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Joint Operations Anything about the Joint Operations series of games.

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  #1  
Old 09-07-2018, 05:39 PM
Oscarmike247 is offline Oscarmike247
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Revision MOD Assault rifle showcase

I'll make separate videos later showing some of the SMG's, LMG's and sniper rifles.

Some insight on what I'm doing:

The ballistics, recoil, fire rate, and accuracy MOA have been matched to the real capabilities of these guns as closely as I could. I am also trying to capture some small details and useful features that are unique to certain rifles so that can be used/seen in the game. For example: The useable 3X sight on the G36 as seen in the previous video, or small details like the flip sight on the M16/M4 iron sights will flip to the smaller rear sight hole when you adjust the elevation above 200 meters.

The amount of recoil in the game is based on the free energy in ft lbs of the actual rifles. Calculated from the muzzle velocity, weight of the bullet, powder charge of the cartridge, and the weight of the gun itself.

The goal is to not only make them fairly realistic, but to also make them look and feel more like guns. While importing the guns into the game, I wanted to make sure that the animations matched as close as possible and that the players hands gripped the guns in a way that looked natural. It's very pain staking to get it right where you want it, but attention to details go a long way.

As far as sound, I made almost all of them from sound bites from videos of the guns being fired and a little creativity in Audacity. I really want to do something different with the AK47/74 sound as well as the FNFNC.

Please critique and give me your thoughts.

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  #2  
Old 09-08-2018, 10:32 PM
Scott is offline Scott
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Really impressive work on the sounds and recoil Oscarmike.
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  #3  
Old 09-11-2018, 06:44 PM
Oscarmike247 is offline Oscarmike247
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Just added a Remington ACR. Tested it with a single player map I made a while back.

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  #4  
Old 09-12-2018, 05:15 AM
urialia is offline urialia
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perfect! really love that details of fn fnc. cant wait to play this mod!
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  #5  
Old 09-12-2018, 01:21 PM
Oscarmike247 is offline Oscarmike247
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I thought the reticle on the Eotech was a bit blotchy. so, I trimmed it up to make it more crisp and clean.
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Old 09-13-2018, 08:32 AM
Scott is offline Scott
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Very nice!
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  #7  
Old 09-14-2018, 04:49 PM
Oscarmike247 is offline Oscarmike247
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So, in this Mod, you can use the EOTECH Reticle to get a quick range estimate on targets. At 100m a man size target will fit just within the circle, at 200m half circle, and 400m quarter circle.

This works with a regular EOTECH and when it is magnified with a hybrid attachment.
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File Type: png EOTECH Sight.png (1.70 MB, 8 views)
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  #8  
Old 09-24-2018, 02:00 PM
Oscarmike247 is offline Oscarmike247
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The new sniper rifles are turning out good.
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File Type: png received_1871712522913865.png (3.04 MB, 4 views)
File Type: png received_263574537831414.png (2.60 MB, 3 views)
File Type: png received_266664740645236.png (2.70 MB, 4 views)
File Type: png received_1540037289430834.png (2.65 MB, 4 views)
File Type: png received_1914910351920316.png (2.92 MB, 2 views)
File Type: png received_290088531718879.png (3.01 MB, 3 views)
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