Thread: [DFBHD] Mortar strike.
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  #12  
Old 12-13-2017, 08:38 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Some extras while I'm here
;can be consol or txt - with or without parentheses
;turns on and off with variable 30
;starts after 10 seconds from game start - use if past 10 to wait for player
;the 7 second interval is required to refresh the text so it can stay on screen without flickering
;the extra 2 text lines hold the readable text line in the top frame

if never() then
set(v30,0)
endif

if past(10) and never() then
set(v30,1)
endif

if eq(v30,1) and elapse(7) then
text "LIVE FEED: ...Active"
text " "
text " "
endif

;10 second intervals for continuous effects to teleport target

if past 1 and elapse 10 then
fx2tgt Effect_Name, 01
endif
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