Go Back   Novahq.net Forum > Off-Topic > General Chat

General Chat Talk about anything that does not fit into other topics here.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 07-12-2018, 09:17 AM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,156

Confused BO DFX2 Map

i am starting on my first BO map for
DFX2...it is called up urs which is censored so I have in mission properties
( ^ Urs )...i noticed that the modders fixed
some of the weapons that when you use them
the game crashes...

__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #2  
Old 07-12-2018, 12:05 PM
Scott is offline Scott
Scott's Avatar
AKA. Panther

Join Date: Sep 2001
Location: Minneapolis, MN
Posts: 10,919

Cool
__________________

04' Dodge SRT-4, Mopar Stage 3, 406whp/436wtq
Reply With Quote
  #3  
Old 07-14-2018, 10:46 PM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,156


p.s. is there any scripting or wac code to reload an empty em-placed weapon...?
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #4  
Old 07-17-2018, 10:34 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Quote:
Originally Posted by bigsmellyfart View Post

p.s. is there any scripting or wac code to reload an empty em-placed weapon...?
mmm - Try this assuming the weapon is (ssn1) and you have a duplicate weapon (ssn2) in the same place.

if ssnnearssn(player,1,30) then
hidessn(2)
endif

if meattached(1) then
ssnspawn(1, 1)
else
if not meattached(1) and not ssnnearssn(player,1,30) then
killssn(1)
unhide ssn(2)
end
endif



Edit
Note: I'm hoping ssn2 doesn't work when hidden.
If ssn2 blows up try doing the same thing as above to it or give it health or make it invincible in the med or something
Reply With Quote
  #5  
Old 07-17-2018, 10:43 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Looks like what I posted above is a bit useless but hey! I'm really hoping it's just a starting point... to a solution for you.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:34 AM.




Powered by vBulletin®