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  #21  
Old 03-28-2019, 02:50 AM
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Quote:
Originally Posted by Scott View Post
What are your distribution problems stomp?
Hi Scott, thanks for asking because so far I can't find a way for the engine to read encrypted assets (like a pff) so the game has to be shipped in it's entirety with unprotected content.
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  #22  
Old 04-21-2019, 10:27 PM
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UPDATE: Web Installer Stub

The aim of this solution will be a standalone exe that will download and run the beta, demo and release installers remotely without having to change the 4MB Stub executable itself.
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  #23  
Old 04-30-2019, 01:13 PM
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Update:
Design-time screenshots

Arrival.
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  #24  
Old 04-30-2019, 04:12 PM
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Update:
Design-time screenshots

No Traffic Lights Here...
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  #25  
Old 05-01-2019, 08:12 AM
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  #26  
Old 05-02-2019, 08:43 AM
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Update:
Design-time screenshots

Anybody Home?
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  #27  
Old 05-05-2019, 04:05 PM
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Update:
Design-time screenshots

Still testing and building assets, installer system &c...
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  #28  
Old 06-02-2019, 07:32 PM
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Important

Update:
Multiplayer LAN Test - Finally Successful

Test made with 3 PC's in LAN

Device 1 : Cable PC core i5 Win10 High Powered with SSD
Device 2 : WiFi Laptop core i5 Win10 Medium to Low Powered with SSD
Device 3 : Cable Laptop core i3 Win7 Very Low Powered no SSD


Network discovery must be turned on first, then once in the game the user can host in a few clicks or play by entering the host IP address.

The configuration used is probably a very common one, as set out below.

Router IP Address: 192.168.0.1
LAN IP Address: 192.168.0.2 (First PC in LAN - Usually the host PC)
LAN IP Address: 192.168.0.3 (Next PC in LAN)
LAN IP Address: 192.168.0.4 (Next PC in LAN)
etc...
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