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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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Old 12-14-2009, 02:48 PM
KU43 is offline KU43
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WACed out AI

When I start writing the wac file everything goes as planned. But after the 5th or 6th ssn movement to a way point they get to the first way point and stall, The boats act as if they are stuck in the mud and the choppers fly around in circles.

I did notice if I assign more than one to a boat they were all running around changing positions so I only put one in the boat. Same thing, the boat just putts around going nowhere. So I used a helicoptes and same thing it flies but never goes anywhere.

I know any little thing can cause these files to become useless and I have checked, rechecked, and checked again. I don't recall this ever happening before but it is really starting to piss me off. Any ideas?
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Old 12-14-2009, 09:03 PM
Mstenger404 is offline Mstenger404
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First thing that comes to mind, have you checked the height of your waypoints? over water I take it they're defaulted on the sea floor, so boats wont be able to reach them which causes them to go in circles in hopes of touching it. Same for the helicopters.
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Old 12-15-2009, 12:15 AM
MERMITE is offline MERMITE
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Not Enough Information Supplied:
assumption, that you have confused wac to events editor

However, your models behaviour is suggesting that it is unable to locate the next waypoint, right click the item attributes and increase the circle from the default 10m to about 25m, in some examples I use 55m-75m
keep the waypoints close 100-200m apart depending on speed, ensure your models go to red alert and maintain that state
with aircraft you need to keep an eye on the waypoints horizontlly, so it takes off and lands like steps of 20m or so.
"M"
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Old 12-16-2009, 01:28 AM
KU43 is offline KU43
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Ok I hadn't set the waypoints for boats to sea level but I did the choppers. The wac file is as follows
if never () and past (10) then
ssn2ssn (577,573)
ssn2ssn (578,574)
ssn2ssn (606,603)
endif

1f never () and past (100) then
ssntowp (603,7)
endif

1f never () and past (300) then
ssntowp (573,5)
endif

if never () and past (400) then
ssntowp (574,6)
endif

If by circle you mean distance I tried uping it. I also set the waypoints of ship to sea level. I tried setting the waypoints closer together. Nothing.
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George Manson
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Old 12-16-2009, 01:56 PM
MERMITE is offline MERMITE
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Posts: 736

Your wac speak is correct but your grammer is cr@p, once you get past 30-45 seconds wac gets dirty, use the game clock to trigger, assume your game time(TOD) is
1500 (3PM), or consider other trigger, I prefer SSNnearSSN(me,item,3m dist)
also you may have to SSN_isRED,check that with game wac, is for items with motors
only used sometimes not always, depends on item?


if never() and eq(CurTOD,15:00) then
text("15:00") //placeholder trig
endif
if chain(10) then
ssn2ssn (577,573)
ssn2ssn (578,574)
ssn2ssn (606,603)
endif

if never() and eq(CurTOD,15:02)then
ssntowp (603,7)
endif

if never() and eq(CurTOD,15:05) then
ssntowp (573,5)
endif

if never() and eq(CurTOD,15:10) then
ssntowp (574,6)
endif

Go and extract some wacs from the game pff have a look but pratice pratice

and practice somemore

"M"
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dfx, wac files, way points


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