Quote:
Originally Posted by bigsmellyfart
p.s. is there any scripting or wac code to reload an empty em-placed weapon...?
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mmm - Try this assuming the weapon is (ssn1) and you have a duplicate weapon (ssn2) in the same place.
if ssnnearssn(player,1,30) then
hidessn(2)
endif
if meattached(1) then
ssnspawn(1, 1)
else
if not meattached(1) and not ssnnearssn(player,1,30) then
killssn(1)
unhide ssn(2)
end
endif
Edit
Note: I'm hoping ssn2 doesn't work when hidden.
If ssn2 blows up try doing the same thing as above to it or give it health or make it invincible in the med or something