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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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Old 04-24-2012, 07:07 AM
4rc28 is offline 4rc28
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DFX map problem

Hy

I have a serious problem on my new map, I hope someone can help me. Somehow I can walk through everything on the map, and my teammates too...
Any idea?
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Old 04-24-2012, 12:15 PM
4rc28 is offline 4rc28
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I fixed it. I had to delete a few enemies, everything ok now. I don't know what was the problem, there are less than fifty enemies on the map...
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Old 04-24-2012, 01:51 PM
Dashie is offline Dashie
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Yeah, I hate that. It's the clipping glitch. It's when the engine just says *nope I'm done* when there's too many objects together at once, and stops detecting collision against the player model.

Things that aggravate collision detection (from personal experience):

- Too many fog items in one area
- Lots of AI close together (and especially AI mixed with the fog items)
- Many items in a small area (like tunnel objects)

I've had this happen to me three times already. It's pretty annoying. Sometimes you can only have 50 or so AI on the map because of the engine limitations. Hopefully they fix it for the next game.
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Old 04-24-2012, 01:58 PM
MERMITE is offline MERMITE
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I've misplaced my .wac notes for now, but Dashie's about right

However guys..........in my recent last DFX1 map, I'm so pissed with some uses of the DFX med (moving assets close up) that I replaced MED 2.59 with the MED 2.60 from dfx2, works a DREAM, that was last week still looking for other improvements but for now I have far better control, and mapping is quicker


good luck

"M"
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Old 04-24-2012, 06:51 PM
Guest001 is offline Guest001
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Try teleporting the AI as they are needed into the congested area from at least 500 meters away or using the ("hide"/"unhide" command, discovered by Skinny Killer) in the WAC
I used the teleporting method described above, to get SP Map "Greybird Extreme" to work after the same problem and more.
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