IC4 mod required. Not the same as my AW2 map but the idea is similar. Tank ride included in this one. The coop is about right for about 5 or 6 people. A big tem will do it in no time. Press “I” and read the briefing. I’ve also included TD and TKOTH versions which are probably more fun.
IC4 (Ver 4. 1.8) This is the IC4 version of my other setting sons maps. Not much changed. Simple Coop map.This an airfield assault. Doable as a single player but better from 3 players upwards
AW2 Mod required. I noticed there were no DMs for the AW2 mod so I knocked this up from and SP that I'm doing. Plenty of places to hide and a couple of decent places to snipe from if you look for them. This is my first DM and I don't know if I did it right so please let me know if I did well or badly.
DFX2 SP only. This in the way of another experiment. I was making a tank map for the AW2 mod and then remembered that you can respawn in DFX2 vehicles. Anyway, follow your objectives and press “O” for your briefing and you should do OK. Quite easy but fun. Nice combination of Armored fist and DF2. At last, it looks like DFX2 is good for something!
WARNING: SHOCK N AWE REQUIRED. You have overpowered the guard and have his gun. Get out off the cell and wait round the corner from the firing sqaud until help arrives. Don't fire until the firefight starts. The rest you'll work out. You'll need to save a lot at first. The last part is a bit frustrating. Let me know how I can improve it if you have any ideas.
AW2 Mod required. 1 year after the Zombie Plague struck the Caribbean islands and most of the Americas have been infected. It’s now time to go on the offensive. Read the briefing and off you go. Beware of hangliding Zombies! (Blame Jobiwan. I stole the idea from him!) This version has less waypoints and more Zombies! Once you have all the boxes in the catacombs (5 of them) get a car and get the hell away from there!
This a revamped old map of mine now with music and WPs that work. However, with the music file it-s nearly 3MB zipped so I had to upload without them, except the Wagner, PM me if you want them as the game is great with the Stones and the Doors etc. I think I added a MOD some time ago or it might just be unlocked. Either way it works on my mates PC no problem. Read the briefing and follow the WPs. It' not hard.
WARNING: NSO MOD REQUIRED. This is just the Mogadishu Mile map converted to NSO. Interesting in places but pretty much the same as the stock map. Also have it in S&A.
The Russians have developed a beam that can pull meteorites into the Earths atmosphere and get them to crash where they want. They use these meteors to make special weapons. We have to stop them.
You are attached to the Royal Marine Mountain Warfare Unit. Follow your waypoints and instructions. For some strange reason the Royal Marines have developed American accents.
It might be a bit too easy for some but let me know if there are problems. All comments are welcome.
Updated and debugged 1 may 2008: Quite a few surprises in this one. Lots of text so make sure you use the “J” key to check what you need to do. You will need to check your waypoints as well as you will need to be very close to them a couple of times for things to trigger. Thanks to skinny killer for letting me pinch his door handle idea. You start the mission under fire as you’ll be escaping in a chopper. From then on read the briefings. Good luck!
Couln't get the bin files to work so you'll have to read the instructions in the zip file to know what's happening in the mission. It's my favourite. Good single player fun. If I ever work out how to use the bin files correctly I'll update it. Have fun with this one. Use the saves.
Spent a little longer on this than usual and apart from a couple of small problems with the castle walls (snapping to grid just makes them worse) everything seems to work alright. The odd AI will run into a wall but if that happens they should bugger off elsewhere after a couple of minutes. Read the briefing, follow the waypoints and off you go. You’ll spend a while on the 50 at the front gate. I did this to see what could be done with the ammo2tgt command. I hope you like it.
AW2 Mod only. For big teams although doable on your own if you are patient. City and sewer map. Don't get cocky just because you have a tank. Teamwork is needed to get through it. An Al-Qaeda group has taken over a local factory and is making a gas that turns blood to acid. Go in there and blow up the trucks, submarine and the blood gas crates.
BFM 1.2 mod required. Very easy! One thing, try not to let the 1st chopper fall on top of you when blasting him out of the sky. I tried sending it to different wps but it never worked, no matter what I did. Another thing, the sniper in the mosque seems to shoot when he feels like it. Haven’t worked out why. I wasn’t going to upload it but nearly all the bugs are out now and those that remain are minor and it seems to play OK with me. Follow the instructions to the letter and you should do OK. Please rate and comment if you have anything constructive to offer. Have fun!
Just knocked this one up as a sequel to Mermite’s Execution. In this we zap him with a death ray. Lots of surprises. As far as I know everything works OK except perhaps Alpha and Charlie going down the ladders into the secret base. I’ve managed to get them to climb ladders but apparently descending is a different matter. You’ll need to stand quite close to the control panels to blow them up. Read the briefing and press “J” to recap. Now go and toast his bottom!
Single Player: My vietnam mission. The bin files work and even some WACs. Took me 3 days as it was an experiment in using BINs. Now it's 4 days as I ironed out some bugs today. Thanks to Baldo the Don and Brett for their help and to everyone whose missions have been so good that I had to take them apart to see how they worked. Watch how you go on this, those VC can take a lot of hits. Just read the breifing and obey your orders. Watch the napalm attack at WP **** Zone. I'm proud of that.
AW2 mod only! SP and Coop! Follow your orders and you shouldn’t go wrong. Press “I” to read the briefing and “J” to recap. One problem is in the Coop version you might see some of the friendly AIs teleport up onto one of the walls at the height of the battle if you are in a certain place. Tried to get them to run over and climb ladders and stuff but it didn’t work too well. Best leave it as it is. Nice and intense. If there are more than 6 of you in the Coop some will have to stand on the hummer for the rise in.
SP: (updated version, bugs out) Iran have released a game called "Rescue The Nuke Scientist" so this is a kind of response. This, of course goes the other way round. Wouldn't the world be a better place if we kicked each others arses through PC games rather than in real life. Perhaps I'm turning into a hippy in my old age. Anyway, follow the instructions and you'll do OK. Be careful leaving the first village. You'll see why. Any comments? Any improvements?
This one is self-explanatory. The forces or good and evil are massed at Armageddon. Quite a nice battle thingy at the beginning. Bit of a convoy destroying session after followed by a quick skirmish at the airport (see if you can stop that little tinker, Bin-Laden, from taking off and crashing his airplane into another building). Then the hard work. Defeat the enemy at Delta and Echo. Your brothers-in-arms do help but they won’t do the job for you. This is my first mission designed with the Terranova mod thingy.
WARNING: NSO MOD REQUIRED. Your job is to go into this former North Korean town and expel the Iranian special forces that are dotted around the place. You’ll need to take out all 4 SAMs so that our boys can rope in and establish a command centre. Then you need to rescue the Delta Force operative from prison and get the abort codes for the missiles. Once you have them go and capture the missile base. Follow your waypoints, read your texts and follow all instructions and you should fly through this.
BFM. For Dave 61 and Skinny Killer. You need the BFM mod. SP. Follow the instructions and you shouldn’t have any trouble. You may need a fair bit of memory as I’m right on the limit with the objects and decorations and unfortunately I couldn’t put any more vehicles in without having to take out some buildings. Not an option! Anyway, this is Georgian South Ossetia and you’ve been sent to oversee the handing back of a town back to the Georgians. Please let me know of any glitches. BFM mod only.
AW2 mod required.
The Evil one has plans to ruin Hogmanay in Scotland by distributing free low-grade whisky to all pubs and clubs on the night of the celebrations. This particular whisky has been distilled using nuclear fuel and is very likely to give the Scots a very bad hangover the next day. Your job is to take control of the town that has been occupied by Russian mercenaries and then destroy all the whisky supplies and disable the production facility.
Operation Barras was named by the Paras “Operation Certain Death” because of the difficult terrain and the fierceness of the “West Side Boys” and it was the first major British military operation of the 21st century. I’ve tried to recreate the mission as best as I can but I’ve put the number of hostages at only 4. Follow the briefing and your instructions and you can’t go wrong. If you want to see how accurate I’ve made it look up “operation Barras” on Google. Please let me know of any problems.
DFX2 only. SP updated to Coop and problems ironed out. Zip it into your DFX2 directory, play the game, follow your orders and you shouldn’t go wrong. Press “O” to read the briefing and “J” to recap. Not my usual kind of map. Note: you must meet with the resistance leader at the ruins for the mission to begin. Note the dialogue in Spanish. Had me peeing my pants. Let me know of any problems in the Coop.
A cold war map. I think this is my last DFX1 map (except for the BFM Mod maps). I think I'll wait for DFX2 and see how that goes. After using the JO Meds the last couple of months I forgot how many little things annoy me in the DFX1 med. It's not perfect but I'm pretty chuffed with the explosion at the end. This must be my 4th map with an exploding base. Sorry about that but I can't help myself. You can download additional wave files by copying and pasting this in your browser: