this map resembles a small combat zone that is open world but restricted at the same time. The screenshot that shows this map practically shows 75% of the combat zone. For a small map there are still quite a few places where you can hide. Like all of my maps you cannot leave the war zone due to walls surrounding it.
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Combat type: Restricted Open world.
Map size: Small.
Map paths: Open.
Tunnel system: No
Water: No.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,878 Downloads Added 01/11/2018 Add Comment PermaLink

WELLINGTON BEAR V2
Yes, another weird name for a map but what a map this is! This map consists of nothing but water, boats and wharves. Most BHD maps are inland or near water but this whole map is built on a dock and has highly detailed underwater terrain. You can jump on the boats and hide but be careful because the smaller boats are destructible. The other feature this map has is that you can choose any type of unit you wish to be. (Medic, sniper etc.) The center of this map has a couple of buildings with wooden docks around them and a spawn point. This map is visually quite good and runs well on low end PC's.
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Combat type: Open world.
Map size: Large
Map paths: Open path choices you can take at spawn start.(Bridge or water.)
Tunnel system: No.
Water: Yes, everywhere.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,987 Downloads Added 01/11/2018 Add Comment PermaLink

SUP-OS-ITARY
Was the name of this map a mis-spelling? Perhaps not! Besides, this map is very small and can be quite frustrating. Especially if you are losing. This is your typical tunnel map but the tunnels are not large. The tunnels open up inside buildings and lead to an outdoor area via a gate. A grenade launcher is mounted on the opposite wall to the gate and the center of the map has a very small area full of ruined buildings. Two spawn points are located near the gates on either sides of the map. This map would be very fast and insane if played on a full server.
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Combat type: Very restricted.
Map size: Small.
Map paths: One tunnel path to take at spawn start.
Tunnel system: Yes, at spawn start.
Water: No.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,936 Downloads Added 01/11/2018 Add Comment PermaLink

CUPBOARD SPACE
Unlike some maps that I make this map is a spawn campers wildest dream. This map consists of two large buildings and a large shed with a small tunnel system. If you can get the upper hand at the start you will get the full advantage of this map. This map was made by requests from fans who played some of my earlier maps and love to camp at spawn point to spam their kill count. If push come to shove though you can run into a tunnel system which exits out the back of the building that the opposition shoots from.
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Combat type: Restricted/Close quarters.
Map size: Medium/Small.
Map paths: Two path choices you can make at spawn start.
Tunnel system: Yes
Water: No
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,853 Downloads Added 01/11/2018 Add Comment PermaLink

FOUR SEASONS V2
While watching television a commercial came on and it had the classical tune of "Four Seasons". So I though what if I created a map that had multiple types of terrain in it. and here is the end result! The Four seasons map has a mixture of desert, ruined buildings, tropical and jungle type of terrains. It is like most of my maps where you are restricted and can't leave the combat zone. The spawn start gives you the choice of two tunnels you can take. While moving forward to the next area each transition of areas are restricted. For example, when crossing over a wall there are only two points or "locations" you can cross over from. Some areas are a little bit open but this map does not offer a great deal of freedom.
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Combat type: Close quarters
Map size: Large/Medium.
Map paths: Restricted spawn start.
Tunnel system: Yes, 2 tunnel systems at spawn start.
Water: No.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,841 Downloads Added 01/11/2018 Add Comment PermaLink

BHD vs ALIENS vs GTA
Message to staff: I re-sent this map to you because I did not finish the description, sorry about that!

Oh no it's invasion time! This map has an assortment of ambient sounds and small amounts of civilian activity outside of the war zone. A huge mother ship hovers above and there are some airplanes and choppers flying around. This map has some of my best work in it and was the last map I created. One of the best features of this map is a slightly flooded tunnel knee deep with water which is something I never really came across while playing in BHD servers. This map also has small amounts of details making it look like it is part of a relatively modern city. The TIL file has been added because I could not remember if it was a requirement or not.
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Combat type: Open world/Close quarters.
Map size: Medium.
Map paths: Two path choices you can make at spawn start.
Tunnel system: Yes
Water: Knee Deep at the most and only in tunnel.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 14,037 Downloads Added 01/11/2018 Add Comment PermaLink

LORD'S PLACE
Hi, welcome to my mind, Errr I mean neighborhood! A larger highway crosses right through the middle of this map and is a TKOTH zone. There are two ways under the highway and both of them are easily defended. There is a 50cal emplacement that covers either end on opposite sides under the highway also. The terrain is flat but it has a few destroyed buildings and rubble to hide in. There are a few spawn points to take and each spawn point has ammo depots provided and are
easily defendable.One spawn point is located in the middle of ruined buildings while another is near an individual ruined building which has some fencing around it. These spawn points are identical on the oppositions side of the map giving a balance to both teams.
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Combat type: Restricted/Close quarters.
Map size: Medium/Small.
Map paths: One path choice you can make at spawn start.
Tunnel system: No.
Water: No.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 14,240 Downloads Added 01/11/2018 Add Comment PermaLink

OUT OF IDEAS
Seriously I was totally out of ideas when I created this map. This map was completely randomly built and each mesh was placed by literally throwing them around. After tidying thing up a little this was the end result. Even though I describe this map as being open world there is still a wall stopping people from gaining 20 point sniper kills. The good news for snipers is that you can still choose to be a sniper if you wish to. Actually this map can be for whatever type of unit you want to be because it does have a balance of close quarters and open world. The center of the map has 4 sheds and contain shipping crates inside them. The dead center of the map has 2 Armories to replenish your ammo with and a spawn point. The map contains some ruined buildings and some rocks with grass and other various meshes like light posts etc.
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Combat type: Open world/Close quarters
Map size: Large/Medium.
Map paths: Open path choices you can take at spawn start.
Tunnel system: No.
Water: No.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,879 Downloads Added 01/11/2018 Add Comment PermaLink

SKYCITY V3
This map was actually a favorite to players and was hosted quite often in Australia. Like a lot of my maps this was requested by the BHD community. This map consists of a "city" high up in the sky. There are only so many bridges you can cross and movement is restricted. After listening to comments and other feedback and after two more versions the map was fine tuned to what it is now. The fog was even calculated so snipers could not clearly see the other end of the map. If you fall off of a bridge you will not die but will fall into water below. To get back up to the city there are ladders that go all the way back up to it. The issue with this is you will become a target quite easily. Sky city has a few places you can hide and has a number of spawn points. The center of the map has a small sunken area that provides a small amount of cover. There are towers at each end of the map so you can defend your spawn start. The image provided with this map shows exactly that what you see is what you get.
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Combat type: Restricted.
Map size: Medium.
Map paths: Restricted but a few paths can be taken.
Tunnel system: No.
Water: Yes but only to break your fall.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 14,018 Downloads Added 01/11/2018 Add Comment PermaLink

NUKEM
Time to defend the Nuclear facility from invading forces. In the center of this map is a small outdoor facility surrounded by 4 spawn points with a very small and deep tunnel system. Two spawn points can be reached by climbing some stairs and ladders but they are only short and you will become a target while activating them. The other two spawn points are ground level and easily accessed. The map is really restricted in some areas but provides plenty of cover if required. When the map starts you spawn in a building with two shipping crates at the doorway. If you are attacked by spawn campers you can walk to the opposite end of the building and shoot from a hole in the wall. Spawn campers do not have any ammunition depots nearby and need to travel back to the center of the map to replenish.
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Combat type: Restricted.
Map size: Small.
Map paths: One path choice you can make at spawn start.
Tunnel system: Yes but small and only in center of map.
Water: No
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,970 Downloads Added 01/11/2018 Add Comment PermaLink

GOT MILK
Please don't ask how this map got this name. (If I think about it I may have been medicated at the time!) Moving on....this map has a large building on each end of the map with some ladders that go straight to the rooftop. If you don't want to go this direction you can enter the building through a doorway or take a tunnel system. The tunnel system has 50 cal emplacements within it and is easily defendable. The rooftop of the building overlooks the combat zone and you can see the oppositions building from here also. You could say that this location of the map is for snipers. Protruding from both buildings, two levels of bridges meet in the middle of the map. The lower bridge has shipping containers that you can use for cover and the upper bridge leads to a small area in the center of the map (TKOTH Zone) with building rubble to hide behind. Both bridges give access to the oppositions building if fully crossed. Be careful when crossing the bridges because if you fall off it will be to certain doom.
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Combat type: Restricted/Close quarters.
Map size: Medium.
Map paths: Two path choices you can make at spawn start.
Tunnel system: Yes
Water: No
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,811 Downloads Added 01/11/2018 Add Comment PermaLink

TEMPLE OF DOOM
This map is one of my most highly detailed maps. Indiana Jones would absolutely love this place! There is also a secret area that you can try and find and quietly sit there and shoot the enemy by surprise. The only problem with this map was at the time it was so detailed that low end PC's could not even run it. The other downfall to this map is that it is definitely only for the BHD Team Sabre expansion. There are hundreds of places to hide in this temple and if you are attacked by spawn campers you have plenty of room to maneuver around. To describe this map to you would be too difficult so think about an ancient society that lived together in a massive temple carved out of stone on a jungle type island. Thousands of years have passed and all that is left over is stone carvings and scattered debris. Yep, you guess it, that's what this map looks like! A cool feature of this map is the alligators. Depending on which end you start the alligators will only attack the players that start on the opposite side of the map.
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Combat type: Open world
Map size: Large.
Map paths: Open, then down to one path to enter temple.
Tunnel system: No.
Water: Pools of water scattered throughout map. Some pools contain alligators.
Game Modes: Team King Of The Hill/Team Death Match.
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By LORDROACH DFBHDTS TDM, TKOTH 13,719 Downloads Added 01/11/2018 Add Comment PermaLink

Pfftt MEH
While creating this map and listening in TeamSpeak I heard someone say Pfftt MEH as they were playing in a BHD server. Therefore the name for this map was born. After asking a few people what they would want in a map, this is the end result. At the start of the spawn are a number of bridges that cross over water resembling wooden docks. There are some towers for the typical sniper players and some high up places against some walls. Like most of my maps you cannot leave the combat zone and gain those 20 point sniper kills. Once you leave the spawn start you can choose either to climb a tower or wall or cross the bridges and enter some sheds with vehicles and other miscellaneous meshes contained within them. Some rooftops can be accessed by jumping from the towers onto them and some rooftops are blocked by fences because of unfair advantages that can be gained by being up there. Each end of the map can only be accessed by running through the sheds reducing the chances of having spawn campers by restricting access to each spawn start. Though, if a spawn camper makes their way through the sheds and into the spawn start area they would find reasonable cover high up in the walls.
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Combat type: Close quarters
Map size: Medium.
Map paths: Open, then there are two path choices you can take at spawn start.
Tunnel system: No.
Water: Yes, large pools of water at spawn start.
Game Modes: Team King Of The Hill/Team Death Match.
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