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  #21  
Old 10-25-2016, 01:57 PM
Scott is offline Scott
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nice work
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  #22  
Old 10-27-2016, 10:14 PM
grenadier501 is offline grenadier501
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ooops. something went wrong there :v
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  #23  
Old 10-27-2016, 10:17 PM
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Looks like a creepy mod to me
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  #24  
Old 10-27-2016, 10:26 PM
grenadier501 is offline grenadier501
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LOOL this happens when i make mistakes on editing models. it gets creepy and funny at the same time :v
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  #25  
Old 10-29-2016, 07:55 AM
Steve is offline Steve
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haha cool, somekind of halloween feature
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  #26  
Old 12-28-2016, 11:00 AM
grenadier501 is offline grenadier501
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so i'm still working on this mod, will be done by the next month probably. it'll be probably the last, then i will take a break from mod and map making for a while..

The hud looks pretty similar to bhd and many bhd Sp missions are now playable, I still have to fix some bugs.
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  #27  
Old 12-28-2016, 11:00 AM
Scott is offline Scott
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Thanks for the update
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  #28  
Old 01-02-2017, 08:59 PM
grenadier501 is offline grenadier501
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i came with a new enemy idea: the somalian kamikaze

this guy carries 8 satchel charges on his torso and a detonator on his right hand to activate the charges when close enough to his target. he runs quickly towards his target in a suicide run attack to get close enough to activate the charges.

He also explodes when killed by a shot in the torso or by explosive weapons, so to kill him without making him explode you'll have to shoot him in other parts of his body, like head or legs.
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  #29  
Old 01-17-2017, 08:18 AM
grenadier501 is offline grenadier501
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working on player models
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  #30  
Old 01-17-2017, 10:19 AM
Scott is offline Scott
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Looking good grenadier501
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  #31  
Old 01-26-2017, 05:37 AM
chopperprop is offline chopperprop
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Thats great work I know it is difficult and time consuming building mods - If you need help
with a place to test the mod on a server let me know .
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  #32  
Old 01-27-2017, 06:43 PM
grenadier501 is offline grenadier501
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thanks man that would be great, i still have to do the final touches for this mod, and converting bhd mp maps and single player missions to jo format. By now the only single player mission i converted successfuly was "Besieged", the other missions are proving difficult for me to convert them, lots of bugs and desynchronized events or dialogs that i still have to fix before uploading the full final mod.
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  #33  
Old 05-28-2017, 07:58 PM
flamerboy67664 is offline flamerboy67664
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How's this going?
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  #34  
Old 05-30-2017, 08:34 AM
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Quote:
Originally Posted by flamerboy67664 View Post
How's this going?
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  #35  
Old 08-26-2017, 09:26 AM
grenadier501 is offline grenadier501
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i've just uploaded the mod to novahq. sorry for the delay, been very busy. it has all of the joint operations original missions but there is still only 1 mission of BHD playable, that is Beseiged, i'm still trying to convert the other missions.
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  #36  
Old 08-26-2017, 10:40 AM
Scott is offline Scott
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Nice work grenadier501 I'll put it up soon!
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  #37  
Old 10-03-2017, 08:30 PM
BlacKSmurF is offline BlacKSmurF
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This is really cool. Reminds me of when someone (vlad?) made a drivable vehicles mod in BHD, but way more elaborate!

Guess this couldn't be done back in the day since it would've hurt BHD's sales. If anyone ever wanted to seamlessly transition between JO/BHD maps in an online multiplayer session, this would be the only way to do it. Imagine going from Dormant Volcano to Mean Streets. Wonder how some of BHD's maps would play with drivable vehicles...

Guess this is the closest we'll ever get to a remastered BHD! Nice work! BTW, those messed up model ports had me cracking up.
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  #38  
Old 12-03-2017, 05:25 AM
mickfinn is offline mickfinn
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Is it stand alone or like SO mod, (Special Ops) for Delta Force Xtreme?
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